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help me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : EverQuest 2 Premium Discussions

Posted: April 27th, 2005, 8:11 am
 
philipe_ouvert
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i have this LOG error :


27/04/2005 17:46:45:
27/04/2005 17:46:45:
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: LOG File Opened: C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2_MEGABOT_LOG23.log
27/04/2005 17:46:45: StartTimer(locTimer) SET: 1,0 seconds
27/04/2005 17:46:45: StartTimer(locTimer) SET: 1,0 seconds
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Script Starting!
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Script Version: 2.3
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *************************************
27/04/2005 17:46:45: *** Starting EQ2Service
27/04/2005 17:46:46: EQ2Service Setup Complete!
27/04/2005 17:46:46: ** Debug Level Set to 1 **
27/04/2005 17:46:46: LoadINI() - INIFile <C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini>
27/04/2005 17:46:46: Main INI File Version: 2.3
27/04/2005 17:46:46: LoadCharINI() - INIFile <C:\Documents and Settings\vico.TUIPO\Mes documents\EVERQUEST 2\Xunleashed\scripts\EQ2MegaBot\SampleChar.ini>
27/04/2005 17:46:46: Char INI File Version: 2.3
27/04/2005 17:46:46: LoadINIVariable(Version, TestMode) = [0]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, CharRole) = [BUFFBOT]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, EQ2Dir) = [c:\Everquest II\]
27/04/2005 17:46:46: LoadINIVariable(BasicCharSetup, EQ2Server) = [steamfont]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [BeforeCombatSequence1]
27/04/2005 17:46:46: BeforeCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [BeforeCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [InitialCombatSequence1]
27/04/2005 17:46:46: InitialCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [InitialCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb3,Seism,4,4s,20s,Dust Blast,9,2s,2s]
27/04/2005 17:46:46: Sequence LOAD [CombatSequence1]
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Seism) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Seism))=<4> Code=<52>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Dust Blast) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Dust Blast))=<9> Code=<57>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [CombatSequence1] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Seism QB: 51 Key: 4 [52] Cast Time: 4 Wait Time: 20
27/04/2005 17:46:46: (1) Dust Blast QB: 51 Key: 9 [57] Cast Time: 2 Wait Time: 2
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
27/04/2005 17:46:46: Sequence LOAD [AfterCombatSequence1]
27/04/2005 17:46:46: AfterCombatSequence1: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [AfterCombatSequence1] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
27/04/2005 17:46:46: Sequence LOAD [HealSequence]
27/04/2005 17:46:46: HealSequence: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [HealSequence] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [50]
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [qb4,Breath of Spirits,5,4s,7s]
27/04/2005 17:46:46: Sequence LOAD [GroupHealSequence]
27/04/2005 17:46:46: KeyToTranslate (qb)=<4> Code=<52>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Breath of Spirits) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Breath of Spirits))=<5> Code=<53>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [GroupHealSequence] - 1 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Breath of Spirits QB: 52 Key: 5 [53] Cast Time: 4 Wait Time: 7
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb1,Earthly Brand,7,3s,9999s,Gift of the Magi,8,3s,9999s]
27/04/2005 17:46:46: Sequence LOAD [BuffSequence]
27/04/2005 17:46:46: KeyToTranslate (qb)=<1> Code=<49>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Earthly Brand) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Earthly Brand))=<7> Code=<55>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Gift of the Magi) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Gift of the Magi))=<8> Code=<56>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Sequence [BuffSequence] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) Earthly Brand QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999
27/04/2005 17:46:46: (1) Gift of the Magi QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
27/04/2005 17:46:46: Sequence LOAD [GroupBuffSequence]
27/04/2005 17:46:46: GroupBuffSequence: Nothing in sequence to load
27/04/2005 17:46:46: Sequence [GroupBuffSequence] is not active yet
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER]
27/04/2005 17:46:46: RESPONSE Sequence LOAD [ResponseSequenceSTR]
27/04/2005 17:46:46: KeyToTranslate (qb)=<5> Code=<53>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: SOW Request) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(SOW Request))=<1> Code=<49>
27/04/2005 17:46:46: KeyToTranslate (qb)=<1> Code=<49>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Cure Noxious) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Cure Noxious))=<9> Code=<57>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Response Strings [ResponseSequenceSTR] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) String To Match: [SOW Please] Action Name: [SOW Request] QB: 53 Key: 1 [49] Cast Time: 4 Wait Time: 15 Cast On: MASTER
27/04/2005 17:46:46: (1) String To Match: [i am sick] Action Name: [Cure Noxious] QB: 49 Key: 9 [57] Cast Time: 1 Wait Time: 8 Cast On: MASTER
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master Strike,3,2s,60s,TARGET]
27/04/2005 17:46:46: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Orc Master Strike) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Orc Master Strike))=<2> Code=<50>
27/04/2005 17:46:46: KeyToTranslate (qb)=<3> Code=<51>
27/04/2005 17:46:46: StartTimer(Action Recast Timer: Skeleton Master Strike) SET: -1,0 seconds
27/04/2005 17:46:46: KeyToTranslate (ActionClass.Load(Skeleton Master Strike))=<3> Code=<51>
27/04/2005 17:46:46: =================
27/04/2005 17:46:46: Response Strings [CombatResponseSequenceSTR] - 2 items
27/04/2005 17:46:46: -----------------
27/04/2005 17:46:46: (0) String To Match: [hits a Bloodskull] Action Name: [Orc Master Strike] QB: 51 Key: 2 [50] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
