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EQservice mobdiff problem PLS HELP! : EverQuest 2 Premium Discussions

Posted: October 13th, 2005, 6:23 pm
 
usmcmarine
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I guess something is wrong with my eqservice file or Im dont have it set up right. Ive read how to get it set up but Im still consfused, like when i make the eqservice vbs do I actually run it as a script in the game? Can someone break this down barny stile for me I would really appreciate it Ive been tryin to get this Megabot to work for a week now its finally running and targeting stuff but I dont think eqservice is working cause it wont attack anything please help!

10/13/2005 10:01:58 PM: ** Entering GetCon()
10/13/2005 10:01:59 PM: ERROR: Bad MobDiff returned, something is probably wrong with EQ2Service, just defaulting to zero (0) so the script will run, but you will fight anything in the color you are figting
10/13/2005 10:01:59 PM: GetCon() SpawnID:3163653, Lvl:11, Name:[a witherstraw scarecrow] - Mob Diff:100, MobDiff2: 0
10/13/2005 10:01:59 PM: ** GetCon() Mob: [a witherstraw scarecrow] Lvl: 11 conColor: BLUE - Do we fight based on color: True
10/13/2005 10:01:59 PM: Target to FIGHT Found
10/13/2005 10:01:59 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:01:59 PM: Mob Distance from you: 9.4491 - Max Dist: 30
10/13/2005 10:01:59 PM: SendKey() '122'
10/13/2005 10:01:59 PM: LOG TXT=< ** (1129255319)[Thu Oct 13 22:01:59 2005] \#00beffYou consider a witherstraw scarecrow... Mildly dangerous; you should be able to win without much trouble.>
10/13/2005 10:02:00 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/13/2005 10:02:00 PM: ** Checking to see if we are being attacked...
10/13/2005 10:02:00 PM: ** Checking to see if any MASTERs or Pets are being attacked...
10/13/2005 10:02:00 PM: TOTAL Seconds waiting in TargetMonster(): 4.109375
10/13/2005 10:02:00 PM: TimerCheck(KillReportTimer) Timer: 30.0 CurTimer: 4.1 TimerUp=False
10/13/2005 10:02:00 PM: ** Switch to RIGHT to LEFT Targetting for next time **
10/13/2005 10:02:00 PM: ** Leaving TargetMonster()
10/13/2005 10:02:00 PM: Sequence [InitialCombatSequence1] - Restart()
10/13/2005 10:02:00 PM: Sequence [PerMobCombatSequence1] - Restart()
10/13/2005 10:02:00 PM: Sequence [CombatSequence1] - Restart()
10/13/2005 10:02:00 PM: WARNING: You want to PullToSafeSpot, but InitialCombatSequence1 isn't set, so have to ignore it...
10/13/2005 10:02:00 PM: RandomNum() - 1 in 3 shot of doing a LookAlive after each fight - (1-3) = 1
10/13/2005 10:02:00 PM: IGNORING LookAlive() as DoLookAlive=FALSE
10/13/2005 10:02:00 PM: ** Entering WaitIfPeopleAreAround()
10/13/2005 10:02:00 PM: ** Entering Recover()
10/13/2005 10:02:00 PM: SendEscape()
10/13/2005 10:02:00 PM: SendEscape()
10/13/2005 10:02:01 PM: **** All Healed ****
10/13/2005 10:02:01 PM: Loot()
10/13/2005 10:02:01 PM: MouseRangeX: 643.125-1036.875 XMove: 52.5
10/13/2005 10:02:01 PM: MouseRangeY 560.888671875-781.34765625 YMove: 41.015625
10/13/2005 10:02:01 PM: ** LoadLootList()
10/13/2005 10:02:01 PM: StartTimer(Load Loot List Timer) SET: 0.0 seconds
10/13/2005 10:02:01 PM: Max Mobs: 34
10/13/2005 10:02:04 PM: GetTimer(Load Loot List Timer) Timer: 0.0 CurTimer: 2.8
10/13/2005 10:02:04 PM: 0 things to loot...
10/13/2005 10:02:04 PM: ** No Loot **
10/13/2005 10:02:04 PM: ** Leaving Recover()
10/13/2005 10:02:04 PM: WaitForPartnerToBeReady()
10/13/2005 10:02:04 PM: StartTimer(WaitTimer) SET: 20.0 seconds
10/13/2005 10:02:04 PM: ** Entering WaitIfPeopleAreAround()
10/13/2005 10:02:04 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 19.4 TimerUp=True
10/13/2005 10:02:04 PM: TimerCheck(Action Recast Timer: Gift of the Magi) Timer: 10,002.0 CurTimer: 19.4 TimerUp=False
10/13/2005 10:02:04 PM: ** Entering WaitIfPeopleAreAround()
10/13/2005 10:02:04 PM: ** END MAIN LOOP **
10/13/2005 10:02:04 PM:
10/13/2005 10:02:04 PM: ** START MAIN LOOP **
10/13/2005 10:02:04 PM: ** Entering WaitIfPeopleAreAround()
10/13/2005 10:02:05 PM: RunToNextLoc() and using CLOSESTSCON, so load monster locations
10/13/2005 10:02:05 PM: ** Entering SetClosestsMonsterLocPoints
10/13/2005 10:02:05 PM: ClearLocPoints()
10/13/2005 10:02:05 PM: GetLocation(-58,94) Mob: [NO TARGET](0,0) Lvl: 0 Dist: -1.0
10/13/2005 10:02:05 PM: ** LoadMobList()
10/13/2005 10:02:05 PM: StartTimer(Load Mob List Timer) SET: 0.0 seconds
10/13/2005 10:02:06 PM: Max Mobs: 35
10/13/2005 10:02:06 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:06 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:07 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:07 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:07 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:08 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:09 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:09 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:09 PM: IsInDoNotAttackList(Farmer Walcott) = False
10/13/2005 10:02:11 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:11 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:11 PM: IsInDoNotAttackList(Character Name here) = False
10/13/2005 10:02:11 PM: IsInDoNotAttackList(a traitorous farmer) = False
10/13/2005 10:02:12 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:12 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:13 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:13 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/13/2005 10:02:13 PM: IsInDoNotAttackList(a klicnik mite) = False
10/13/2005 10:02:13 PM: IsInDoNotAttackList(a traitorous farmer) = False
10/13/2005 10:02:13 PM: IsInDoNotAttackList(a klicnik mite) = False


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