taultunleashed logoultrabot problems : EverQuest 2 General Discussions
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ultrabot problems : EverQuest 2 General Discussions

Posted: September 17th, 2007, 11:33 am
 
krymynal

Total Posts: 3
Joined: September 17th, 2007, 8:58 am
krymynal's Reps: 0
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i got ultrabot running ingame and it tries to run all the files but a few seconds after loading i get crashed out of the game with a memory leak error

my log files and such are this


***** XUnleashed Trace Log Started: Monday, September 17, 2007 17:34:27





09/17/07 05:34:28 PM Registered XUnleashed Controls...

09/17/07 05:34:28 PM Registered XUScriptHelper...

09/17/07 05:34:28 PM XUnleashed Client: Click Play to begin...

09/17/07 05:36:11 PM XUnleashed Client: Updating 3rd Party Plugins and Services...

09/17/07 05:36:11 PM XUnleashed Client: Patching EQ2Unleashed Map Plugin

09/17/07 05:36:11 PM XUnleashed Client: Retrieving the file: update

09/17/07 05:36:11 PM XUnleashed Client: Redirecting to alternate patch server. . .

09/17/07 05:36:11 PM XUnleashed Client: Patching Wyvern's EQ2 Servicer

09/17/07 05:36:11 PM XUnleashed Client: Retrieving the file: update

09/17/07 05:36:11 PM XUnleashed Client: Redirecting to alternate patch server. . .

09/17/07 05:36:12 PM XUnleashed Client: Retrieving the file: Global.map

09/17/07 05:36:12 PM XUnleashed Client: Redirecting to alternate patch server. . .

09/17/07 05:36:12 PM XUnleashed Client: Patching complete. . .

09/17/07 05:36:12 PM XUnleashed Client: Connecting to XUnleashed...

09/17/07 05:36:12 PM XUnleashed Client: Authenticating User...

09/17/07 05:36:13 PM XUnleashed Client: Connected...

09/17/07 05:36:13 PM Using Standard Hooking. . .

09/17/07 05:36:13 PM XUnleashed Client: Launching. . .

09/17/07 05:36:45 PM Found Target Process: EverQuest2.exe

09/17/07 05:36:46 PM Config Option: Display Logo

09/17/07 05:36:46 PM Config Option: Hook DirectX8

09/17/07 05:36:46 PM Config Option: Hook DirectX9

09/17/07 05:36:46 PM Config Option: Hook DirectInput

09/17/07 05:36:46 PM Initializing COM Objects. . .

09/17/07 05:36:48 PM Direct3D9 Detected

09/17/07 05:36:48 PM Starting Services. . .

09/17/07 05:36:48 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service

09/17/07 05:36:48 PM CXUWinInput::Initialize()

09/17/07 05:36:48 PM Starting the 3rd Party Services...

09/17/07 05:36:48 PM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer

09/17/07 05:36:49 PM Starting Plugins. . .

09/17/07 05:36:49 PM ------->FOUND A 3rd Party Plugin: EQ2Unleashed Map Plugin

09/17/07 05:36:49 PM Loading Window Schema. . .

09/17/07 05:36:49 PM Looking for 3rd Party Service for services\EQ2Service.Service

09/17/07 05:36:49 PM ------->FOUND A STANDARD Plugin: XUnleashed V4 EXhume Scripts

09/17/07 05:36:49 PM Loading Window Schema. . .

09/17/07 05:36:49 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers

09/17/07 05:36:49 PM Loading Window Schema. . .

09/17/07 05:36:49 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros

09/17/07 05:36:49 PM Loading Window Schema. . .

09/17/07 05:36:49 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts

09/17/07 05:36:49 PM Loading Window Schema. . .

09/17/07 05:36:49 PM FOUND: Direct3DCreate9

09/17/07 05:36:49 PM Attempting to lock onto Client. . .

09/17/07 05:36:49 PM WARNING: Requested DirectX9 Screen Format (15) may not be compatable with XUnleashed.

09/17/07 05:36:49 PM Contact XU to have them add this format!!!