27/04/2005 17:46:46: (1) String To Match: [hits a skel] Action Name: [Skeleton Master Strike] QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
27/04/2005 17:46:46: =================
27/04/2005 17:46:46:
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, MouseToggleSTR) = []]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, GetSTR) = [q]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [INSERT]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [DEL]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [NUMLOCK]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
27/04/2005 17:46:46: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [MBUTTON]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, HealPartner) = []
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, FightPartner) = []
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, MaxShots) = [10]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, QuitTimer) = [0]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, WaitTimeForHeal) = [8]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, WaitUntilHit) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PercentHealth) = [100]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PercentPower) = [75]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, ValidMasters) = [player1,player2,player3,player4]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, RandomRunMode) = [RANDOMPOINTS]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, RandomRunRange) = [6]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, ConserveMana) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightingVariables, LookForMonsterTime) = [10]
27/04/2005 17:46:46: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
27/04/2005 17:46:46: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
27/04/2005 17:46:46: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
27/04/2005 17:46:46: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
27/04/2005 17:46:46: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
27/04/2005 17:46:46: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
27/04/2005 17:46:46: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
27/04/2005 17:46:46: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
27/04/2005 17:46:46: LoadINIVariable(Commands, LogOutSTR) = [log out please]
27/04/2005 17:46:46: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
27/04/2005 17:46:46: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
27/04/2005 17:46:46: LoadINIVariable(Commands, HealYourselfSTR) = [Heal yourself]
27/04/2005 17:46:46: LoadINIVariable(Commands, StandDownSTR) = [stand down]
27/04/2005 17:46:46: LoadINIVariable(Commands, FightBackSTR) = [fight back]
27/04/2005 17:46:46: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpType) = [ASSISTME]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpGray) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpGreen) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpBlue) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpWhite) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightYellow) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpYellow) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightOrange) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpOrange) = [TRUE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
27/04/2005 17:46:46: LoadINIVariable(FightMonsters, AskForHelpRed) = [TRUE]
27/04/2005 17:46:46: EXITING LoadCharINI()
27/04/2005 17:46:46: ENTERING LoadEQ2INI()
27/04/2005 17:46:46: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
27/04/2005 17:46:46: LoadEQ2INI() - INIFile <c:\Everquest II\steamfont_galdwin_eq2_uisettings.ini>
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:46: ---------------------------------------------------
27/04/2005 17:46:46: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
27/04/2005 17:46:46: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Health (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Endurance (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
27/04/2005 17:46:46: Power (R,G,B) = (-1,-1,-1)
27/04/2005 17:46:46: ***************************************************
27/04/2005 17:46:47: Entering MainLoop()
27/04/2005 17:46:47: StartTimer(HealTimer) SET: 8,0 seconds
27/04/2005 17:46:47: StartTimer(HealYourselfTimer) SET: 5,0 seconds
27/04/2005 17:46:47: StartTimer(ScreenShotTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(RequestLocTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(MasterTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(ScreenShotTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(castTimer) SET: -1,0 seconds
27/04/2005 17:46:47: StartTimer(LocTimer) SET: 0,0 seconds
27/04/2005 17:46:47: StartTimer(SearchForNamesTimer) SET: 3,0 seconds
27/04/2005 17:46:47: ForceTimerUp(LocTimer)
27/04/2005 17:46:47: MAIN: Setting random SendKeys() - SetKeyDelay()
27/04/2005 17:46:47: MAIN: TranslateSpecialKeys()
27/04/2005 17:46:47: ENTERING TranslateSpecialKeys()
27/04/2005 17:46:47: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
27/04/2005 17:46:47: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
27/04/2005 17:46:47: KeyToTranslate (AttackSTR)=<`> Code=<192>
27/04/2005 17:46:47: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
27/04/2005 17:46:47: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
27/04/2005 17:46:47: KeyToTranslate (GetSTR)=<q> Code=<81>
27/04/2005 17:46:47: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
27/04/2005 17:46:47: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
27/04/2005 17:46:47: KeyToTranslate (PauseToggleSTR)=<NUMLOCK> Code=<144>
27/04/2005 17:46:47: KeyToTranslate (SprintQB)=<1> Code=<49>
27/04/2005 17:46:47: KeyToTranslate (SprintSTR)=<1> Code=<49>
27/04/2005 17:46:47: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
27/04/2005 17:46:47: MAIN: Clearing Exit/Pause Keys
27/04/2005 17:46:47: RandomNum() - PauseAfterXKills - (20-30) = 27
27/04/2005 17:46:47: MAIN: Adding Pets as Valid Masters
27/04/2005 17:46:47: MAIN: Breaking Apart Comma Strings
27/04/2005 17:46:47: Opening CHAT Logfile for input: <c:\Everquest II\logs\steamfont\eq2log_Galdwin.txt>
27/04/2005 17:46:47: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command
27/04/2005 17:46:47: *** Script Complete!


