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all harvestbots are not working : EverQuest 2 Premium Discussions

Posted: February 13th, 2006, 8:55 pm
 
psirusmojo

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I am having the hardest time getting the harvest bots to work. The physically work but nothing seems to move my toon around. I have reinstalled everything and still nothing works, the script runs and it shows the coding for it trying to turn the toon but it just stands there. any help would be greatly appreciated.


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Posted: February 13th, 2006, 9:03 pm
 
spiff66
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Try changing the auto-run button to something else than NUMLOCK.


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Posted: February 13th, 2006, 9:14 pm
 
psirusmojo

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I have, I changed it to my A button. I also changed all the other movement buttons. Both the scripts for harvesting work, the just dont move me around.


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Posted: February 13th, 2006, 10:11 pm
 
psirusmojo

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ok after testing some more, i find out that any script that requires running or movement does not work. maybe that will help.


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Posted: February 18th, 2006, 1:50 pm
 
dunamis
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I am having the same problem.
Have reinstalled XU and scripts to see if that was problem, re-checked .ini's and patched servicer.

Will try to continue seeking the problem, as the script seems to stop after processing the ini file (harvester 4.03)


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Posted: February 18th, 2006, 9:50 pm
 
wyvernx

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All scripts work.

Please read the documentation and read carefully the .ini file and edit as needed.

There is atleast one line that MUST be edited before it will work.

_________________
Use Search first, ask questions later!


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Posted: February 21st, 2006, 8:28 am
 
dunamis
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dunamis (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I am having the same problem.
Have reinstalled XU and scripts to see if that was problem, re-checked .ini's and patched servicer.

Will try to continue seeking the problem, as the script seems to stop after processing the ini file (harvester 4.03)


Without changing my ini files, I reinstalled everything again, and seem to be having no problems. Not sure what the problem was, but it's fixed now :D


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