taultunleashed logoHarvestBot Help : EverQuest 2 Premium Discussions
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HarvestBot Help : EverQuest 2 Premium Discussions

Posted: March 26th, 2007, 3:34 pm
 
firebirdblue
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I have gotten the program to load and run now but the problem I am having is that when it goes to a node it targets me then node then clears target, takes a step forward waits a second and then goes on to the next target nod.

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[Harvester]
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest2
AvoidPlayers = True
AvoidRange = 25
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 15
RunToRange = 4
WaitBetween = 450
QuitOnTimeout = True
Timeout = 15
Hotbar = 5
HotbarReset = 1
DefaultZone =



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.
;; Sound files must be located in your XUnleashed scripts folder.
;;
;; eQuitOnTell True / False Whether or not you want the bot to end and
;; disconnect you from the game if you receive a tell.
;;
;; eQuitOnStuck True / False Whether or not you want the bot to end and
;; disconnect you from the game if has been
;; stuck for a while and cannot free itself.
;;
;; eTellSound <sound> If this is not blank, it will play the sound file
;; specified whenever you receive a tell.
;;
;; eUncommonSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest an uncommon item.
;;
;; eRareSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest a rare item.
;;
;; eStuckSound <sound> If this is not blank, it will play the sound file
;; specified whenever your character has been stuck
;; for a while and cannot free itself.
;;
;; eInventoryFull <options> If this is not blank, you can either specify a
;; sound file or the word 'Quit'. If you choose to
;; leave it blank, the bot will simply stop when your
;; inventory is full. If you use the word 'Quit',
;; the bot will end and log you out of the game.
;; If you specify a sound file, the bot will end and
;; play the specified sound when your inventory is full.

[Events]
eQuitOnTell = False
eQuitOnStuck = False
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = ding.wav



;; If you are interested in using the AOL Instant Messenger service to monitor and
;; remote-control your bot, then set up this section accordingly.
;;
;; WantToUseAIM True / False If this is True, then the AIM service will be used
;; to monitor and remote-control your bot. It requires
;; that you have the AIM service installed from
;;
;; Login Your bot's registered screen name
;;
;; Password Your bot's AIM password
;;
;; Authorized The screen name that you want your bot to send
;; messages and updates to. This also sets what screen
;; name is allowed to remote-control your bot. You
;; are limited to only one Authorized screen name for now.
;;
;; UpdateInterval How often (in minutes) to send update messages to
;; the Authorized screen name. This can be modified while
;; the bot is running with the /update command.

[AIM]
WantToUseAIM = False
Login = BotsRegisteredScreenName
Password = Password
Authorized = YourScreenNameOrSMSNumber
UpdateInterval = 5



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest PC, normally {F7}.
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time. Reply is your
;; secondary chat key, which will also pause the bot when pressed, but will not
;; unpause it. This will not work if you do not use hotkeys (will be disabled).
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
Reply = R
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 3, True
STONE = 2, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, False, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, True, 1, True



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;;
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;; GrayOutRange This value is not used yet (for future upgrades to the bot).
;;
;; NumofBuffs The number of buffs you want the bot to maintain
;;
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

[BLEEP]
Server = BLEEP
LogFileOverride =
GrayOutRange = 9999
Numofbuffs = 0


;; Zone sections
;;
;; [zonename] [<zone>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 25
NodeStopType = Strict
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones

[Antonica]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 25
NodeStopType = Strict
NumOfPoints = 24


waypoint1 = -1730, 800, 50
waypoint2 = -1730, 750, 50
waypoint3 = -1730, 600, 50
waypoint4 = -1730, 550, 50
waypoint5 = -1730, 500, 50
waypoint6 = -1730, 450, 50
waypoint7 = -1700, 400, 50
waypoint8 = -1700, 350, 50
waypoint9 = -1675, 300, 50
waypoint10 = -1670, 250, 50
waypoint11 = -1630, 200, 50
waypoint12 = -1620, 150, 50
waypoint13 = -1620, 100, 50
waypoint14 = -1610, 50, 50
waypoint15 = -1600, 0, 50
waypoint16 = -1600, -50, 50
waypoint17 = -1620, -100, 50
waypoint18 = -1650, -150, 50
waypoint19 = -1650, -200, 50
waypoint20 = -1620, -250, 50
waypoint21 = -1585, -300, 50
waypoint22 = -1500, -550, 50
waypoint23 = -1490, -650, 50
waypoint24 = -1480, -750, 50
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones

