taultunleashed logoAutoIT Movement question : EverQuest 2 Premium Discussions
newtopic  postreply
 [ 1 post ] 
blue large dot

AutoIT Movement question : EverQuest 2 Premium Discussions

Posted: January 22nd, 2006, 9:41 pm
 
Tault_w118cmh

Total Posts: 17
Joined: November 23rd, 2004, 3:38 pm
Tault_w118cmh's Reps: 0
User avatar
premium
Hey all.

First time poster (well, its been awhile), long time fan/scripter...

Anyway, I've noticed a lack of bots/scripts for EQ2, so I decided to write one myself.

It's comming along well, I have the GUI up (although not real good layout) and some of the BASIC features.

I was wondering if anyone had any ideas when it comes to implementing movement. I have the bot now to where you can run it in an area where there are mobs around, can tell the diff between mobs/nods/etc., semi-looting and can handle multiple mobs. However, I would like it to be able to move, atleast within a given circle or range. I can't, however, for the life of me figure out how to implement this.

I'll release a pre-pre-pre alpha version by the end of the week, but any ideas on movement?


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 56 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of EverQuest 2 Premium Discussions RSS Feed 
Sitemap of EverQuest 2 Premium Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?