|
|
|
Page 1 of 1 |
[ 10 posts ] |
|
 Harvester v1.52 : EverQuest 2 Premium Discussions
|
|
Posted: May 12th, 2005, 11:47 pm
|
|
|
|
thadious
thadious's Reps:
|
I must say Retsek that this version is amazing. It is more than I had ever hoped for from day 1. I have ran this bot for about 85hrs over the past few days and have had next to no problems.
I do have 1 final request... I know we added a feature to parse for "You are too far away" messages but we should add, "Can't See Target" also. I have noticed that if the situation pops up where the node is on top of something the bot will hang up. If we can make it move away and retry or just mark it as bad and come back later it would be great, whatever is eaiser.
Love the work, thx for all the effort put into this script!
|
|
|
|
|
Posted: May 13th, 2005, 4:09 am
|
|
|
|
dizident
dizident's Reps:
|
Okay am i dumb or what? I cant figure this out for the life of me, it always gets to the point when its processing harvestor section and it stops.. the log file looks like this:
[5/13/2005 4:30:46 AM] Log File Created
[5/13/2005 4:30:46 AM] INI File found
[5/13/2005 4:30:47 AM] Processing INI File
[5/13/2005 4:30:47 AM] Processing Harvester Section
[5/13/2005 4:30:47 AM] *****************************************************
[5/13/2005 4:30:47 AM] Avoid players: True
[5/13/2005 4:30:47 AM] CampOnEnd: False
[5/13/2005 4:30:47 AM] EraseBadSpawns: True
[5/13/2005 4:30:47 AM] QuitOnTells: False
[5/13/2005 4:30:47 AM] Hotbar: 5
[5/13/2005 4:30:47 AM] Timeout: 15
[5/13/2005 4:30:47 AM] QuitonTimeout: False
[5/13/2005 4:30:47 AM] Processing KeyConfig Section
[5/13/2005 4:30:47 AM] *****************************************************
[5/13/2005 4:30:48 AM] *****************************************************
i tried the default keyconfig, or ive tried it like this:
[KeyConfig]
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
(in my humble opinion it should be default to this)
anyhow, either way it has this issue, my head is starting to hurt because i dont know why its bugging out
|
|
|
|
|
Posted: May 13th, 2005, 7:24 am
|
|
|
|
retsek
Total Posts: 46
Joined: March 30th, 2005, 3:44 am
retsek's Reps: 0
|
Thadious - good idea on the cannot see ... never had the problem but very easy to implement and I'll post a fix for it this weekend ... got carpeting for my den coming in so tearing down machines today hehe.
As for the problem with the [keyconfig] that would be "thewatchers" script not mine. Download my the latest EQ2Harvester currently 1.52 or you can post on watchers thread for help there.
|
|
|
|
|
Posted: May 13th, 2005, 2:34 pm
|
|
|
|
dizident
dizident's Reps:
|
oh wow im sorry bud, was tired last night and posted in the wrong thread.
|
|
|
|
|
Posted: May 16th, 2005, 5:25 am
|
|
|
|
ff615
Total Posts: 18
Joined: May 1st, 2004, 4:00 am
ff615's Reps: 0
|
Can someone give quick how to on way points?
Are you setting way points to nodes that spawn items you wanted harvested or you just setting way points where you want you alt to run to on the way it will harvest?
|
|
|
|
|
Posted: May 16th, 2005, 1:20 pm
|
|
|
|
retsek
Total Posts: 46
Joined: March 30th, 2005, 3:44 am
retsek's Reps: 0
|
Waypoints are used for travel when the range is 0 ie
waypoint 1 100.00, 210.00, 0
When you have a range set:
.
waypoint 1 111.00, 213.00, 50
.
Then the waypoint is a CENTER of a harvesting circle. you will harvest all resources you have set up within a range of 50 or whatever range you set of that center. You will move on to the next waypoint when resources are exhausted around that one.
|
|
|
|
|
Posted: May 21st, 2005, 11:24 am
|
|
|
|
kalavanti
kalavanti's Reps:
|
I cannot get this script to work. I did every step in the readme file.
At the end of the readme file, it states that there is a file eq2harvester.log that will show the problem yet I cannot find this file anywhere.
When I run the script, it says its running, but nothing happens.
Here is my unleashed log, is it a problem with something else?
05/21/05 01:43:35 PM Registered XUnleashed Controls...
05/21/05 01:43:35 PM Registered XUnleashed IPPacketSniffer......