[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 25
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones

[The Feerrott]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones


[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones


[The Pillars of Flame]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 25
COLLECT = ?
ORE = red rock
STONE = luminous stone
WOOD = fallen branch
SHRUB = withered shrubbery
FUNGI = cave fungus
ROOTS = shriveled roots
DEN = beast den
FISH = cluster of fish
MISC = withered bones


[The Commonlands]
UseWayPoints = True
RelaxedRadius = False
Maxwander = 25
NodeStopType = Strict
NumOfPoints = 94

waypoint1= 119, -459, 50
waypoint2= 171, -490, 50
waypoint3= 223, -542, 50
waypoint4= 250, -609, 50
waypoint5= 281, -662, 50
waypoint6= 346, -680, 50
waypoint7= 366, -648, 50
waypoint8= 355, -596, 50
waypoint9= 434, -585, 50
waypoint10= 403, -517, 50
waypoint11= 364, -468, 50
waypoint12= 338, -429, 50
waypoint13= 300, -413, 50
waypoint14= 269, -387, 50
waypoint15= 430, -355, 50
waypoint16= 451, -313, 50
waypoint17= 446, -257, 50
waypoint18= 486, -231, 50
waypoint19= 548, -279, 50
waypoint20= 618, -296, 50
waypoint21= 687, -314, 50
waypoint22= 758, -322, 50
waypoint23= 834, -341, 50
waypoint24= 863, -350, 50
waypoint25= 872, -354, 50
waypoint26= 911, -365, 50
waypoint27= 932, -367, 50
waypoint28= 951, -360, 50
waypoint29= 985, -343, 50
waypoint30= 987, -342, 50
waypoint31= 1024, -325, 50
waypoint32= 1058, -310, 50
waypoint33= 1061, -309, 50
waypoint34= 1065, -269, 50
waypoint35= 1070, -229, 50
waypoint36= 1071, -216, 50
waypoint37= 1072, -188, 50
waypoint38= 1050, -153, 50
waypoint39= 1038, -136, 50
waypoint40= 1027, -120, 50
waypoint41= 1004, -87, 50
waypoint42= 988, -64, 50
waypoint43= 981, -54, 50
waypoint44= 958, -21, 50
waypoint45= 936, 14, 50
waypoint46= 929, 25, 50
waypoint47= 909, 45, 50
waypoint48= 877, 70, 50
waypoint49= 844, 93, 50
waypoint50= 811, 117, 50
waypoint51= 796, 128, 50
waypoint52= 772, 126, 50
waypoint53= 732, 119, 50
waypoint54= 692, 113, 50
waypoint55= 653, 104, 50
waypoint56= 645, 100, 50
waypoint57= 619, 82, 50
waypoint58= 586, 57, 50
waypoint59= 568, 40, 50
waypoint60= 556, 29, 50
waypoint61= 527, 1, 50
waypoint62= 497, -26, 50
waypoint63= 468, -54, 50
waypoint64= 448, -89, 50
waypoint65= 433, -120, 50
waypoint66= 437, -128, 50
waypoint67= 462, -160, 50
waypoint68= 482, -183, 50
waypoint69= 493, -186, 50
waypoint70= 533, -194, 50
waypoint71= 549, -218, 50
waypoint72= 559, -257, 50
waypoint73= 569, -296, 50
waypoint74= 575, -336, 50
waypoint75= 576, -360, 50
waypoint76= 580, -376, 50
waypoint77= 591, -415, 50
waypoint78= 601, -454, 50
waypoint79= 613, -493, 50
waypoint80= 616, -514, 50
waypoint81= 638, -526, 50
waypoint82= 640, -527, 50
waypoint83= 636, -566, 50
waypoint84= 626, -605, 50
waypoint85= 602, -638, 50
waypoint86= 572, -654, 50
waypoint87= 564, -653, 50
waypoint88= 524, -648, 50
waypoint89= 485, -636, 50
waypoint90= 446, -626, 50
waypoint91= 406, -624, 50
waypoint92= 366, -620, 50
waypoint93= 326, -613, 50
waypoint94= 286, -605, 50
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
WOOD = wind felled tree
SHRUB = oasis shrubbery
FUNGI = plains fungi
ROOTS = desert roots
DEN = critter den
FISH = band of fish
MISC = withered bones


