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Warden Spell List 1-45 : EverQuest 2 General Discussions

Posted: November 5th, 2004, 1:56 pm
 
Warden
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Warden

Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Nettleshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
11 Chill Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Regrowth Major replenishment of Health over-time to a group member
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Winds of Renewal Replenishes Health over-time to the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Sylvan Touch Replenishes of Health over-time to a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Vigor Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Wild Spirit Increases Agility and Arcane mitigations for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Protector of the Forest Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Cold Snap Does Cold damage over-time and decreases Elemental mitigation on the target
24.3 Briarshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
25 Frost Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
26 Primeval Instinct Increases all Offensive skills on the target party member.
26.3 Verdant Regrowth Major replenishment of Health over-time to a group member
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Winds of Solace Replenishes Health over-time to the group
29 Favor of the Untamed Increases Power and Elemental mitigation for the group
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Verve Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Winds of Frost Does instant Cold damage to the target and surrounding encounter members.
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Untamed Spirit Increases Agility and Arcane mitigations for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Warden of the Forest Grants a Wolf form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Numbing Spores Augmentation that has the chance to replenish Health over-time whenever successfully attacked, also slows the attacker if triggered
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Thornshield Protects the target group member by doing instant Divine damage to attackers when they successfully attack
38.3 Frostbite Does Cold damage over-time and decreases Elemental mitigation on the target
39 Verdurous Journey Transports the party members within range to the nearest designated safe spot for the current adventuring area
39.3 Ice Does instant Cold damage to the target opponent. (Does additional instant Divine damage if the target is Elemental)
40 Wildwood Regrowth Major replenishment of Health over-time to a group member
40.3 Primal Instinct Increases all Offensive skills on the target party member.
41 Fiery Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. Also does instant Heat damage to the attacker responsible. The rescue is not guaranteed to activate. (Can only be focused on one target at a time)
41.3 Diversion Point-blank area of effect Hate reduction.
42 Verdant Sigh Replenishes Health over-time and reduces Hate towards the caster on successful attacks.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Winds of Restoration Replenishes Health over-time to the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Praise of the Untamed Increases Power and Elemental mitigation for the group
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Vim Increases the Power pool on the target party member. (Compatible with most Power pool augmentation spells)
45 Duststorm Grants increased avoidance to all party members but forces the caster to remain stationary for the duration of the spell.
45.3 Condemning Smite Does instant Divine damage to the target


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