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EQ2: Crafting FAQ Guide : EverQuest 2 Nerfed Info

Posted: November 15th, 2004, 4:45 am
 
tault_Broden

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How do I get started crafting?
Open up your recipe window, right click a recipe and see what is required to make the item. Find a trade skill instance, buy the stuff you need from the vendor there then go to the appropriate crafting station as listed in the recipe. Double click the crafting station and choose the recipe you would like to use, then click the create button.

Where can I craft? There are instanced crafting zones in the Freeport and Qeynos suburban areas... These will hold a max of 24 players. The isle of refuge has one of these crafting zones, it is in the tower, but is instanced for one player at a time.

Where do I buy crafting supplies? Trade skill instanced zones have an NPC wholesaler merchant that sells low quality crafting supplies good for grinding.

What do the bars mean? The top bar represents the total overall quality of the item you are crafting. Once the bar reaches the first tic mark from the right, it will decrease in quality by one. If the bar decreases to the second tic mark it will decrease in quality again. If the bar is completely diminished you will fail. Failing causes you to lose the fuel item, but you will get to keep the rest of your components. The bottom bar represents the progress you have made towards making a complete item. Once this bar is full, the item is finished. Crafting is kind of boring just watching the numbers go up and down. (New) Crafters have their own abilities much like combat arts and spells. They can use the abilities to augment their trade skill process for the better.

What do the icons at the bottom part of the screen mean?
The boxes in the bottom portion of the screen indicate each quality level possible for the item being made (you should see one icon for each possible quality level). As the item becomes more complete the current quality icon will be highlighted. These are represented by tic marks in the top bars, marking the beginning and end of each quality "zone". The bars next to these icons are simply a blown up version of what is happening in the main bars within these zones. When max quality has decreased enough so that the highest quality is no longer possible, the icon representing it will be removed. The highest quality icon will not be reached until the blue progress bar is full (item complete).

What are crafting events and how do I use my crafting arts?
The special events are a random occurrence during your trade skill process. You will have to the end of that round to use the correct reactive art. If you don't use the correct reactive art or hit the wrong reactive art bad things will happen to you. These will range from automatically failing your next round to taking damage (and yes this can kill you). The good thing though is if you do succeed in using the correct reactive art you will gain a bonus. You might automatically succeed that round or gain a small bonus to your progress. These will help with the monotonous feeling that people are experiencing with just watching the numbers go by. The trade skill arts are purely beneficial to the Artisan. There are multi round arts and then there are single round arts. They will do things like lower the durability loss per round while hampering some of your progress. You can also gaining more progress at the cost of a little more durability. This ratio’s are always in the favor of the player. All of these things should allow you to increase what state you can bring the item to. And speed up the trade skill process a bit.

Which reactions go to what and things that you've suggested that I'll be implementing?
Day Dreaming = Snap Out
Mislabeled Materials = Work With It
Bad Measurement= Readjust
Noisy Distraction = Block Hearing
Wong Ingredients = Positive Backlash
Loss of Concentration = Regain Composure
A little clarification all of the power/health costs or damages are done on a % of your total pool. So it shouldn't matter if you are a level 50 Berserker or a level 6 Fighter. I keep taking damage from the world devices. (New) Randomly while crafting special events will arise. You will need to use the proper reaction to counter this special event before the trade skill round is over.

What happens when I cancel the crafting process?
When you stop the crafting process it will give you the item in the state that you currently are in. So if you have progressed far enough in the process to have the Shaped Tin Long Sword highlighted then if you stop the process then it'll give you that item. If you stop the process before you have reached any state it will give you your primary component back but destroy the cost and fuel components used in the recipe.

What item gives me the most xp?
Higher difficulty items will now give more XP than lower level items. It also appears that higher quality crafted items give more XP. There are a few multipliers for giving you experience. The following things all affect the amount of experience that you gain from the recipe. The con of the recipe, Rarity of the items that you’re working with, the state effects that you bring the recipe to, and they type of recipe (refine, interim, or finished). So the best experience that you could get would be making a red con/rare item/pristine/finished item.

What kind of recipe gives me the most experience? (New)
There are a few factors that contribute to how much experience that you get at the end of a recipe. They are level of the recipe, what quality you bring the recipe to, how rare of a resource you are working with, and what kind of recipe it is. To experience a little more what each are:
Level: The displayed level of the recipe vs. your trade skill level.
Rarity of Resource: There are many different types of resources that are in the game. Some you'll find less than others. Those are considered rare materials. Quality: While crafting an item you'll notice that there are different boxes each of the boxes represent different quality that you can bring the item to, the lower on the list that you get the better. Kind of Recipe: Listing for worst to best experience would be Refine, Interim, and Finish.