09/17/07 05:36:49 PM FOUND: Direct3D9::CreateDevice()

09/17/07 05:36:49 PM DETECTED: Direct3DDevice9 Reset

09/17/07 05:36:49 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/17/07 05:36:49 PM FOUND: Direct3DDevice9::Present

09/17/07 05:36:49 PM Initializing DX9 BackBuffers...

09/17/07 05:36:54 PM DETECTED: Direct3DDevice9 Reset

09/17/07 05:36:54 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/17/07 05:36:55 PM FOUND: Direct3DDevice9::Present

09/17/07 05:36:55 PM Initializing DX9 BackBuffers...

09/17/07 05:37:32 PM DETECTED: Direct3DDevice9 Reset

09/17/07 05:37:32 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/17/07 05:37:33 PM FOUND: Direct3DDevice9::Present

09/17/07 05:37:33 PM Initializing DX9 BackBuffers...

09/17/07 05:37:34 PM DETECTED: Direct3DDevice9 Reset

09/17/07 05:37:34 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

09/17/07 05:37:34 PM FOUND: Direct3DDevice9::Present

09/17/07 05:37:34 PM Initializing DX9 BackBuffers...

09/17/07 05:38:00 PM Uninitializing XUnleashed. . .

09/17/07 05:38:00 PM ERROR: Failed to free memory. Memory Leak Detected.

09/17/07 05:38:00 PM ERROR Code: Cannot create a file when that file already exists.









