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 EQ2 Crafter feedback : EverQuest 2 Premium Discussions
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Posted: February 20th, 2005, 3:48 pm
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llew22
Total Posts: 47
Joined: February 5th, 2005, 7:52 pm
llew22's Reps: 3
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I love it.
Beyond that, here are some things I noticed:
- When you reset a buff, but have that buff checked to cast automatically every round, it keeps on casting every round. It might work better to have the auto-casts disabled when you reset a buff (as they are when you first enter learning mode).
- Occasionally the stats count a rank 3 item as being rank 1 or 2. I haven't figured out why yet; it could just be that I turned off some part of the script at a critical point.
- As far as I can tell, there is no system ensuring that "reaction" buffs take priority over "cast every round" buffs. For example, I may have buffs 1 and 2 casting every round. While they are both waiting on their re-use time, Event 2 pops up. However, the system is trying to activate buffs 1 and 2 for the "cast every round" function, and buff 1 gets queued. Ideally, the system would switch to queue buff 2 when the event popped up, and abort or postpone the other buffs.
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Posted: February 21st, 2005, 2:41 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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1. Yea I noticed that yesterday. I'm making a list of bugs I need to fix.
2. Not sure about that one. But stats is not a big concern just yet (except for checkboxes to turn on/off when to stop crafting). And I hope it doesit close enough so that it will work.
3. That is a good idea. I'll see if I can put that in. Currently you are right, it just spams all of the buffs.
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