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[ 8 posts ] |
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 Harvest Bot not picking up any nodes? : EverQuest 2 Premium Discussions
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Posted: April 12th, 2005, 6:56 am
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hurricane989
hurricane989's Reps:
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The new harvest bot with waypoints works awesome, except that it doesn't seem to be picking up any nodes, or find any harvest items? Anyone else having this problem?
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Posted: April 12th, 2005, 10:02 am
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simucal
simucal's Reps:
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Are you still using the old EQ2Service that had the old mem locs? Try force updating it.
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Posted: April 12th, 2005, 10:40 am
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envison
Total Posts: 34
Joined: April 7th, 2005, 7:35 pm
envison's Reps: 0
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I got the "Finding" Working, By unzipping the script and forcing update.
However it find a node and trys to harvest it forever. just looping over and over.
Anyone else with this problem?
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Posted: April 12th, 2005, 12:33 pm
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sirusdv
Total Posts: 19
Location: Seattle, WA
Joined: May 1st, 2004, 4:00 am
sirusdv's Reps: 0
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I'll do some testing right now
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Posted: April 12th, 2005, 12:53 pm
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sirusdv
Total Posts: 19
Location: Seattle, WA
Joined: May 1st, 2004, 4:00 am
sirusdv's Reps: 0
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Yeah there was a problem in 1.1.2; but the new version (1.1.3) works fine.
_________________
All spelling mistakes, grammatical errors and stupid comments are intentional.
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Posted: April 13th, 2005, 3:54 pm
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psirusmojo
Total Posts: 36
Joined: March 28th, 2005, 3:15 am
psirusmojo's Reps: 4
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im having a few problems.
1. while the script is running it will harvest stuff thats in the array like lets say Im in a zone with "high plains fungi" but I dont have that listed but I do have "plains fungi" listed in the array, it will still try to harvest the high plains fungi.
2. Yes, It is not harvesting, well kinda. I will harvest it sometimes if the nodes are extreemly close to it. I have seen 3 nodes that I wanted in plain view from the waypoint and it will totally skip them all and run to the next way point and as its running will run past the 3 nodes that I could see.
Im having trouble understanding how to force update the script as its saying it can only update .dll files. is there a way to increase the distance at which the program searches for nodes?
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Posted: April 13th, 2005, 10:36 pm
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mrgayass
mrgayass's Reps:
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i saw nodes on the ground but it said "cannot find any resources", then it run to next way point. Then same thing happened "cannot find any resources" but resources all over the place. the wander distance isn't a problem.. dont' know why it can't search any resources. however the waypoint is awesome
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Posted: April 13th, 2005, 11:24 pm
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sirusdv
Total Posts: 19
Location: Seattle, WA
Joined: May 1st, 2004, 4:00 am
sirusdv's Reps: 0
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you might have somehow ended up with the nodes in your bad nodes array try restarting the script if it still can't find anything then it is either an issue with your syntax or a problem with the EQ2Service.
_________________
All spelling mistakes, grammatical errors and stupid comments are intentional.
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