9/17/2007 5:25:46 PM:
9/17/2007 5:25:46 PM:
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: DEBUG LOG File Opened: C:\XUnleashed\scripts\EQ2_UltraBOT_DEBUG_LOG3.log
9/17/2007 5:25:46 PM: StartTimer(locTimer) SET: 1.0 seconds
9/17/2007 5:25:46 PM: StartTimer(locTimer) MS: 62,746.9
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *** UltraBot Script Starting!
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *** Script Version: 4.3
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *************************************
9/17/2007 5:25:46 PM: *** Starting EQ2Service
9/17/2007 5:25:46 PM: EQ2Service Setup Complete!
9/17/2007 5:25:46 PM: ** Debug Level Set to 1 **
9/17/2007 5:25:46 PM: LoadINI() - INIFile <C>
9/17/2007 5:25:46 PM: Main INI File Version: 4.3
9/17/2007 5:25:46 PM: LoadCharINI() - INIFile <C>
9/17/2007 5:25:46 PM: Char INI File Version: 4.3
9/17/2007 5:25:46 PM: LoadINIVariable(Version, TestMode) = [0]
9/17/2007 5:25:46 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
9/17/2007 5:25:46 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [c:\Program Files\Sony\Everquest II\]
9/17/2007 5:25:46 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [Your server name]
9/17/2007 5:25:46 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
9/17/2007 5:25:46 PM: Sequence LOAD [BeforeCombatSequence1]
9/17/2007 5:25:46 PM: BeforeCombatSequence1: Nothing in sequence to load
9/17/2007 5:25:46 PM: Sequence [BeforeCombatSequence1] is not active yet
9/17/2007 5:25:46 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,spell name,1,1s,20s]
9/17/2007 5:25:46 PM: Sequence LOAD [InitialCombatSequence1]
9/17/2007 5:25:46 PM: KeyToTranslate (qb)=<1> Code=<49>
9/17/2007 5:25:46 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds
9/17/2007 5:25:46 PM: StartTimer(Action Recast Timer: spell name) MS: 62,747.0
9/17/2007 5:25:46 PM: KeyToTranslate (ActionClass.Load(spell name))=<1> Code=<49>
9/17/2007 5:25:46 PM: =================
9/17/2007 5:25:46 PM: Sequence [InitialCombatSequence1] - 1 items
9/17/2007 5:25:46 PM: -----------------
9/17/2007 5:25:46 PM: (0) spell name QB: 49 Key: 1 [49] Cast Time: 1.25 Wait Time: 20
9/17/2007 5:25:46 PM: =================
9/17/2007 5:25:46 PM:
9/17/2007 5:25:46 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [PerMobCombatSequence1]
9/17/2007 5:25:47 PM: PerMobCombatSequence1: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [PerMobCombatSequence1] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,spellname,2,1s,24s]
9/17/2007 5:25:47 PM: Sequence LOAD [CombatSequence1]
9/17/2007 5:25:47 PM: KeyToTranslate (qb)=<1> Code=<49>
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spellname) SET: -1.0 seconds
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spellname) MS: 62,747.0
9/17/2007 5:25:47 PM: KeyToTranslate (ActionClass.Load(spellname))=<2> Code=<50>
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM: Sequence [CombatSequence1] - 1 items
9/17/2007 5:25:47 PM: -----------------
9/17/2007 5:25:47 PM: (0) spellname QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 24
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM:
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, CombatSequence2STR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [CombatSequence2]
9/17/2007 5:25:47 PM: CombatSequence2: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [CombatSequence2] is not active yet
9/17/2007 5:25:47 PM: Sequence LOAD [CombatSequence2]
9/17/2007 5:25:47 PM: KeyToTranslate (qb)=<1> Code=<49>
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spellname) SET: -1.0 seconds
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spellname) MS: 62,747.0
9/17/2007 5:25:47 PM: KeyToTranslate (ActionClass.Load(spellname))=<2> Code=<50>
9/17/2007 5:25:47 PM: CombatSequence2 is empty so loading Seq1 in 2
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM: Sequence [CombatSequence2] - 1 items
9/17/2007 5:25:47 PM: -----------------
9/17/2007 5:25:47 PM: (0) spellname QB: 49 Key: 2 [50] Cast Time: 1.25 Wait Time: 24
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM:
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [AfterCombatSequence1]
9/17/2007 5:25:47 PM: AfterCombatSequence1: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [AfterCombatSequence1] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [HealSequence]
9/17/2007 5:25:47 PM: HealSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [HealSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [HealSequence2]
9/17/2007 5:25:47 PM: HealSequence2: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [HealSequence2] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [0]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [GroupHealSequence]
9/17/2007 5:25:47 PM: GroupHealSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [GroupHealSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, PetHealSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [PetHealSequence]
9/17/2007 5:25:47 PM: PetHealSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [PetHealSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90]
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [PowerSequence1]
9/17/2007 5:25:47 PM: PowerSequence1: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [PowerSequence1] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb3,spell name,8,10s,900s]
9/17/2007 5:25:47 PM: Sequence LOAD [BuffSequence]
9/17/2007 5:25:47 PM: KeyToTranslate (qb)=<3> Code=<51>
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spell name) SET: -1.0 seconds
