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Bad MobDiff returned : EverQuest 2 Premium Discussions

Posted: May 16th, 2006, 5:52 am
 
mcarthey
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I hadn't used this scrip (or played EQ2) for many months. Recently I decided fire up the game again and things weren't working with the script. I've upgraded to 2.8 and XU 4.3 and while everything *seems* to get stared OK, but the char just stands there. The script keeps scanning mobs and 'Loading mob list' over and over. The only error in the log is the following:

5/15/2006 10:19:02 PM: ERROR: Bad MobDiff returned, something is probably wrong with EQ2Service, just defaulting to zero (0) so the script will run, but you will fight anything in the color you are figting

My entire .ini is posted below.

Thanks for any help!

; For Function keys, use F1-F12 and it IS case sensative
; Other Special Keys (Must match the spelling and case exactly)
; BACKSPACE, SPACE, PGUP, PGDOWN, END, HOME, LEFTARROW, RIGHTARROW, DOWNARROW, UPARROW,
; INSERT, DEL, NUMLOCK, SCROLL, LBUTTON, RBUTTON, MBUTTON, PAUSE, PRINT, MULTIPLY, ADD, SUBTRACT, TAB
; Any items you don't set, use ~ as the value

[Version]
INIVersion=2.8

TestMode=0

[BasicCharSetup]
CharRole=OFFENSIVE
EQ2Dir=C:\Games\Sony\EverQuest II\
EQ2Server=******

[Commands]
BuffMeSTR=fireme
HealMeSTR=ouchme
GroupHealSTR=ouchall
AssistMeSTR=assistme
StandDownSTR=relax
FightBackSTR=defend
FollowMeSTR=letsgo
StopFollowingSTR=nofollow
LogOutSTR=logchar
StatusSTR=whatdoing
LocRequestSTR=whereyou
HealYourselfSTR=healyou
SitDownSTR=sitdown
StandUpSTR=standup
ResMeSTR=resme

[QuickBarSetup]
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,...
; Example: qb1,Weaken,1,1s,5s,Dust Blast,2,2s,2s
;
; qb1
; Fighting Chance,2,0s,10s
; Mantis Jabs,3,.5s,30s
; Focused Strike,4,.5s,10s
; Grappling Bear,5,.5s,30s
; Staring Threat,6,.2s,8s
; Swooping Dragon,7,.5s,30s
; Roundhouse Kick,8,.5s,10s
; Thrust Kick,9,1s,15s
; Freezing Fist,0,.5s,30s
; Pouncing Leopard,-,.5s,30s
; Hand Clap,=,.2s,20s

; qb2
; Thundering Hand,1,.5s,60s

; qb3
; Mend,2,1s,180s

; qb4
; Martial Focus,1,2s,60s
; Wisdom of Zephyl,2,.5s,60s
; Body like Water,4,.5s,.5s
;
BeforeCombatSequence1STR=~
InitialCombatSequence1STR=qb1,Staring Threat,6,.2s,8s
UsingRangeToPull=FALSE
PerMobCombatSequence1STR=qb2,Thundering Hand,1,.5s,60s
CombatSequence1STR=qb1,Fighting Chance,2,0s,10s,Focused Strike,4,.5s,10s,Hand Clap,=,.2s,20s,Grappling Bear,5,.5s,30s,Fighting Chance,3,0s,10s,Kick,8,.6s,10s,Pouncing Leopard,-,.5s,30s,Staring Threat,6,.2s,8s,Thrust Kick,9,1s,15s,Shoulder Charge,-,.6s,30s,Swooping Dragon,7,.5s,30s,Mantis Jabs,3,.5s,30s
AfterCombatSequence1STR=~
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,...
HealSequenceSTR=qb3,Mend,2,1s,180s
HealPercentSTR=13
HealSequence2STR=~
HealPercent2STR=5
HealOthersSTR=FALSE
MinHealCheckForPlayers=90
StopFightingPowerSTR=5
GroupHealSequenceSTR=~
PowerTriggerSTR=90
PowerSequence1STR=~
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,..
BuffSequenceSTR=qb4,Martial Focus,1,2s,9999s,Wisdom of Zephyl,2,.5s,9999s,Body like Water,4,.5s,9999s
GroupBuffSequenceSTR=~
;ResponseSequenceSTR=SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER
ResponseSequenceSTR=~
;CombatResponseSequenceSTR=hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master ;Strike,3,2s,60s,TARGET
CombatResponseSequenceSTR=~

[OtherMappedKeys]
; ====================================================
; =Other Mapped Keys ================================
; ====================================================
; These are other mapped keys you must configure not on Quick Bars (Can ONLY be lower case!!!)

