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[ 9 posts ] |
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 EQ2: /ponder still working, for now... : EverQuest 2 Nerfed Info
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Posted: April 27th, 2005, 6:45 pm
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tault_macross33
tault_macross33's Reps:
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As most of you know we used to be bale to do "/ponder XCreature" and we would be able to tell if a certai mob was up in the zone. This was very useful to hunt rare spawn mobs.
Recently they killed of this feature in a patch, and now it appears to no longer work... or does it!
Here is the deal (for now, as they will probably path fix this soon).
/ponder Xcreature will return 1 of 2 results (make sure you have nothing targeted).
either
CharacterName ponders.
OR
CharacterName ponders .
Notice the space between ponder and "." in the 2nd version. If the space is present, the creature is up. Simple enough.
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Posted: April 27th, 2005, 6:50 pm
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tault_dice
tault_dice's Reps:
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/point is a better exploit right now
/point mob
returns either
you point
if it is not up
or
you point at
if it is up
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Posted: April 28th, 2005, 9:12 pm
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tault_tiberion
tault_tiberion's Reps:
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/wave still works somewhat
it will return
waves to.
if the mob is up
or
waves
if the mob is not up
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Posted: April 30th, 2005, 8:38 am
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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heh, nice. 33 points to each of you. 
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Posted: May 14th, 2005, 10:21 am
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Posted: June 21st, 2005, 3:01 am
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tault_damarius
tault_damarius's Reps:
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I noticed point no longer works. Has anyone found any of them that still work?
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Posted: June 21st, 2005, 7:55 pm
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tault_msboy1
tault_msboy1's Reps:
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I have not had any problems using /ponder. I did not use it yesterday, but I know it was working two days ago.
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Posted: June 22nd, 2005, 10:52 am
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tault_spikeanut
tault_spikeanut's Reps:
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Wave is still working as well. Just used it a couple of minutes ago.
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Posted: June 30th, 2005, 10:01 am
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tault_eq_muse
Total Posts: 100
Joined: March 3rd, 2005, 12:29 pm
tault_eq_muse's Reps: 0
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