9/17/2007 5:25:47 PM: StartTimer(Action Recast Timer: spell name) MS: 62,747.1
9/17/2007 5:25:47 PM: KeyToTranslate (ActionClass.Load(spell name))=<8> Code=<56>
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM: Sequence [BuffSequence] - 1 items
9/17/2007 5:25:47 PM: -----------------
9/17/2007 5:25:47 PM: (0) spell name QB: 51 Key: 8 [56] Cast Time: 10.25 Wait Time: 900
9/17/2007 5:25:47 PM: =================
9/17/2007 5:25:47 PM:
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, PetBuffSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [PetBuffSequence]
9/17/2007 5:25:47 PM: PetBuffSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [PetBuffSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, AfterRessSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [AfterRessSequence]
9/17/2007 5:25:47 PM: AfterRessSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [AfterRessSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, AfterHarvestSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [AfterHarvestSequence]
9/17/2007 5:25:47 PM: AfterHarvestSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [AfterHarvestSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
9/17/2007 5:25:47 PM: Sequence LOAD [GroupBuffSequence]
9/17/2007 5:25:47 PM: GroupBuffSequence: Nothing in sequence to load
9/17/2007 5:25:47 PM: Sequence [GroupBuffSequence] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = []
9/17/2007 5:25:47 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
9/17/2007 5:25:47 PM: ResponseSequenceSTR: Nothing in sequence to load
9/17/2007 5:25:47 PM: Response Sequence [ResponseSequenceSTR] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = []
9/17/2007 5:25:47 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
9/17/2007 5:25:47 PM: CombatResponseSequenceSTR: Nothing in sequence to load
9/17/2007 5:25:47 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet
9/17/2007 5:25:47 PM: LoadINIVariable(QuickBarSetup, HealPetAt) = [80]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TargetPCSTR) = [F7]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, RessQB) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, RessSTR) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [z]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [c]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, AssistSTR) = [.]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, TargetPreviousSTR) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, CloseGameWindowSTR) = [\]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, InitChatSTR) = [[]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, FollowQB) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, FollowSTR) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetQBar) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetAttackSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetBackOffSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetGuardMeSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetGuardYouSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, PetSummonSTR) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, EmergencyQB) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, EmergencyKEY) = []
9/17/2007 5:25:47 PM: LoadINIVariable(OtherMappedKeys, ReloadINIKey) = []]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, Hunting) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, FightBack) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, TargetLoopTime) = [2]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, TurnForTarget) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, UseTabToSelect) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PercentPower) = [80]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, GroupPercentPower) = [80]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, ValidMasters) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, ValidLeader) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, ValidFollowers) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, SearchForNames) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LogOutWhenYouDie) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, IdleTimer) = [30]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LogOutIfNotRess) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, RessMeIfDie) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, RessMaxTime) = [5]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PullWithPet) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, HavePet) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PetName) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, TypePetPull) = [PETPULLMOBHEALTH]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, TypePetPullSTR) = [99]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, EmergencyHealth) = [0]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, TimeIfPeopleTalk) = [60]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PetHealth) = [90]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [50]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, DoWeStrafe) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [15]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LootMonster) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LootChest) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, FollowLeaderAtStart) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LottoEnter) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, IgnoreMobList) = []