How do I tell how high the quality of an item is?
The items title will reflect the quality of the item. High quality items may give stat bonuses.
These are the item quality titles as far as I know right now in the order given:
Malformed - lowest - can be reused in the first component slot
Crude - very low
Shaped - low
(No title) - Average
Pristine - high

How can I make better quality items?
Make your own components, or have another player make them for you. The combined qualities of the components directly affect the highest quality possible for the item you are crafting (see "What do the bars mean?").

When can I make useful items? You can begin making 6-slot bags at level 5, and weapons and armor at level 6.

I only have two recipes in my book how do I get more? (New)
Additional recipes are sold on vendors throughout the lands. They will sell books according to your level and your class or subclass choice. The volume of the recipe book will correlate to your level.

What do recipe books do and how do I use them?
Until you hit level 10 you may right click and select "scribe" to learn the recipes contained in these items. You may only learn recipes if you are equal or greater artisan level than the recipe book. Wholesalers sell recipe books that you should always buy once you attain the level required to learn them (otherwise you will have nothing new to craft). After level 10 you may only use recipe books that fit your chosen crafting profession. Up until level 10 there are two books per level that I know of, after that I do not know. The books that are dropped off of NPC's in the world are the recipes to make items out of the rarer components in the game.

Where do I find recipe books?
Recipe books drop as chest loot from many mobs. They can typically be found in zones of the same level as the recipe book. Trade skill instance vendors sell basic recipe books which I recommend you buy and scribe each time you level.

What recipe books drop as loot for?
This is a FAQ to help you get started, not a spoiler guide.

What kind of fuel component do I need to make (insert item name here)?

The fuel item depends on the crafting station you are using.
Right now they are as follows:
Forge: Coal
Loom: Fiber
Chemistry Table: Candles
Work Bench: Coal
Sawhorse: Sandpaper
Engraved Desk: Incense
Stove: (don't know yet)
Keg: (don't know yet)
You can also right click on them to find out.

Where can I harvest fuel components? You can't. They are only available on wholesalers right now.

What do I use (insert resource/loot name) for? It says I can refine it. I have been unable to find uses for many of these items, but full descriptions are on the way. Some of the ones I know of are blood which may be used as a liquid, tuber strands that can be used in slots which require "plants" and of course pelts and hides which are used to make leather. Roots are used for many chemistry items and thread. Ore is used to make bars (tin ore makes a tin bar). Salts may also be used to make tin bars, so I hear. Others are rarer and used for to make special crafted items like Adept 3 scrolls and such.

I am not a crafter, but I have all these resources I harvested. Which should I keep and which will crafters buy? Right now you can probably find a lot of crafters willing to buy roots, ores, blood, wood, pelts, and the rare components such as bronze, yarrow, alder wood, and lapis lazuli.

The wholesaler doesn't sell the resource/component I need to make this item! What do I do? Chances are this item uses harvested resources or a rare component. You may either go find them yourself by collecting resources, or buy them from adventurers.

I have recipes for these components but I can't seem to find any of them. (New) Some components are rarer than others. You might not be able to find a steady supply of them but they are worth your time to make something out of them.

How do I go about getting the resources needed for trade skills? (New) You can gather resources in the world by using harvestable objects. They will look like items on the ground which you then use your appropriate harvesting ability on.

Where do I find rare resources?
Yarrow, lapis lazuli and bronze may be found in the newbie zones. Yarrow comes from roots; Lapis Lazuli and Bronze come from mineral deposits. Level 10-20 resources may be found scattered around Common lands and Antonia.

I am interested in updating my skills with skill scrolls, what level crafting do I need to make these?
All pre-level 10 skills can be crafted with pre-level 10 crafting skills. These scrolls will give an apprentice 3 level with normal resources, but closer to level 10 you will be able to make Adept 3 with rare resources (if you have found the proper recipe book).

Where do Trade skills fit in to the scheme of items in the game? (New)
Trade skills play a large role in the game. The common components that you find can be used to make items better than store bought components. The rarer resources that you find will be generally better than most quest and drops that you find. The ultra rare resources make some of the best items in the game.