05/21/05 01:43:35 PM Registered XUScriptHelper...
05/21/05 01:43:35 PM XUnleashed Client: Click Play to begin...
05/21/05 01:47:21 PM XUnleashed Client: Updating 3rd Party Plugins and Services...
05/21/05 01:47:21 PM XUnleashed Client: Patching Wyvern's EQ2 Servicer
05/21/05 01:47:21 PM XUnleashed Client: Retrieving the file: update
05/21/05 01:47:21 PM XUnleashed Client: Redirecting to alternate patch server. . .
05/21/05 01:47:21 PM XUnleashed Client: Retrieving the file: EQ2ServiceNews.txt
05/21/05 01:47:21 PM XUnleashed Client: Redirecting to alternate patch server. . .
05/21/05 01:47:21 PM XUnleashed Client: Patching complete. . .
05/21/05 01:47:21 PM XUnleashed Client: Connecting to XUnleashed...
05/21/05 01:47:22 PM XUnleashed Client: Authenticating User...
05/21/05 01:47:22 PM XUnleashed Client: Connected. . .
05/21/05 01:47:22 PM Using Alternate Hooking. . .
05/21/05 01:47:29 PM XUnleashed Client: Launching. . .
05/21/05 01:47:58 PM Found Target Process: EverQuest2.exe
05/21/05 01:47:58 PM Initializing COM Objects. . .
05/21/05 01:47:58 PM Setting up DirectX Hooks. . .
05/21/05 01:48:18 PM FOUND: Direct3DCreate9
05/21/05 01:48:19 PM Starting Services. . .
05/21/05 01:48:19 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
05/21/05 01:48:19 PM CXUWinInput::Initialize()
05/21/05 01:48:19 PM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer
05/21/05 01:48:19 PM CPacketSniffer::Initialize()
05/21/05 01:48:19 PM Starting the 3rd Party Services...
05/21/05 01:48:19 PM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer
05/21/05 01:48:19 PM Starting Plugins. . .
05/21/05 01:48:19 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
05/21/05 01:48:19 PM Loading Window Schema. . .
05/21/05 01:48:19 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
05/21/05 01:48:19 PM Loading Window Schema. . .
05/21/05 01:48:19 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
05/21/05 01:48:19 PM Loading Window Schema. . .
05/21/05 01:48:19 PM Attempting to lock onto Client. . .
05/21/05 01:48:19 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.
05/21/05 01:48:19 PM FOUND: Direct3D9::CreateDevice()
05/21/05 01:48:19 PM DETECTED: Direct3DDevice9 Reset
05/21/05 01:48:19 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
05/21/05 01:48:20 PM FOUND: Direct3DDevice9::Present
05/21/05 01:48:20 PM Releasing XUnleashed DX9 BackBuffers.
05/21/05 01:48:20 PM Released XUnleashed DX9 BackBuffers.
05/21/05 01:48:20 PM Initializing DX9 BackBuffers...
05/21/05 01:49:46 PM DETECTED: Direct3DDevice9 Reset
05/21/05 01:49:46 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
05/21/05 01:49:47 PM FOUND: Direct3DDevice9::Present
05/21/05 01:49:47 PM Releasing XUnleashed DX9 BackBuffers.
05/21/05 01:49:47 PM Released XUnleashed DX9 BackBuffers.
05/21/05 01:49:47 PM Initializing DX9 BackBuffers...
|
|
|
|
|
Posted: May 21st, 2005, 12:14 pm
|
|
|
|
retsek
Total Posts: 46
Joined: March 30th, 2005, 3:44 am
retsek's Reps: 0
|
PM me with your INI file. Problem has to be there. The eq2harvester.log file is generated in the scripts directory right where you have the script.
|
|
|
|
|
Posted: June 1st, 2005, 5:16 pm
|
|
|
|
psirusmojo
Total Posts: 36
Joined: March 28th, 2005, 3:15 am
psirusmojo's Reps: 4
|
hey retsek! when are you gunna update your harvester? Im think your script is much better than the other one out now. Come and give us an update if your still working on it 
|
|
|
|
|
Posted: June 7th, 2005, 11:34 am
|
|
|
|
retsek
Total Posts: 46
Joined: March 30th, 2005, 3:44 am
retsek's Reps: 0
|
2.00 is up in downloads. 2.10 is due out shortly ... debating on how to implement a couple new things. So if you have an idea you'd like to see added now is the time hehe =)
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 78 guests |
|
|
|