taultunleashed logoHoS Statue and Trap Pulls : EverQuest 2 Premium Discussions
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HoS Statue and Trap Pulls : EverQuest 2 Premium Discussions

Posted: February 15th, 2007, 10:21 pm
 
austinlh2
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Halls of Seeing can be a difficult zone to pull in with all the roamers. The statues are not agro until you enter a certain range of them. You can easily pull the statues and door trap mobs by having someone other than the main tank trigger them and have the main tank ready to taunt back with the raid party. The mobs will warp through the walls or floor to the raid party without killing the person that spawned the trap. (The person spawning the trap can not cast anything on them when they activate or the trap will agro on them instead and kill them) All the main tank has to do is spam a taunt key until mob appears. It will appear usually in the middle of the raid party where he can pull it to wherever he wants to tank it. The person triggering the traps does not need to drop the raid to do this. This trick can be used to pull the mobs from a long distance. I'm not sure exactly how far the leash is on the mob but we were pulling mobs from the bloodbeast room all the way to suffering's room. Could probably pull even farther. Now you dont have to worry about a roamer coming while trying to clear mobs down. Enjoy!


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