The Path of the Sage – A Gnome’s Guide to Scribing in EverQuest 2
Chapter One: The Basics
What is a Sage?
Of all the different crafts you may chose to acquire when you begin your travels in EverQuest 2 the path of the Sage is the least interesting and most difficult. This is not a path that will make you enormously wealthy or one that will allow you to show off your wares. The benefits of this path is that you will be able to craft spells for yourself, your companions, and eager buyers.
A Sage does not make pretty armor or lovely furniture to show off. A Sage does not mix complex potions to give new abilities to the drinker and nor does a Sage bring anything new. A Sage scribes upgrades to spells. They do not make new spells to add abilities, but they create better versions of spells the buyer already has. These upgrades heal more, enhance more, and do more damage. Some spells will have a very noticeable effect when upgraded while others might not be noticed at all. One of the keys to making any coin in this craft is to know which offer the greatest gain and are most sought after by others.
A Sage is limited in that they can only make spells for Mages and Priests. Other scholarly professions make the skills for Fighters and Scouts as well as additional items. This may make the path of a Sage seem pointless but since Mages and Priests rely greatly on their spells it is one of the most appreciated crafts.
What is needed?
To scribe a spell there are two basic things that you require. First, you must have the facilities to create all the items that you will use. Second, you must have the basic components to create each combine.
In each outlying area of the city you will find crafting societies. You must join the wholesaler society that is open to everyone. Within the society you can find a broker, a merchant with basic crafting supplies and recipes, and all the facilities you will need to craft. You will be using three different facilities for crafting a spell. First the alchemist facilities to mix up subcomponents and ink, then the woodworking station to create the quill and paper you will be using, and finally the scribing station which is where you will put everything together to make your spell.
Every time you craft you will use up a variety of materials. First there is the primary ingredient, which will decide the maximum quality of an item. Then there are secondary components that are also consumed when the item is made. And finally there is the fuel, which will be consumed as well. The primary item will originally be harvested or a component that was created previously. The secondary component(s) will either be purchased off the crafting vendor or made from an earlier combine. The fuel you can always purchase off the crafting vendor though different combines may use different types and quality of fuel.
The basic components that you can’t purchase from the crafting vendor or make yourself are the roots and wood to make subcomponents, quills, and paper as well as the stone/gem to make the reagent for the ink. The amount you need varies with your successes and the difficulty of the spell you will be making.
The Creation Process
Each spell takes considerable work with a minimum of 10 combines per spell.
- Alchemy to make the Wash
- Alchemy to make the Oil
- Alchemy to make the Resin
- Alchemy to make the Reagent
- Alchemy to make the Dye
- Alchemy to make the Ink
- Woodworking to Refine the Wood
- Woodworking to make the Quill
- Woodworking to make the Paper
- Scribing to make the Spell
As you can see from the above list more of the Sage profession revolves around alchemy than scribing. The Wash, Oil, and Resin are used as components to make the various components. Their quality is not essential though the better the quality the more that will be produced. This will make your crafting time more efficient as well as less costly. The wood, quill, and paper quality does not matter since higher quality will not effect the end spell or the amount of items made. Of all the steps the most important are making the Reagent, the Dye, the Ink, and the Spell. The quality of these will effect your crafting. If you do not make a Pristine Reagent then you can’t make a Pristine Dye or Ink. Pristine Ink is required if you are going to attempt to make the best version of the spell.
When crafting there are four different qualities that you can create. The first two are fairly poor quality, with the third considered normal, and the fourth considered exceptional. To get the most out of your time and coin you should always work towards getting the exceptional results. As stated previously this is most important when making the Reagent, Dye, Ink, and Spell. A spell’s rank will vary depending on the quality it ends up as.
Since you will be working so closely with spells it is important to know how they are ranked in power. Spells and skills are generally more powerful the higher their rank. The rank of the spell also determines how the spell is obtained.
- Apprentice I – The initial version of the spell. When you receive a new spell they will always begin at this rank. These are not player-made.
- Apprentice II – This version is bought from various scribe merchants in the cities. It can also be created when scribing of an apprentice spell goes poorly.
- Apprentice III – This is the ‘standard’ result when scribing a spell. All scrolls of this rank are player made.
- Apprentice IV – This is the ‘pristine’ result when scribing a spell. It is the highest player-made version without using a rare material. All scrolls of this rank are player made.
- Adept I – These scrolls are found occasionally in chests that monsters may drop if they give experience. These are not player-made.
- Adept II – These scrolls or ‘training spells’ are given as upgrades every 10 levels. These are not bought, player-made, or dropped spells. And they go under completely different names than the spells they upgrade. They often add an additional bonus aside from their normal use.
- Adept III – The best player-made scrolls, these can only be made using a rare material component for their level. These spells are highly sought after and you will want to choose carefully what spells of this rank you make.
- Master I – The highest rank of spells, these are very rare and drop only off very difficult encounters. These spells go for large amounts of coin. They are the best a spell or skill can become.
The knowledge of spell ranks and quality is more important to Sage than any other crafting profession. While making Adept III spells it is not as important, you will find yourself working on many Apprentice IV spells to fill in gaps for yourself and others. The components used for making Adept III spells are rare and often only used for the most useful spells. When you make Adept III scrolls every quality level will end up giving you the Adept III scroll, whether it ends up poor or exceptional it is exactly the same. The only reason to go further than poor is to gain crafting experience. Making Apprentice scrolls is far different as you can see below.
- Very Poor makes Apprentice II
- Poor makes Apprentice II
- Average makes Apprentice III
- Exceptional makes Apprentice IV
The differences between Apprentice III and Apprentice IV are often only a difference in spell cost. However the power of a spell is very noticeable from Apprentice I or II to Apprentice III or IV.
Chapter One Conclusion
This is the end to the first chapter of the Path of the Sage. Following chapters will include detailed information on gathering as well as advice on how to quickly advance in experience and skill using the least amount of resources and time. Future chapters will also included information on Racial Traditions and how they influence crafting (For example, boosted Alchemist skill tends to aid a sage more than boosted Scribing skills).
This chapter is also still under construction and more information will be posted to it depending on responses from the readers. If the response is highly positive I will add pictures to better show parts of the guide. If it is useful to you give me a reply telling so or write me at
codewolf@chartermi.net, all opinions and thoughts are welcome.