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Test Update #26 A & B : EverQuest 2 General Discussions

Posted: July 28th, 2006, 9:36 am

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*** The Hand of the Gods ***

- The influence of the gods grows stronger on Norrath as the prophets of Valor and Fear call upon the faithful for assistance.
- Meet Sir Bayden Cauldthorn, Knight of Valor, in the Commonlands near the entrance to the Freeport Graveyard.
- Danak Dhorentath and the minions of Fear have excavated an ancient cave in the Feerrott, near the Temple of Cazic-Thule. Even the bravest adventurer may gasp when setting eyes upon the terrors within.

*** Nektropos Castle: Tribulation ***

- Whispers abound of strange occurrences near Nektropos Castle. Some claim to have heard the spirit of Lord Everling himself calling out.
- Rumor has it that recent earthquakes have uncovered burial chambers near this haunted ruin. Perhaps exploration of one such unearthed crypt near the castle could reveal more information.
- Venture through Nektulos Forest to Nektropos Castle and unravel the mysteries... if you dare!
- This new journey through one of our most popular landmarks is intended to provide a challenge for a full group of level 70 characters.

*** Guild Raid Revamp ***

- Guild raids have been completely redone and will help guilds get into raiding.
- Each raid is Group x2, and will scale according to your raid's level.
- In order to advance to the second raid, you must complete the first. To get to the third, you must complete the second, etc. After completing all five new raids, you will be able to do them in any order.
- The raids are designed as follows:
* Raid 1: Add Management (NPCs spawn every X seconds and attack raid members)
* Raid 2: Aggro Management (Hate list shuffling or adding hate for subclass type)
* Raid 3: AE Stun / Stifle (2-3 sec duration)
* Raid 4: Resistance Fight (NPC uses powerful AE of type X)
* Raid 5: AE Charm (become the pet of the enemy!)
- Rewards for defeating the bosses within each raid will vary based on your level range.
- Up to level 50, you will receive rare harvestable items, recipe books, and spell scrolls.
- At level 50, 60, and 70 molds and patterns may drop off boss creatures.These patterns will be for very light, light, medium, or heavy armor. Examining the patterns will give you a quest, and upon turning it in to a Quartermaster, you will receive a piece of armor.
- To begin, get two groups together into a raid and speak with City Registrar Glamis in Freeport or Royal Accountant Fowler in Qeynos.

*** Guild Raid Revamp ***

- City Registrar Glamis and Royal Accountant Fowler have hired mages to help them with their task of sending adventurers on writs for the city. Look for these portal mages standing near the doors that will take you to your destination.

*** Maps ***

- By order of Queen Antonia Bayle, adventurers are hereby supplied with maps to the yards around the city of Qeynos. These include Oakmyst Forest, the Caves, the Peat Bog, and the Forest Ruins.
- Not to be outdone, the Overlord has commanded that maps be scribed for the Graveyard, the Sunken City, the Sprawl, and the Ruins.

*** Zones Reuse Timers ***

- Zone reuse timers are being modified to have greater consistency. Reuse timers will now follow these guidelines:
- Small solo zone: No fail timer | 4 hour success timer
- Large solo zone: No fail timer | 8 hour success timer
- Group zone: No fail timer | 18 hour success timer
- Small raid zone: 8 hour fail timer | 3 day, 20 hour success timer
- Large raid zone: 12 hour fail timer | 5 day, 20 hour success timer

*** Quests ***

- The Narin Heirloom quest has been fixed. V'Tal's brother can once more be found in Fallen Gate but he is no longer triggered and not in the same spot he once was. The level of the quest has been increased, it is now heroic, and a reward has been added.

*** Items ***

- The food and drink sold at the Drednever Expedition in the Bonemire should now be of the appropriate level.
- Clawed Basilisk Boots should now proc properly.

*** Zones and Population ***

- Pets should now be able to once again attack Chieftain Merzog in Fallen Gate if he hasn't moved from the spot he initially appears.
- A number of mobs associated with dynamic camps (ring events) in Tenebrous Tangle have been made uncharmable to prevent certain situations that may break the events.

*** Combat ***

- Social creatures will no longer respond to calls for help from other NPCs if they are already busy fighting or while they are returning home after a battle.

*** Player-versus-Player ***

- You can now work for your side to employ fences (brokers carrying goods from the opposing city) in the Commonlands or Antonica, or get rid of a fence from the opposition's territory. Ifrit Jankus of East Freeport and Banderspark of Qeynos Harbor are seeking assistance from players to reinstate the operations of G`Thal and Fuddlesprock.
- Fallen Dynasty items with aggro modifying effects will now function properly in PvP combat.
- Additional respawn points have been added to the following 40+ zones: Everfrost, Lavastorm, the Feerrott, the Sinking Sands, Tenebrous Tangle, the Barren Sky, and Bonemire.
- Petulant Satchel and Regal Satchel are now useable and will no longer spam players with insufficient skill messages.

*** User Interface ***

- You can once again /raidinvite a group leader that is in a different zone.

*** Player-versus-Player ***

- The effects of the Unity Band will now trigger off other damage types besides cold based spells.

*** Zones and Population ***

- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest.
- Velociraptors should no longer use stealth.
- Merchants in Maj'Dul are no longer random and will include all types of merchants. Their goods will also scale to your level similar to those in Qeynos or Freeport.
- Reviving in Blackburrow and Stormhold now place you at the front of those dungeons.

*** Items ***

- Now use Magic resistance instead of Heat to determine success chances of landing on target.
- Hex dolls that decrease resistances or attributes were adjusted to scale appropriately for their level.

*** Combat ***

Fighter changes:
- Shadowknight: Dark Caress: Removed summoning of tainted essences as a proc.
- Shadowknight: Tainted Sacrament: Removed spell component cost.
- Shadowknight: Unholy Hunger: Deals disease instead of divine damage.
- Paladin: Penitent Sacrament: Removed spell component cost.
- Paladin: Blessing of the Penitent: Removed summoning of spell component as a proc.

Priest changes:
- Warden: Willow: Root component no longer affects Epic targets.

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