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 EQ2 Programs: HBMakePathv00.22 : EverQuest 2 Nerfed Info
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Posted: June 30th, 2005, 7:05 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Here is the changelog:
This is a quick program (too quick of a distribution the
first time, sorry) to create waypoints (to waypoints.ini in scripts)
for HarvestBot 2.xx and up. This is the first program that uses my
Jscript libraries and took me about a half hour to throw together
making it a great example of the power of the Jscript classes.
It does not, at this time, read an Ini file for key config.
Although that would be a simple 5 minute addition it just doesn't seem
needed and would litter up your scripts directory.
6/17/2005 Watcher
Created HBMakePath and did a terrible job of packaging.
6/19/2005 Watcher
Spent hours finding out that XUScriptPlugin.staStatus.Text does
very bad things when sent text longer than 27 characters then retested
program and repackaged for distribution. Hopefully all bugs have been
fixed.
Reformatted program and adjusted documentation.
Moved waypoint.ini to HBMakePath dir to decrease 'scripts'
directory.
You do not have the required permissions to view the files attached to this post.
Last edited by Tault_admin on November 26th, 2005, 9:29 am, edited 1 time in total.
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Posted: October 28th, 2005, 6:11 am
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tinydiabla
tinydiabla's Reps:
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I was playing around with this and made a few changes.
First I changed the control keys so they wouldn't interfere with normal movement.
{page up} : increase range
{page down} : decrease range
{home} : add waypoint
I also added a method for inlcuding a direct waypoint without the need to change range
{end} : add 0, direct waypoint
Finally, I cleaned up the display a bit and moved Range Display to the header area instead of the scrolling info.
You do not have the required permissions to view the files attached to this post.
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Posted: November 8th, 2005, 10:44 am
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baconbits
baconbits's Reps:
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o.k. I downloaded this sucker and got the .rar file and that is all. i got. Is it all i am suppose to get? Where do i need to put it. i.e. scripts, plug ins etc. I am new so be gentle please 
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Posted: November 8th, 2005, 1:37 pm
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seveneleven
seveneleven's Reps:
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Did you unpack the .rar file? You need winrar or a similar program that can extract .rar files. Extract it to your /scripts folder and run it from the xunleased scripts at the bottom of the screen. Its a great program.
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Posted: November 9th, 2005, 5:38 am
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baconbits
baconbits's Reps:
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ya that hit me while taking my morning piss. So I jumped on the net real quick to see if I could find the rar extracter on the net. The first couple site were pay sites so I got off and went to work. I look more later when I have the time.
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Posted: November 9th, 2005, 5:47 am
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loraik
loraik's Reps:
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Here is a good .rar extractor: http://www.rarlab.com/download.htm
It says trial but you can just click by the "buy me now" screen and it will work. Buy it if ya like it!
Loraik
Last edited by Guest on November 10th, 2005, 5:56 am, edited 1 time in total.
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Posted: November 9th, 2005, 1:03 pm
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seveneleven
seveneleven's Reps:
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Or winrar is free trial with permanent nag screen, lots of choices to get rid of that, some but not all of which include paying.
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Posted: November 10th, 2005, 5:37 am
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baconbits
baconbits's Reps:
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Got it Loraik thanks! Unzipped my files. now it is just a mateer of figuring out how to use it. I did not see anything in the ini file (not sure if it even had one) or on any read me text. i know I saw it another thread somewhere I just have to find it.
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Posted: November 12th, 2005, 8:21 am
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tinydiabla
tinydiabla's Reps:
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Its pretty simple.. Extract files into your scripts directory. If you want the changes I made, you'll need to download my file and copy it into the scripts directory. Launch xunleashed and once you're in game, select scripts from the XU menu. From scrips window, use arrow key to select HBMakePath..
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Posted: November 13th, 2005, 4:17 pm
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lancelot99
lancelot99's Reps:
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I have tried to get this working and failed, all of my waypoints show as " Waypoint3 = 0, 0, 50" I cannot get them to change any tips?
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Posted: November 14th, 2005, 6:13 am
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tinydiabla
tinydiabla's Reps:
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What version of eq2 servicer do you have installed?
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Posted: November 14th, 2005, 6:20 am
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lancelot99
lancelot99's Reps:
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Due to a recient reformat it should be the most recient (Version 1.2.9). I saw annother thread that the harvesting bots & fighting bots weren't working, are these related perhaps?
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Posted: November 14th, 2005, 12:07 pm
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tinydiabla
tinydiabla's Reps:
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With LU16, the eq2 servicer needed to be updated. However, the version wasn't changed, unfortunately. It will still report as version 1.2.9.0.
After running HBMakePath, it should create a waypoint.txt file in your HBMakePath directory which is under Scripts. What is in that file?
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Posted: December 3rd, 2005, 2:03 pm
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tinydiabla
tinydiabla's Reps:
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I did update this a bit more.
The main thing I added was an auto waypoint function. Get to where you want to start harvesting, set your range, then start the autowaypoint. As you run around, it will create new waypoints every Range - 10.
This should be very usefull for those large harvest paths (which is highly recomended anyway).
You can find it here :
http://www.taultunleashed.com/phpBB2/viewtopic.php?t=26795
Let me know how it works for you.
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Posted: December 4th, 2005, 11:10 pm
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apoc69
apoc69's Reps:
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Uhmm...why is this in nerfed?
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