Hi. Just registered and tried out some homebrewn macro.
I did a for loop (0-50) with getPlayerHeading(...).
This did take a very noticable time. And considering running multiple commands like this for each iteration (getplayerpos etc) I felt this to be slow. At least compared to the macros I did with MQ2. Also if I debugged each iteration to screen (statustxt = ...) it looked like it skipped a lot of iterations suddendly, but this might be some moment when the macro got full power so it iterated so fast I could not see it.
Is there any way to give more power to the macros? Ie giving the xunleashed program higher cpu priority?
I wrote the Natural Beastlord Hunter for EQ1 and thought I'd create my own harvester for EQ2, just to learn to use this. Besides I felt the HarvestBot wasn't very good, but that can be because of my settings ingame and/or ini.
If I am to make navigation run smoothly - without jagging right and left everytime I hone in on a target - I need POWER!
If 1 iteration takes me 1 second, my KeyDown 37 (for moving left) will probably have turned me 180 degrees.
I love these macro programs. Got so far as to move to a target and follow it. Just wish I could have more iterations per second than I had. Of course some performance can be improved by not calling the EQ2Service UI all the time but for example every 10 iterations...
Also. Is it possible to write the whole macro and compile it in another language for even faster(?) performance? C++? C#? VB.NET?