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[ 16 posts ] |
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 Group Invisibility with a Wizard : EverQuest 2 Nerfed Info
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Posted: March 18th, 2005, 3:28 pm
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tault_fllonewulf
tault_fllonewulf's Reps:
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I have used this several times, reteiving shard after a wipe deep in RE or getting to CT. The wizard casts distorted visions on a group member, then casts Accord on the same member. When the recharge timer on accord is up, Distorted visions also becomes available again. Cast Distorted Visions on the next party member followed by Accord. Do this until all party members are invisi. Lastly the wizard cast Distorted Visons on himself, and off the party goes all invisi. Distorted Visions is a lvl 31 Wiz spell. Accord is a level 18.6 Sorc spell. Have not tried it with Summon Shadows or any other mages invisi spells.
All normal rules of invisi apply, no sprinting or using other spells or abilities, no gathering (but right click and inspect still works asn will not break invisi), no falling damage, and no using items (ie everyone use FBE underwater before beginning the casting cycle) and if one person breaks invisi, they all break, so be careful.
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Posted: March 18th, 2005, 10:32 pm
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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Can't you normally cast more than one invis?
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Posted: March 19th, 2005, 1:10 am
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tault_vukodlac
tault_vukodlac's Reps:
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Used to be able to, but just 2 days ago, me and 3 were stuck... I said " no prob, ill invis us and we'll walk out" NOPE! They MUST have nerfed it because as soon as i cast invis on the 2nd person, the 1st person invis would drop! Pissed us off so much!
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Posted: March 19th, 2005, 2:21 am
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tault_fllonewulf
tault_fllonewulf's Reps:
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Normally Invisi is only availalbe to one group member at a time per wizard. I used this just last night and still works fine on live server.
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Posted: March 19th, 2005, 4:44 am
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tault_vukodlac
tault_vukodlac's Reps:
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Well, Illusionist invis used to work on multiple members...just changed with no warning (that I saw).
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Posted: March 19th, 2005, 7:12 am
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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Nice, well fllonewulf, you'll be getting prem access ASAP.
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Posted: March 19th, 2005, 12:14 pm
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tault_akanon
tault_akanon's Reps:
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Huh. I thought that EVERY caster knew this... *shrug*
Also works with the entertainment spells. I usually wind up making my entire group toads.
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Posted: March 19th, 2005, 12:23 pm
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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Thats true, but SOE stopped that from happening, but we've found another way around it.
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Posted: March 24th, 2005, 5:14 pm
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tault_baldwin
tault_baldwin's Reps:
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Invis someone tell him to zone invis other tell him to zone; Invis yourself heheh... the whole groups Invis!
45Warlock aka cowin...... steamfont.......
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Posted: August 19th, 2005, 8:30 pm
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ooladarkfire
ooladarkfire's Reps:
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Been a wiz since i started playing and this is the first i heard, i am eager to try it
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Posted: August 22nd, 2005, 10:42 pm
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tault_ohadohad2
tault_ohadohad2's Reps:
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I tried the zoning and accord casting..both didnt wokred.
Im a 50 warlock....an I missing something?
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Posted: August 23rd, 2005, 2:58 am
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tault_discoduck
tault_discoduck's Reps:
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(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): Posted: 18 Mar 2005 23:28
I'd give good odds this has been fixed since the original post... this is what happens when you necro post, people- resurecting dead posts just confuses people into thinking its a current exploit, since its at the top of the post list.
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Posted: August 23rd, 2005, 4:46 am
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loraik
loraik's Reps:
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Hey watch it not all us Necro's res dead topics....
Loraik
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Posted: August 23rd, 2005, 7:55 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Can it be confirmed nerfed if so it will be moved.
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Posted: August 24th, 2005, 12:12 am
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muppet007
muppet007's Reps:
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The Accord casting is 100% nerfed - does not work.
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