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[ 5 posts ] |
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 Considering deving a dmg parser : EverQuest 2 Premium Discussions
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Posted: March 29th, 2005, 5:34 pm
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tault_dice
tault_dice's Reps:
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thinking about brushing off my actual coding skills and creating a eq2 dmage parser just becuase I want to.
If I did what sort of features would be requested?
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Posted: March 29th, 2005, 10:27 pm
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tault_o0ofoulo0o
tault_o0ofoulo0o's Reps:
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maybe having bard's spell effects on other people being added to their DPS (so say you're adding 3 damage/hit to 5 people it'll add those DPS to your DPS calculation)
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Posted: March 29th, 2005, 10:41 pm
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tault_dice
tault_dice's Reps:
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That would be possible but way out of scope for a first publish for something like this.
I think for the beginning of my dev cycle I will start with a basic program that will at the end of an evening parse your log file and give you your dps for the evening.
Then I will expand to other players in the log and monsters.
I kinda wonder about mob dps, but will probably have to ignore this as I would have to be able to differeniate between goblin_01 and Goblin_02, course I could look at encounter DPS as opposed to indivdual DPS on mobs.
Then real time parsing.
Then UI
Then features like this but will happily add this to the requested list of features.
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Posted: July 1st, 2005, 9:52 am
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thewatcher
thewatcher's Reps:
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You might want to start with the BotBase, it has a log parser in it, all you have to do is install a regexp for anything you want to search for and a function to handle that regexp, the parser will search the file and call the function for each line found
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Posted: July 1st, 2005, 10:08 am
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tault_sirusdv
tault_sirusdv's Reps:
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you can see a very nice one at CombatStats.com
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