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [5]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, FightNonAggro) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, FightNamed) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, BuffbotMoveToTarget) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, MobOnMeActive) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, PauseOnEmergency) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightingVariables, DistanceOfPuller) = [20]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, YouAreRessSTR) = [you are ressed]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, MobOnMeSTR) = [mob on me]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, PauseSTR) = [take a break]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, UnPauseSTR) = [wake up]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, EmergencySTR) = [emergency]
9/17/2007 5:25:47 PM: LoadINIVariable(Commands, ReloadINISTR) = [reload ini]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [4]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [3]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [2]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [1]
9/17/2007 5:25:47 PM: LoadINIVariable(SystemVars, TurnFactor1) = [0.09]
9/17/2007 5:25:47 PM: LoadINIVariable(SystemVars, TurnFactor2) = [0.14]
9/17/2007 5:25:47 PM: LoadINIVariable(SystemVars, ComputerSpeed) = [FAST]
9/17/2007 5:25:47 PM: LoadINIVariable(Harvest, Harvest) = [TRUE]
9/17/2007 5:25:47 PM: LoadINIVariable(Harvest, HarvestQB) = [5]
9/17/2007 5:25:47 PM: KeyToTranslate (HarvestQB)=<5> Code=<53>
9/17/2007 5:25:47 PM: LoadINIVariable(Harvest, MaxHarvestPerNode) = [6]
9/17/2007 5:25:47 PM: LoadINIVariable(Harvest, RangeToCheckPC) = [15]
9/17/2007 5:25:47 PM: LoadINIVariable(Harvest, RangeToHarvest) = [50]
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, ORE) = [TRUE,3,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<3> Code=<51>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, STONE) = [TRUE,3,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<3> Code=<51>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, COLLECT) = [TRUE,6,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<6> Code=<54>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, WOOD) = [TRUE,2,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<2> Code=<50>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, DEN) = [TRUE,4,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<4> Code=<52>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, ROOTS) = [TRUE,1,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<1> Code=<49>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, SHRUB) = [FALSE,1,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<1> Code=<49>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, FISH) = [FALSE,5,6,1]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<5> Code=<53>
9/17/2007 5:25:47 PM: KeyToTranslate (key4)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(Ressources, MISC) = [TRUE,1,6]
9/17/2007 5:25:47 PM: KeyToTranslate (key2)=<1> Code=<49>
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, ORE) = [alluvium ore]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, STONE) = [hermetic stone]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, COLLECT) = [?,!]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, WOOD) = [putrid arbor]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, DEN) = [animal den]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, ROOTS) = [musty roots]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, SHRUB) = [natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, FISH) = [array of fish,mob of fish]
9/17/2007 5:25:47 PM: LoadINIVariable(RessourcesName, MISC) = [withered bones]
9/17/2007 5:25:47 PM: LoadINIVariable(HotKeys, LoadHotKeys) = [FALSE]
9/17/2007 5:25:47 PM: LoadINIVariable(HotKeys, HotKeysLoadFile) = [hotkeysfile]
9/17/2007 5:25:47 PM: LoadINIVariable(Test, TestSTR) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, inGroupPriority) = [1]
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char1name) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char2name) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char3name) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char4name) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char5name) = []
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char1priority) = [2]
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char2priority) = [3]
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char3priority) = [4]
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char4priority) = [5]
9/17/2007 5:25:48 PM: LoadINIVariable(OOGHealing, char5priority) = [6]
9/17/2007 5:25:48 PM: LoadINIVariable(AIM, USE_AIM) = [FALSE]
9/17/2007 5:25:48 PM: LoadINIVariable(AIM, AIM_USER) = []
9/17/2007 5:25:48 PM: LoadINIVariable(AIM, AIM_PASSWORD) = []
9/17/2007 5:25:48 PM: LoadINIVariable(AIM, AIM_SENDTO) = []
9/17/2007 5:25:48 PM: LoadINIVariable(AIM, AIM_AUTOREPORT) = [0]
9/17/2007 5:25:48 PM: EXITING LoadCharINI()
9/17/2007 5:25:48 PM: GetLocation(-538,246) Mob: [animal den](-539.207,248.9289) Lvl: 0 Health: 100 Dist: 593.4 Diff: -5
9/17/2007 5:25:48 PM: GetLocation( Concolor : 0, Aggro : False, Group: True
9/17/2007 5:25:48 PM: Zone : The Feerrott
9/17/2007 5:25:48 PM: tempfilenameThe Feerrott_harvest.ini
9/17/2007 5:25:48 PM: *** Waypoint INI file does not exist for this zone...
9/17/2007 5:25:48 PM: NO WAY POINTS DEFINED - ONLY USING Starting Point
9/17/2007 5:25:48 PM: Entering MainLoop()
9/17/2007 5:25:48 PM: ** IgnoreRessClass Initialized
9/17/2007 5:25:48 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