How do crafted goods compare with loot drops and vendor goods?
Unless you are several levels above the level of the item you are crafting, they don't compare too well. Many quest items (I suspect) are better than crafted items of the same level, but crafters will definitely be making better stuff than what vendors sell once they reach high enough levels. Crafters may also make items out of rare component drops (I have yet to see one but I hear they are in) such as Hammer heads and the like. Item rarity and where it is gathered from define how good they are: (The following list is from worst to best)
Common Dropped Items
Store Bought Items
Common Crafted Items (example things made from Tin/Roots/Elm)
Common Quest Rewards
Uncommon Dropped Items
Uncommon Quest Reward
Uncommon Crafted Items (example things made from Lapis Lazuli/Bronze/Alder)
Rare/Long Quest Rewards
Rare Dropped Items
Rare Crafted Items
Combination of Crafting/Drop/Quest

Does it take forever to grind crafting up to decent levels?
It seems to take about as long as leveling your adventuring levels. It really slows down around level 9 (and probably at 19 as well) since the items that give the most xp require more components to be made, whereas at level 10 (and probably 20) you may craft components themselves for max XP gain.

What should I do with all this stuff I just crafted?
Unless you have tons of money to pour into crafting, I would recommend selling to a merchant. If you have made any pristine components, you may want to bank them for later for making high quality items.

I plan on crafting instead of adventuring, is there any advice you can give me? Yes, as a non-adventuring crafter you will be reliant on adventurers to supply many of the resources that you will be using, especially at higher levels, since many resource spawns cannot be seen until the adventurer has attained a high enough level.

Can all crafters always make all items?
No. Just as the adventurer’s classes, you must choose a branch to specialize in at level 10 and 20. The classes and the locations of NPC’s you must talk to may be found elsewhere in this forum. Up until level 10 all crafters make the same items (if you have all the recipe books learned).

I have passed level 10 and I can't make (insert component name) that I need! What do I do? After level 10 many of your items require components made by other crafting classes. You will need to either settle on lower quality components found on the player vendor or find a player who can sell you these components.

I want to be a crafting god, and I want everybody to be forced to buy my items. What class should I choose? It seems that all classes will rely equally on other crafting classes, but I don't know what each class requires for their recipes, so only time will tell. Hopefully no class will be more in demand than others. I recommend choosing a crafting class that will benefit your character the most.

I am out of bank/inventory space! What do I do?
At crafting level 5 you can make 6-slotted leather satchels. Make one for each primary inventory slot and one for each or your bank slots. You should have quite a bit more room after doing this.

How does quality affect scrolls and bags?
Right now quality on scrolls or bags doesn't matter.
What harvested items are considered rare?
After much deliberation I have decided to answer this in the FAQ. I originally felt it would be a spoiler, but the FAQ is intended to answer question so players don't have to waste their time in-game to answer/ask. I will just list the first two tiers of metals for now.
Level 1-9 Rares:
Alder (wood), Yarrow (root), Bronze (metal), Lapis Lazuli (gemstone), Copper (metal, but I have never seen one of these)
Level 10-19 Rares:
Bone (wood), Sisal Root (root), Blackened Iron (metal), Coral (gemstone), Silver Ore (metal)

What happens when I cancel the crafting process?
Canceling the crafting process will leave you with an incomplete item. As of the time of this writing, you still get skill gain when canceling, but I have a feeling this is a bug. A slight clarification on this if I may, when you stop the crafting process it will give you the item in the state that it is currently in. So if you have progressed far enough in the process to have the Shaped Tin Long Sword highlighted then if you stop the process then it'll give you that item. If you stop the process before you have reached any state it will give you your primary component back but destroy the cost and fuel components used in the recipe.

What item gives me the most xp?
Higher level items will now give more XP than lower level items. It also appears that higher quality crafted items give more XP (although I have not verified this). There are a few multipliers for giving you experience. The following things all affect the amount of experience that you gain from the recipe. The con of the recipe, rarity of the items that you’re working with, the state affects that you bring the recipe to, and they type of recipe (refine, interim, or finished). So the best experience that you could get would be making a red con/rare item/pristine/finished item.

How do crafted goods compare with loot drops and vendor goods? Unless you are several levels above the level of the item you are crafting, they don't compare too well. Many quest items (I suspect) are better than crafted items of the same level, but crafters will definitely be making better stuff than what vendors sell once they reach high enough levels. Crafters may also make items out of rare component drops (I have yet to see one but I hear they are in) such as Hammer heads and the like. Item rarity and where it is gathered from define how good they are: (The following list is from worst to best)
Common Dropped Items
Store Bought Items
Common Crafted Items (example things made from Tin/Roots/Elm)
Common Quest Rewards
Uncommon Dropped Items
Uncommon Quest Reward
Uncommon Crafted Items (example things made from Lapis Lazuli/Bronze/Alder)
Rare/Long Quest Rewards
Rare Dropped Items
Rare Crafted Items
Combination of Crafting/Drop/Quest
Ben