; In EQ2 - this is set to target Self
; Found under -> Options/Controls/Targeting Keys/Select Self
; Default is usually F1
TargetFriendlySTR=F1

; Attack Key mapping
; Found under -> Options/Controls/Command Keys/Auto Attack
; Default is usually not set - so set it!
AttackSTR=`

; Found under -> Options/Controls/Command Keys/Consider
; Default is usually not set - so set it!
ConsiderSTR=v

; Target Monsters
; Found under -> Options/Controls/Targeting Keys/Select Next PC
; Default is usually TAB
TargetMonsterSTR=TAB

; In Keyboard setup - used to loot
; Found under -> Options/Controls/Command Keys/Trigger Default Action
GetSTR=f

; Run Lock - toggles run on and off - default is Insert
; Found under -> Options/Controls/Movement Keys/Auto Run(toggle)
; If you hit INSERT in the options menu in game, it shows is <NUMPAD>, but you can still set as INSERT in this
; script and it works fine
RunLockSTR=NUMLOCK

; Key to Exit Script
ExitScriptSTR=DEL

; Key to Pause/UnPause Script
PauseToggleSTR=HOME

; Sprint QB & Key - Used when a member of the party yells for help, you want the bot to Sprint and follow you
; at full speed to try to get away
SprintQB=1
SprintSTR=1

; Manually have the bot find all Master's again - because people can zone, create pet's, etc and not all create
; a trigger event to find everyone's spawnID again, if you see people are missing in the Health window, then
; manually force the bot to reread everyone - doesn't take long. If someone isn't in the healh window, they
; will not be able to issue commands and not be being watched for health to be healed
GetAllMastersSTR=MBUTTON

; You keys mapped to Left/Right turning.
TurnLeftSTR=a
TurnRightSTR=d
StrafeLeftSTR=q
StrafeRightSTR=e

AssistSTR=.
TargetPreviousSTR=~
CloseGameWindowSTR=\

[FightingVariables]
; ====================================================
; =Fighting Variables ===============================
; ====================================================
UseThisCharLevel=TRUE
FightBack=TRUE
FightPartner=Paxie
HealPartner=~
QuitTimer=1
PercentHealth=100
PercentPower=75
ValidMasters=Paxie,Balcarr
SearchForNames=Salvador Smith,Mary Cuttingham

; =================================================================
; = The commands from here to the end are for OFFENSIVE bot only
; =================================================================

MaxTargettingDistance=5
PullToSafeSpot=FALSE
PauseAfterThisManyKills=25
DoLookAlive=FALSE
UseMouseScreenTarget=FALSE
MouseTargetRange=ONCENTER
RandomRunMode=CLOSESTSCON
RandomRunRange=60
LookForMonsterTime=0
NeverLoot=FALSE
StopLootingWhenFull=FALSE
LootX=544
LootY=544
UsingModifiedLootUI=TRUE
ConfirmLootX=440
ConfirmLootY=490
NonAttackableObjects=a Bit of Flotsam,sandwashed rock,a rat nest

[FightMonsters]

; ====================================================
; = Color Con Monsters to Fight & Herioc ops =========
; ====================================================
; Do we Fight this con?
; What level of Heroics do we fight
; 0 mean only fight normals or below
; 1 means fight single ups (^) or below
; 2 means fight double ups (^^) or below
; 3 means fight (^^^) ups or below
; 4 means fight it all!
; Of course it is ignored if the FightCOLOR is set to FALSE
FightGray=FALSE
FightGrayLevel=4

FightGreen=TRUE
FightGreenLevel=3

FightBlue=TRUE
FightBlueLevel=2

FightWhite=TRUE
FightWhiteLevel=1

FightYellow=FALSE
FightYellowLevel=1

FightOrange=FALSE
FightOrangeLevel=1

FightRed=FALSE
FightRedLevel=1

TurnFactor1=0.09
TurnFactor2=0.14


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Posted: May 16th, 2006, 6:24 am
 
slam666

Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
User avatar
Moderator
premium
mcarthey (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I hadn't used this scrip (or played EQ2) for many months. Recently I decided fire up the game again and things weren't working with the script. I've upgraded to 2.8 and XU 4.3 and while everything *seems* to get stared OK, but the char just stands there. The script keeps scanning mobs and 'Loading mob list' over and over. The only error in the log is the following:

5/15/2006 10:19:02 PM: ERROR: Bad MobDiff returned, something is probably wrong with EQ2Service, just defaulting to zero (0) so the script will run, but you will fight anything in the color you are figting

My entire .ini is posted below.