9/17/2007 5:25:48 PM: StartTimer(HealYourselfTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(RequestLocTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(MasterTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(MasterTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(castTimer) SET: -1.0 seconds
9/17/2007 5:25:48 PM: StartTimer(castTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(LocTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(LocTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
9/17/2007 5:25:48 PM: StartTimer(SearchForNamesTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(StayAtWayPointTimer) SET: 0.0 seconds
9/17/2007 5:25:48 PM: StartTimer(StayAtWayPointTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer1) SET: 3,600.0 seconds
9/17/2007 5:25:48 PM: StartTimer(ScreenShotTimer1) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(LottoTimer) SET: 5.0 seconds
9/17/2007 5:25:48 PM: StartTimer(LottoTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: StartTimer(HarvestTimer) SET: 300.0 seconds
9/17/2007 5:25:48 PM: StartTimer(HarvestTimer) MS: 62,748.2
9/17/2007 5:25:48 PM: ForceTimerUp(LocTimer)
9/17/2007 5:25:48 PM: MAIN: Setting random SendKeys() - SetKeyDelay()
9/17/2007 5:25:48 PM: MAIN: TranslateSpecialKeys()
9/17/2007 5:25:48 PM: ENTERING TranslateSpecialKeys()
9/17/2007 5:25:48 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
9/17/2007 5:25:48 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
9/17/2007 5:25:48 PM: KeyToTranslate (TargetPCSTR)=<F7> Code=<118>
9/17/2007 5:25:48 PM: KeyToTranslate (AttackSTR)=<`> Code=<192>
9/17/2007 5:25:48 PM: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
9/17/2007 5:25:48 PM: KeyToTranslate (GetSTR)=<f> Code=<70>
9/17/2007 5:25:48 PM: KeyToTranslate (RunLockSTR)=<NUMLOCK> Code=<144>
9/17/2007 5:25:48 PM: KeyToTranslate (ExitScriptSTR)=<MBUTTON> Code=<4>
9/17/2007 5:25:48 PM: KeyToTranslate (PauseToggleSTR)=<INSERT> Code=<45>
9/17/2007 5:25:48 PM: KeyToTranslate (SprintQB)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (SprintSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (GetAllMastersSTR)=<DEL> Code=<46>
9/17/2007 5:25:48 PM: KeyToTranslate (TurnLeftSTR)=<a> Code=<65>
9/17/2007 5:25:48 PM: KeyToTranslate (TurnRightSTR)=<d> Code=<68>
9/17/2007 5:25:48 PM: KeyToTranslate (StrafeLeftSTR)=<z> Code=<90>
9/17/2007 5:25:48 PM: KeyToTranslate (StrafeRightSTR)=<c> Code=<67>
9/17/2007 5:25:48 PM: KeyToTranslate (AssistSTR)=<.> Code=<190>
9/17/2007 5:25:48 PM: KeyToTranslate (CloseGameWindowSTR )=<\> Code=<220>
9/17/2007 5:25:48 PM: KeyToTranslate (PetAttackSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (PetBackOffSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (PetGuardMeSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (PetGuardYouSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (PetSummonSTR)=<1> Code=<49>
9/17/2007 5:25:48 PM: KeyToTranslate (ReloadINIKey)=<]> Code=<221>
9/17/2007 5:25:48 PM: KeyToTranslate (PetQBar)=<1> Code=<49>
9/17/2007 5:25:48 PM: MAIN: Clearing Exit/Pause Keys
9/17/2007 5:25:48 PM: RandomNum() - PauseAfterXKills - (40-60) = 55
9/17/2007 5:25:48 PM: MAIN: Breaking Apart Comma Strings
9/17/2007 5:25:48 PM: ValidMasters []
9/17/2007 5:25:48 PM: ValidFollowers []
9/17/2007 5:25:48 PM: ValidLeader []
9/17/2007 5:25:48 PM: Breaking SearchForNames apart
9/17/2007 5:25:48 PM: SearchForNames []
9/17/2007 5:25:48 PM: WARNING: Empty List - exiting BreakApartCommaString()
9/17/2007 5:25:48 PM: NonAttackableObjects []
9/17/2007 5:25:48 PM: IgnoreMobList []
9/17/2007 5:25:48 PM: SendStr() '/log'
9/17/2007 5:25:48 PM: SendStr() '/log'
9/17/2007 5:25:48 PM: Opening CHAT Logfile for input: <c>
9/17/2007 5:25:48 PM: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command
9/17/2007 5:25:48 PM: *** Script Complete!



i hope these are the right files to post.. if not i can change my post


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Posted: September 19th, 2007, 1:15 pm
 
Tault_admin

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9/17/2007 5:25:48 PM: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command


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Posted: September 20th, 2007, 1:27 am
 
krymynal

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Joined: September 17th, 2007, 8:58 am
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yes i do have my chat log working ingame. currently i have it on


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Posted: September 20th, 2007, 10:28 am
 
slam666

Total Posts: 1184
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Joined: April 21st, 2005, 7:30 am
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When you start the script do you see the command /log being execute in eq2?

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Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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Posted: September 20th, 2007, 12:51 pm
 
krymynal

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Joined: September 17th, 2007, 8:58 am
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this morning i tried turning my chat log off before i tried running and the scripts started to work. im having problems making ultrabot harvest only but other than that everything is running fine.

thank you guys for taking the time to read my post and help


also before this morning i never see a /log command being excuted ingame. and by the looks of it thats when the game was crashing was then


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