Does it take forever to grind crafting up to decent levels?
It seems to take about as long as leveling your adventuring levels. It really slows down around level 9 (and probably at 19 as well) since the items that give the most xp require more components to be made, whereas at level 10 (and probably 20) you may craft components themselves for max XP gain. Note pre level 10 it doesn’t seam to be worth the extra time to make anything above crude. At 12 and 13 I noticed an improvement by taking it to shaped (which means base needed to be named as I usually lose at least one level of quality) I experience this pattern to hold true for 20 + I just got 19 outfitter

How can I make better quality items?
Make your own components, or have another player make them for you. The combined quality of the components directly affects the highest quality possible for the item you are crafting (see "What do the bars mean?"). The primary component affects what the item can be taken to so if you have a pristine or raw item you can make a pristine combine. The base components affect the seed that you get for the random number generator (or at least it seams that way due to the experimentation I have done) the better you base items are the better skill rolls I have experience. When it used to show numbers in the bars it also affected the total number of endurance your combine had do having all pristine made it much more possible to make a pristine item then if you had a pristine primary and shaped base items. I have also noticed that my failures seam to be less devastating but I could be mistaken on that

Question:
I was working on the chemistry table yesterday. I noticed that I was only getting 1% experience on a blue recipe no matter what the results where shaped or normal. When I was working on sewing doing a white coned recipe, I got 3% experience for shaped and 6% for normal. Is this right or is there something still messed up with the chemistry table?
Answer:
There are different rates for XP for the different types of objects (stages) you can make. You will get the lowest XP for any Item that is called a "Refine" step. (All recopies at the chemistry table) you will gain more XP for items that are "Interim" and even more XP for a "final combine". The amount of XP is also linked to the quality of the Item you produce, the difficulty of the item and the quality of the secondary components.

What kind of recipe gives me the most experience?
There are a few factors that contribute to how much experience that you get at the end of a recipe. They are level of the recipe, what quality you bring the recipe to, how rare of a resource you are working with, and what kind of recipe it is. To experience a little more
what each are:

Level: The displayed level of the recipe vs. your trade skill level.
Rarity of Resource: There are many different types of resources that are in the game. Some you'll find less than others. Those are considered rare materials.

Quality: While crafting an item you'll notice that there are different boxes each of the boxes represent different quality that you can bring the item to, the lower on the list that you get the better. Kind of Recipe: Listing for worst to best experience would be Refine, Interim, and Finish.

What do all of these books do? The books that are dropped off of NPC's in the world are the recipes to make items out of the rarer components in the game. I have recipes for these components but I can't seem to find any of them. Some components are rarer than others. You might not be able to find a steady supply of them but they are worth your time to make something out of them.

Where do Trade skills fit in to the scheme of items in the game?
Trade skills play a large role in the game. The common components that you find can be used to make items better than store bought components. The rarer resources that you find will be generally better than most quest and drops that you find. The ultra rare resources make some of the best items in the game.

How do I go about getting the resources needed for trade skills?
You can gather resources in the world by using harvestable objects. They will look like items on the ground which you then use your appropriate harvesting ability on. Crafting is kind of boring just watching the numbers go up and down. Crafters have their own abilities much like combat arts and spells. They can use the abilities to augment their trade skill process for the better. I keep taking damage from the world devices. Randomly while crafting special events will arise. You will need to use the proper reaction to counter this special event before the trade skill round is over.

I only have two recipes in my book how do I get more? Additional recipes are sold on vendors throughout the lands. They will sell books according to your level and your class or subclass choice. The volume of the recipe book will correlate to your level.

Just got to level 10 the other night, and was wondering if anyone had any tips for me? Up till now I’ve been gathering in oakmyst/forest ruins and making what I can to gain xp (easy enough once you get going). But now after looking at my newly scribed outfitter essentials level10, the only 'even' difficulty stuff needs resources I don’t have access to.

Is it time for Atonica? I’ve been trying to avoid that place for a while now (kept characters adv level at 15). Make a ton of Iron Bars and Iron Rings while you still get god xp from them. At level 13 you will be able to make Forged Chain mail helmets and sell them to the vendor for a profit.


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Posted: March 22nd, 2005, 12:22 pm
 
tault_xeorn
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Posted: May 18th, 2005, 4:58 pm
 
tault_zanizx
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This guide should be titled Crafting for Dummies and sold in a book form with a yellow cover, with all proceeds to Broden. Its just what this dummy needed. A1 for beginner crafters. This is what is missing from the EQ manuals and is just what I was looking for. Thanks.


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Posted: May 26th, 2006, 8:37 pm
 
Tault_nazeroth

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Information is outdated.
Moving to [i]Nerfed Info[/i] board.

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