i have this LOG error :
27/04/2005 17:46:45:
27/04/2005 17:46:45:
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: LOG File Opened: C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2_MEGABOT_LOG23.log
27/04/2005 17:46:45: StartTimer(locTimer) SET: 1,0 seconds
27/04/2005 17:46:45: StartTimer(locTimer) SET: 1,0 seconds
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Script Starting!
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Script Version: 2.3
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Starting EQ2Service
27/04/2005 17:46:46: EQ2Service Setup Complete!
27/04/2005 17:46:46: ** Debug Level Set to 1 **
27/04/2005 17:46:46: LoadINI() - INIFile <C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini>
27/04/2005 17:46:46: Main INI File Version: 2.3
27/04/2005 17:46:46: LoadCharINI() - INIFile <C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2MegaBot\SampleChar.ini>
27/04/2005 17:46:46: Char INI File Version: 2.3
27/04/2005 17:46:46: LoadINIVariable(Version, TestMode) = [0]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, CharRole) = [BUFFBOT]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, EQ2Dir) = [c:\Everquest II\]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, EQ2Server) = [steamfont]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [BeforeCombatSequence1]
27/04/2005 17:46:46: BeforeCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [BeforeCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [InitialCombatSequence1]
27/04/2005 17:46:46: InitialCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [InitialCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb3,Seism,4,4s,20s,Dust Blast,9,2s,2s]
27/04/2005 17:46:46: Sequence LOAD [CombatSequence1]
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Seism) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Seism))=<4> Code=<52>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Dust Blast) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Dust Blast))=<9> Code=<57>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [CombatSequence1] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Seism QB: 51 Key: 4 [52] Cast Time: 4 Wait Time: 20
27/04/2005 17:46:46: (1) Dust Blast QB: 51 Key: 9 [57] Cast Time: 2 Wait Time: 2
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [AfterCombatSequence1]
27/04/2005 17:46:46: AfterCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [AfterCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
27/04/2005 17:46:46: Sequence LOAD [HealSequence]
27/04/2005 17:46:46: HealSequence: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [HealSequence] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [50]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [qb4,Breath of Spirits,5,4s,7s]
27/04/2005 17:46:46: Sequence LOAD [GroupHealSequence]
27/04/2005 17:46:46: KeyToTranslate (qb)=<4> Code=<52>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Breath of Spirits) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Breath of Spirits))=<5> Code=<53>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [GroupHealSequence] - 1 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Breath of Spirits QB: 52 Key: 5 [53] Cast Time: 4 Wait Time: 7
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb1,Earthly Brand,7,3s,9999s,Gift of the Magi,8,3s,9999s]
27/04/2005 17:46:46: Sequence LOAD [BuffSequence]
27/04/2005 17:46:46: KeyToTranslate (qb)=<1> Code=<49>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Earthly Brand) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Earthly Brand))=<7> Code=<55>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Gift of the Magi) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Gift of the Magi))=<8> Code=<56>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [BuffSequence] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Earthly Brand QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999
27/04/2005 17:46:46: (1) Gift of the Magi QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
27/04/2005 17:46:46: Sequence LOAD [GroupBuffSequence]
27/04/2005 17:46:46: GroupBuffSequence: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [GroupBuffSequence] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER]
27/04/2005 17:46:46: RESPONSE Sequence LOAD [ResponseSequenceSTR]
27/04/2005 17:46:46: KeyToTranslate (qb)=<5> Code=<53>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: SOW Request) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(SOW Request))=<1> Code=<49>
27/04/2005 17:46:46: KeyToTranslate (qb)=<1> Code=<49>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Cure Noxious) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Cure Noxious))=<9> Code=<57>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Response Strings [ResponseSequenceSTR] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) String To Match: [SOW Please] Action Name: [SOW Request] QB: 53 Key: 1 [49] Cast Time: 4 Wait Time: 15 Cast On: MASTER
27/04/2005 17:46:46: (1) String To Match: [i am sick] Action Name: [Cure Noxious] QB: 49 Key: 9 [57] Cast Time: 1 Wait Time: 8 Cast On: MASTER
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master Strike,3,2s,60s,TARGET]
27/04/2005 17:46:46: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Orc Master Strike) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Orc Master Strike))=<2> Code=<50>
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Skeleton Master Strike) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Skeleton Master Strike))=<3> Code=<51>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Response Strings [CombatResponseSequenceSTR] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) String To Match: [hits a Bloodskull] Action Name: [Orc Master Strike] QB: 51 Key: 2 [50] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