Thanks for any help!

; For Function keys, use F1-F12 and it IS case sensative
; Other Special Keys (Must match the spelling and case exactly)
; BACKSPACE, SPACE, PGUP, PGDOWN, END, HOME, LEFTARROW, RIGHTARROW, DOWNARROW, UPARROW,
; INSERT, DEL, NUMLOCK, SCROLL, LBUTTON, RBUTTON, MBUTTON, PAUSE, PRINT, MULTIPLY, ADD, SUBTRACT, TAB
; Any items you don't set, use ~ as the value

[Version]
INIVersion=2.8

TestMode=0

[BasicCharSetup]
CharRole=OFFENSIVE
EQ2Dir=C:\Games\Sony\EverQuest II\
EQ2Server=******

[Commands]
BuffMeSTR=fireme
HealMeSTR=ouchme
GroupHealSTR=ouchall
AssistMeSTR=assistme
StandDownSTR=relax
FightBackSTR=defend
FollowMeSTR=letsgo
StopFollowingSTR=nofollow
LogOutSTR=logchar
StatusSTR=whatdoing
LocRequestSTR=whereyou
HealYourselfSTR=healyou
SitDownSTR=sitdown
StandUpSTR=standup
ResMeSTR=resme

[QuickBarSetup]
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,...
; Example: qb1,Weaken,1,1s,5s,Dust Blast,2,2s,2s
;
; qb1
; Fighting Chance,2,0s,10s
; Mantis Jabs,3,.5s,30s
; Focused Strike,4,.5s,10s
; Grappling Bear,5,.5s,30s
; Staring Threat,6,.2s,8s
; Swooping Dragon,7,.5s,30s
; Roundhouse Kick,8,.5s,10s
; Thrust Kick,9,1s,15s
; Freezing Fist,0,.5s,30s
; Pouncing Leopard,-,.5s,30s
; Hand Clap,=,.2s,20s

; qb2
; Thundering Hand,1,.5s,60s

; qb3
; Mend,2,1s,180s

; qb4
; Martial Focus,1,2s,60s
; Wisdom of Zephyl,2,.5s,60s
; Body like Water,4,.5s,.5s
;
BeforeCombatSequence1STR=~
InitialCombatSequence1STR=qb1,Staring Threat,6,.2s,8s
UsingRangeToPull=FALSE
PerMobCombatSequence1STR=qb2,Thundering Hand,1,.5s,60s
CombatSequence1STR=qb1,Fighting Chance,2,0s,10s,Focused Strike,4,.5s,10s,Hand Clap,=,.2s,20s,Grappling Bear,5,.5s,30s,Fighting Chance,3,0s,10s,Kick,8,.6s,10s,Pouncing Leopard,-,.5s,30s,Staring Threat,6,.2s,8s,Thrust Kick,9,1s,15s,Shoulder Charge,-,.6s,30s,Swooping Dragon,7,.5s,30s,Mantis Jabs,3,.5s,30s
AfterCombatSequence1STR=~
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,...
HealSequenceSTR=qb3,Mend,2,1s,180s
HealPercentSTR=13
HealSequence2STR=~
HealPercent2STR=5
HealOthersSTR=FALSE
MinHealCheckForPlayers=90
StopFightingPowerSTR=5
GroupHealSequenceSTR=~
PowerTriggerSTR=90
PowerSequence1STR=~
; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,..
BuffSequenceSTR=qb4,Martial Focus,1,2s,9999s,Wisdom of Zephyl,2,.5s,9999s,Body like Water,4,.5s,9999s
GroupBuffSequenceSTR=~
;ResponseSequenceSTR=SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER
ResponseSequenceSTR=~
;CombatResponseSequenceSTR=hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master ;Strike,3,2s,60s,TARGET
CombatResponseSequenceSTR=~

[OtherMappedKeys]
; ====================================================
; =Other Mapped Keys ================================
; ====================================================
; These are other mapped keys you must configure not on Quick Bars (Can ONLY be lower case!!!)

