taultunleashed logoUpdate Notes : September 17th : EverQuest 2 General Discussions
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Update Notes : September 17th : EverQuest 2 General Discussions

Posted: September 18th, 2005, 2:04 am
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*** The Splitpaw Saga ***
- The Trial of Harclave buff should now be applied correctly to fighter classes.
- The Trial of Harclave has been rebalanced to offer the appropriate level of challenge following the combat changes.
- Delving into the Darkness should no longer have any one-up-arrow gnolls inside.
- Many of the zones in the Splitpaw Saga will no longer offer a choice of difficulty to players level 45 and higher.

*** Gameplay ***
- Players now mitigate much less of the damage done by encounters that con orange and red. It is recommended that low orange encounters be attempted only by very well-equipped players, and even then there is no guarantee of success. High-orange and red encounters are meant to be deadly, so it is wise to avoid fighting them.
- Small wooden loot chests no longer have a chance to be trapped.
- Large wooden loot chests are now less likely to be trapped. If a trap is set off, it will only inflict damage rather than cast a debuff.
- Metal loot chests are very likely to be trapped, and these traps can inflict a variety of unpleasant effects.

*** Zones and Population ***
- The Threshing Chamber for would-be Freeport clerics has been rebalanced following the combat changes.

*** Items ***
- Adept I scrolls now have an improved chance to drop from encounters below level 20.
- Equipping non-attuned items will no longer show a mitigation increase in the Persona window. They were not providing mitigation; this was a display bug only.
- The damage rating on weapons should now display the proper value. The correct damage was being done in combat, but the displayed damage rating number was being computed incorrectly.

*** Spells and Combat Arts ***
- Summoned pets now mitigate some of the damage done by blue, green, and grey opponents. However, summoned pets will be hit harder by encounters that con orange and red.
- There are now caps on how much haste and DPS can be buffed or debuffed. The total amount of haste or DPS can never be debuffed below -50%, and never buffed above +100%.
- Sprint no longer has a chance to fizzle.

Mystic changes:
- Shadowy Attendant should now work correctly.

*** Tradeskills ***
- Harvesting abilities no longer have a chance to fizzle.

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