help plz .My server is storms


msn messager: tuipo_5@hotmail.com


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Posted: April 27th, 2005, 8:38 am
 
wyvernx

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27/04/2005 17:46:47: Opening CHAT Logfile for input: <c:\Everquest II\logs\steamfont\eq2log_Galdwin.txt>
27/04/2005 17:46:47: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command




Check to see that file exists!

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Posted: April 27th, 2005, 9:14 am
 
philipe_ouvert
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yes this all files exist . maybe a have execut bad instalation ?

my server is french maybe is the problem ,isn't it ?


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Posted: April 27th, 2005, 11:18 am
 
wyvernx

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I'm not sure, that was just my impression from the log you posted.

Rich will have to help further as he knows his script better than I.



It would be my guess there is a bad .ini file.

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Posted: April 27th, 2005, 11:19 am
 
krytical
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well try typing /log in game to re-create that log file


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Posted: April 27th, 2005, 12:06 pm
 
philipe_ouvert
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ok i test and i say


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Posted: April 27th, 2005, 12:13 pm
 
philipe_ouvert
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the file c:\Everquest II\logs\steamfont\eq2log_Galdwin.txt does not exist but there is a file c:\program files\sony\Everquest II\logs\steamfont\eq2log_Galdwin.txt


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Posted: April 27th, 2005, 12:26 pm
 
wyvernx

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Search for megabot issues. I think it is a bad config.ini file.

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Posted: April 27th, 2005, 1:08 pm
 
philipe_ouvert
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now in the when I make script megabot more nothing this master key cannot you say to me what I must install in c:\program files\sony\EQ2



do you speak french ?


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Posted: April 27th, 2005, 1:13 pm
 
wyvernx

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There are several things that have to be configured.

See the megabot sticky as well as the included documentation in the download.

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Posted: April 27th, 2005, 1:48 pm
 
philipe_ouvert
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what documents in the download ??


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Posted: April 27th, 2005, 5:43 pm
 
wyvernx

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See the rar there is a install file (.doc) that tells how to set everything up.

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Posted: April 28th, 2005, 1:57 am
 
philipe_ouvert
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thank i test instalation .but if I have a problem I you will say if Ca you derange not q?


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Posted: May 2nd, 2005, 5:15 pm
 
richyrich
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philipe_ouvert";p="63612 wrote:
the file c:\Everquest II\logs\steamfont\eq2log_Galdwin.txt does not exist but there is a file c:\program files\sony\Everquest II\logs\steamfont\eq2log_Galdwin.txt


Sounds like you have the EQ2Dir set wrong:

Based on what you posted, you should have it set to:

EQ2Dir=c:\program files\sony\


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