; In EQ2 - this is set to target Self
; Found under -> Options/Controls/Targeting Keys/Select Self
; Default is usually F1
TargetFriendlySTR=F1

; Attack Key mapping
; Found under -> Options/Controls/Command Keys/Auto Attack
; Default is usually not set - so set it!
AttackSTR=`

; Found under -> Options/Controls/Command Keys/Consider
; Default is usually not set - so set it!
ConsiderSTR=v

; Target Monsters
; Found under -> Options/Controls/Targeting Keys/Select Next PC
; Default is usually TAB
TargetMonsterSTR=TAB

; In Keyboard setup - used to loot
; Found under -> Options/Controls/Command Keys/Trigger Default Action
GetSTR=f

; Run Lock - toggles run on and off - default is Insert
; Found under -> Options/Controls/Movement Keys/Auto Run(toggle)
; If you hit INSERT in the options menu in game, it shows is <NUMPAD>, but you can still set as INSERT in this
; script and it works fine
RunLockSTR=NUMLOCK

; Key to Exit Script
ExitScriptSTR=DEL

; Key to Pause/UnPause Script
PauseToggleSTR=HOME

; Sprint QB & Key - Used when a member of the party yells for help, you want the bot to Sprint and follow you
; at full speed to try to get away
SprintQB=1
SprintSTR=1

; Manually have the bot find all Master's again - because people can zone, create pet's, etc and not all create
; a trigger event to find everyone's spawnID again, if you see people are missing in the Health window, then
; manually force the bot to reread everyone - doesn't take long. If someone isn't in the healh window, they
; will not be able to issue commands and not be being watched for health to be healed
GetAllMastersSTR=MBUTTON

; You keys mapped to Left/Right turning.
TurnLeftSTR=a
TurnRightSTR=d
StrafeLeftSTR=q
StrafeRightSTR=e

AssistSTR=.
TargetPreviousSTR=~
CloseGameWindowSTR=\

[FightingVariables]
; ====================================================
; =Fighting Variables ===============================
; ====================================================
UseThisCharLevel=TRUE
FightBack=TRUE
FightPartner=Paxie
HealPartner=~
QuitTimer=1
PercentHealth=100
PercentPower=75
ValidMasters=Paxie,Balcarr
SearchForNames=Salvador Smith,Mary Cuttingham

; =================================================================
; = The commands from here to the end are for OFFENSIVE bot only
; =================================================================

MaxTargettingDistance=5
PullToSafeSpot=FALSE
PauseAfterThisManyKills=25
DoLookAlive=FALSE
UseMouseScreenTarget=FALSE
MouseTargetRange=ONCENTER
RandomRunMode=CLOSESTSCON
RandomRunRange=60
LookForMonsterTime=0
NeverLoot=FALSE
StopLootingWhenFull=FALSE
LootX=544
LootY=544
UsingModifiedLootUI=TRUE
ConfirmLootX=440
ConfirmLootY=490
NonAttackableObjects=a Bit of Flotsam,sandwashed rock,a rat nest

[FightMonsters]

; ====================================================
; = Color Con Monsters to Fight & Herioc ops =========
; ====================================================
; Do we Fight this con?
; What level of Heroics do we fight
; 0 mean only fight normals or below
; 1 means fight single ups (^) or below
; 2 means fight double ups (^^) or below
; 3 means fight (^^^) ups or below
; 4 means fight it all!
; Of course it is ignored if the FightCOLOR is set to FALSE
FightGray=FALSE
FightGrayLevel=4

FightGreen=TRUE
FightGreenLevel=3

FightBlue=TRUE
FightBlueLevel=2

FightWhite=TRUE
FightWhiteLevel=1

FightYellow=FALSE
FightYellowLevel=1

FightOrange=FALSE
FightOrangeLevel=1

FightRed=FALSE
FightRedLevel=1

TurnFactor1=0.09
TurnFactor2=0.14


Hi, you should use Ultrabot bacause there is not been any changes in Megabot for at least 6 months. Many things changed in EQ2 and eq2services in the last 6 months.

_________________
Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help


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