taultunleashed logoDecoding the EQ2 INI file : EverQuest 2 Premium Discussions - Page 2
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Decoding the EQ2 INI file : EverQuest 2 Premium Discussions - Page 2

Posted: December 18th, 2004, 4:29 am
 
richyrich
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As soon as I can read X,Y, which is unknown at this point, I have a built in Coords that is part of MegaBot. Never was turned into a full route runner as it wasn't needed before, but we can add it when we get the base functionality working.


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Posted: December 19th, 2004, 8:16 pm
 
grakun
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richyrich";p="50990 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
As soon as I can read X,Y, which is unknown at this point, I have a built in Coords that is part of MegaBot. Never was turned into a full route runner as it wasn't needed before, but we can add it when we get the base functionality working.


You can use "/loc" to have the player location and direction appended to the log file.


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Posted: December 19th, 2004, 10:47 pm
 
joreallean

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I have the locs for X,Y,Z, but the problem is they change so often that they are going to need to be updated anytime there is a new exe.


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Posted: December 20th, 2004, 5:06 am
 
richyrich
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Jore - you have them x,y,z from the INI or memory? I am focusing on reading the INI file right now for window locations. Reading the X,Y of the char will come when Wyv cracks is (hopefully). Doing it by reading the loc from the log file by doing /loc can get dangerous as the more locs you do, the more obvious it is you are a bot :-)


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Posted: December 20th, 2004, 8:59 am
 
wyvernx

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joreallean, send me them, and I can add them to an eq2 service.

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