27/04/2005 17:46:46: (1) String To Match: [hits a skel] Action Name: [Skeleton Master Strike] QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, MouseToggleSTR) = []]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, GetSTR) = [q]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [INSERT]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [DEL]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [NUMLOCK]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [MBUTTON]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, HealPartner) = []
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, FightPartner) = []
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, MaxShots) = [10]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, QuitTimer) = [0]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, WaitTimeForHeal) = [8]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, WaitUntilHit) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PercentHealth) = [100]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PercentPower) = [75]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, ValidMasters) = [player1,player2,player3,player4]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, RandomRunMode) = [RANDOMPOINTS]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, RandomRunRange) = [6]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, ConserveMana) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, LookForMonsterTime) = [10]
27/04/2005 17:46:46: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
27/04/2005 17:46:46: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
27/04/2005 17:46:46: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
27/04/2005 17:46:46: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
27/04/2005 17:46:46: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
27/04/2005 17:46:46: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
27/04/2005 17:46:46: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
27/04/2005 17:46:46: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
27/04/2005 17:46:46: LoadINIVariable(Commands, LogOutSTR) = [log out please]
27/04/2005 17:46:46: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
27/04/2005 17:46:46: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
27/04/2005 17:46:46: LoadINIVariable(Commands, HealYourselfSTR) = [Heal yourself]
27/04/2005 17:46:46: LoadINIVariable(Commands, StandDownSTR) = [stand down]
27/04/2005 17:46:46: LoadINIVariable(Commands, FightBackSTR) = [fight back]
27/04/2005 17:46:46: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpType) = [ASSISTME]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpGray) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpGreen) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpBlue) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpWhite) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightYellow) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpYellow) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightOrange) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpOrange) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpRed) = [TRUE]
27/04/2005 17:46:46: EXITING LoadCharINI()
27/04/2005 17:46:46: ENTERING LoadEQ2INI()
27/04/2005 17:46:46: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
27/04/2005 17:46:46: LoadEQ2INI() - INIFile <c:\Everquest II\steamfont_galdwin_eq2_uisettings.ini>
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:47: Entering MainLoop()
27/04/2005 17:46:47: StartTimer(HealTimer) SET: 8,0 seconds
27/04/2005 17:46:47: StartTimer(HealYourselfTimer) SET: 5,0 seconds
27/04/2005 17:46:47: StartTimer(ScreenShotTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(RequestLocTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(MasterTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(ScreenShotTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(castTimer) SET: -1,0 seconds
27/04/2005 17:46:47: StartTimer(LocTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(SearchForNamesTimer) SET: 3,0 seconds
27/04/2005 17:46:47: ForceTimerUp(LocTimer)
27/04/2005 17:46:47: MAIN: Setting random SendKeys() - SetKeyDelay()
27/04/2005 17:46:47: MAIN: TranslateSpecialKeys()
27/04/2005 17:46:47: ENTERING TranslateSpecialKeys()
27/04/2005 17:46:47: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
27/04/2005 17:46:47: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
27/04/2005 17:46:47: KeyToTranslate (AttackSTR)=<`> Code=<192>
27/04/2005 17:46:47: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
27/04/2005 17:46:47: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
27/04/2005 17:46:47: KeyToTranslate (GetSTR)=<q> Code=<81>
27/04/2005 17:46:47: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
27/04/2005 17:46:47: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
27/04/2005 17:46:47: KeyToTranslate (PauseToggleSTR)=<NUMLOCK> Code=<144>
27/04/2005 17:46:47: KeyToTranslate (SprintQB)=<1> Code=<49>
27/04/2005 17:46:47: KeyToTranslate (SprintSTR)=<1> Code=<49>
27/04/2005 17:46:47: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
27/04/2005 17:46:47: MAIN: Clearing Exit/Pause Keys
27/04/2005 17:46:47: RandomNum() - PauseAfterXKills - (20-30) = 27
27/04/2005 17:46:47: MAIN: Adding Pets as Valid Masters
27/04/2005 17:46:47: MAIN: Breaking Apart Comma Strings
27/04/2005 17:46:47: Opening CHAT Logfile for input: <c:\Everquest II\logs\steamfont\eq2log_Galdwin.txt>
27/04/2005 17:46:47: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command
27/04/2005 17:46:47: *** Script Complete!
help plz .My server is storms
msn messager:
tuipo_5@hotmail.com