I also took this from the log to see if it helps at all. The script looks like it is running fine, but not harvesting the nodes.

Quote:
[3/26/2007 7:25:55 PM] Moving to critter den
[3/26/2007 7:26:01 PM] PLayer within 25 of resource
[3/26/2007 7:26:01 PM] Unharvestable node found
[3/26/2007 7:26:02 PM] Resources gone, moving on...
[3/26/2007 7:26:02 PM] Waypoint #29/94: 985, -343 (range: 50, mode: 0/1)
[3/26/2007 7:26:03 PM] Moving to desert roots
[3/26/2007 7:26:08 PM] PLayer within 25 of resource
[3/26/2007 7:26:08 PM] Unharvestable node found
[3/26/2007 7:26:08 PM] Moving to critter den
[3/26/2007 7:26:15 PM] PLayer within 25 of resource
[3/26/2007 7:26:15 PM] Unharvestable node found
[3/26/2007 7:26:15 PM] Resources gone, moving on...
[3/26/2007 7:26:15 PM] Waypoint #30/94: 987, -342 (range: 50, mode: 0/1)
[3/26/2007 7:26:18 PM] Resources gone, moving on...
[3/26/2007 7:26:18 PM] Waypoint #31/94: 1024, -325 (range: 50, mode: 0/1)
[3/26/2007 7:26:24 PM] Moving to critter den
[3/26/2007 7:26:29 PM] PLayer within 25 of resource
[3/26/2007 7:26:29 PM] Unharvestable node found
[3/26/2007 7:26:30 PM] Moving to desert roots
[3/26/2007 7:26:36 PM] PLayer within 25 of resource
[3/26/2007 7:26:36 PM] Unharvestable node found
[3/26/2007 7:26:36 PM] Resources gone, moving on...
[3/26/2007 7:26:36 PM] Waypoint #32/94: 1058, -310 (range: 50, mode: 0/1)
[3/26/2007 7:26:45 PM] Resources gone, moving on...
[3/26/2007 7:26:45 PM] Waypoint #33/94: 1061, -309 (range: 50, mode: 0/1)
[3/26/2007 7:26:46 PM] Resources gone, moving on...
[3/26/2007 7:26:46 PM] Waypoint #34/94: 1065, -269 (range: 50, mode: 0/1)
[3/26/2007 7:26:51 PM] Moving to wind felled tree
[3/26/2007 7:26:55 PM] PLayer within 25 of resource
[3/26/2007 7:26:55 PM] Unharvestable node found
[3/26/2007 7:26:56 PM] Moving to critter den
[3/26/2007 7:26:59 PM] PLayer within 25 of resource
[3/26/2007 7:26:59 PM] Unharvestable node found
[3/26/2007 7:27:00 PM] Resources gone, moving on...
[3/26/2007 7:27:00 PM] Waypoint #35/94: 1070, -229 (range: 50, mode: 0/1)
[3/26/2007 7:27:09 PM] Moving to critter den
[3/26/2007 7:27:12 PM] PLayer within 25 of resource
[3/26/2007 7:27:12 PM] Unharvestable node found
[3/26/2007 7:27:12 PM] Moving to wind felled tree
[3/26/2007 7:27:14 PM] Shutdown by user request...
[3/26/2007 7:27:15 PM] PLayer within 25 of resource
[3/26/2007 7:27:15 PM] Unharvestable node found


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Posted: April 13th, 2007, 11:11 pm
 
dirish1s
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I think I answered you in anouther thread

check this out

http://www.taultunleashed.com/phpbb2/po ... tml#272765


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