taultunleashed logoHarvest Bot Node List! : EverQuest 2 Premium Discussions
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Harvest Bot Node List! : EverQuest 2 Premium Discussions

Posted: April 29th, 2005, 7:01 am
 
simucal
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I remember a few posts back someone suggested making a complete Zone Node list and I think that is a great idea. Help me complete this by adding zones that arent on it and I will edit my post. If anything I am posting this for myself so when I reformat I dont lose my precious node list :).

[font=Courier New][The Forest Ruins]
'Tier 1
Maxwander = 100
Usewaypoints = false
Collect = ?
Numofpoints = 0
Fungi = natural herb garden
Ore = blemished ore
Fish = array of fish
Roots = damp roots
Den = badger den
Shrub = natural garden
Wood = aged arbor
Stone = unearthed stones

[The Commonlands]
'Tier 2
Maxwander = 100
Usewaypoints = false
Numofpoints = 0
Collect = ?
ore = cloven ore
stone = wind swept rock
Fungi = oasis fungi
Shrub = oasis shrubbery
roots = desert roots
fish = band of fish
den = armadillo den
wood = wind felled tree

[Antonica]
'Tier 2
maxwander = 100
UseWaypoints = False
Numofpoints = 0
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones

[The Thundering Steppes]
'Tier 3
MaxWander = 100
UseWaypoints = False
NumOfPoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = badger den
FISH = mob of fish

[Zek, the Orcish Wastes]
'Tier 4
Maxwander = 100
Usewaypoints = False
Collect = ?
Ore = ferric ore
Stone = mud stone
wood = marred arbor
Shrub = flattened bed of thistle
Fungi = flattened natural herb garden
Roots = vestigial roots
Den = lioness den
Fish = fury of fish

[The Enchanted Lands]
'Tier 4
MaxWander = 100
UseWaypoints = false
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = deer den
FISH = throng of fish

[The Feerrott]
'Tier 5
maxwander = 100
UseWaypoints = False
Numofpoints = 0
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = dusty roots
DEN = manticore den
FISH = hatch of fish

[Rivervale]
'Tier 5
Maxwander = 100
Usewaypoints = false
Collect = ?
ore = sedimentary ore
stone = lithic stone
Fungi = tainted fairy ring
Shrub = tainted natural garden
roots = insidious roots
fish = bedlam of fish
den = dire wolf den
wood = corrupted arbor[/font]


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Posted: April 29th, 2005, 7:27 am
 
mally42
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Wow that is really cool.


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Posted: May 2nd, 2005, 12:18 pm
 
ekuth1
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Here's the ones in Oakmyst Forest:

Collect = ?
Fungi = natural herb garden
Ore = compound ore
Fish = cluster of fish
Roots = muddy roots
Den = badger den
Shrub = natural garden
Wood = grizzled arbor
Stone = moss encased stone

Need to get The Caves too... these newb zones are good for getting your skills up to snuff and popping rares.


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Posted: May 4th, 2005, 1:05 pm
 
djvj

Total Posts: 272
Joined: May 1st, 2004, 4:00 am
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Active User > 50 Posts
Todays update changed the names on all the trapping nodes. So what used to be called Manticore Dens in Ferrott are now called Animal Dens.


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