taultunleashed logoi have problem ! : EverQuest 2 Premium Discussions
newtopic  postreply
 [ 6 posts ] 
blue large dot

i have problem ! : EverQuest 2 Premium Discussions

Posted: May 12th, 2005, 8:05 am
 
philipe_ouvert
philipe_ouvert's Reps:
User avatar
hello when i open srcipt megabot the message next writing with the LOG_MEGABOT :

11/05/2005 21:54:18:
11/05/2005 21:54:18:
11/05/2005 21:54:18: *************************************
11/05/2005 21:54:18: *************************************
11/05/2005 21:54:18: *************************************
11/05/2005 21:54:18: LOG File Opened: C:\Documents and Settings\tuipo\Mes documents\Telechargé\XUnleashed\scripts\EQ2_MEGABOT_LOG4.log
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:18: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:19: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:19: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:19: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:19: StartTimer(locTimer) SET: 1,0 seconds
11/05/2005 21:54:19: *************************************
11/05/2005 21:54:19: *** Script Starting!
11/05/2005 21:54:19: *************************************
11/05/2005 21:54:19: *** Script Version: 2.4
11/05/2005 21:54:19: *************************************
11/05/2005 21:54:19: *************************************
11/05/2005 21:54:19: *** Starting EQ2Service
11/05/2005 21:54:19: EQ2Service Setup Complete!
11/05/2005 21:54:19: ** Debug Level Set to 1 **
11/05/2005 21:54:19: LoadINI() - INIFile <C:\Documents and Settings\tuipo\Mes documents\Telechargé\XUnleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini>
11/05/2005 21:54:19: Main INI File Version: 2.4
11/05/2005 21:54:19: LoadCharINI() - INIFile <C:\Documents and Settings\tuipo\Mes documents\Telechargé\XUnleashed\scripts\EQ2MegaBot\SampleChar.ini>
11/05/2005 21:54:19: Char INI File Version: 2.4
11/05/2005 21:54:19: LoadINIVariable(Version, TestMode) = [0]
11/05/2005 21:54:19: LoadINIVariable(BasicCharSetup, CharRole) = [BUFFBOT]
11/05/2005 21:54:19: LoadINIVariable(BasicCharSetup, EQ2Dir) = [c:\Everquest II\]
11/05/2005 21:54:19: LoadINIVariable(BasicCharSetup, EQ2Server) = [steamfont]
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
11/05/2005 21:54:19: Sequence LOAD [BeforeCombatSequence1]
11/05/2005 21:54:19: BeforeCombatSequence1: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [BeforeCombatSequence1] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = []
11/05/2005 21:54:19: Sequence LOAD [InitialCombatSequence1]
11/05/2005 21:54:19: InitialCombatSequence1: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [InitialCombatSequence1] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = []
11/05/2005 21:54:19: Sequence LOAD [PerMobCombatSequence1]
11/05/2005 21:54:19: PerMobCombatSequence1: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [PerMobCombatSequence1] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb3,Seism,4,4s,20s,Dust Blast,9,2s,2s]
11/05/2005 21:54:19: Sequence LOAD [CombatSequence1]
11/05/2005 21:54:19: KeyToTranslate (qb)=<3> Code=<51>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Seism) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Seism))=<4> Code=<52>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Dust Blast) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Dust Blast))=<9> Code=<57>
11/05/2005 21:54:19: =================
11/05/2005 21:54:19: Sequence [CombatSequence1] - 2 items
11/05/2005 21:54:19: -----------------
11/05/2005 21:54:19: (0) Seism QB: 51 Key: 4 [52] Cast Time: 4 Wait Time: 20
11/05/2005 21:54:19: (1) Dust Blast QB: 51 Key: 9 [57] Cast Time: 2 Wait Time: 2
11/05/2005 21:54:19: =================
11/05/2005 21:54:19:
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
11/05/2005 21:54:19: Sequence LOAD [AfterCombatSequence1]
11/05/2005 21:54:19: AfterCombatSequence1: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [AfterCombatSequence1] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
11/05/2005 21:54:19: Sequence LOAD [HealSequence]
11/05/2005 21:54:19: HealSequence: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [HealSequence] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [50]
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [qb4,Breath of Spirits,5,4s,7s]
11/05/2005 21:54:19: Sequence LOAD [GroupHealSequence]
11/05/2005 21:54:19: KeyToTranslate (qb)=<4> Code=<52>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Breath of Spirits) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Breath of Spirits))=<5> Code=<53>
11/05/2005 21:54:19: =================
11/05/2005 21:54:19: Sequence [GroupHealSequence] - 1 items
11/05/2005 21:54:19: -----------------
11/05/2005 21:54:19: (0) Breath of Spirits QB: 52 Key: 5 [53] Cast Time: 4 Wait Time: 7
11/05/2005 21:54:19: =================
11/05/2005 21:54:19:
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb1,Earthly Brand,7,3s,9999s,Gift of the Magi,8,3s,9999s]
11/05/2005 21:54:19: Sequence LOAD [BuffSequence]
11/05/2005 21:54:19: KeyToTranslate (qb)=<1> Code=<49>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Earthly Brand) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Earthly Brand))=<7> Code=<55>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Gift of the Magi) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Gift of the Magi))=<8> Code=<56>
11/05/2005 21:54:19: =================
11/05/2005 21:54:19: Sequence [BuffSequence] - 2 items
11/05/2005 21:54:19: -----------------
11/05/2005 21:54:19: (0) Earthly Brand QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999
11/05/2005 21:54:19: (1) Gift of the Magi QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999
11/05/2005 21:54:19: =================
11/05/2005 21:54:19:
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
11/05/2005 21:54:19: Sequence LOAD [GroupBuffSequence]
11/05/2005 21:54:19: GroupBuffSequence: Nothing in sequence to load
11/05/2005 21:54:19: Sequence [GroupBuffSequence] is not active yet
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER]
11/05/2005 21:54:19: RESPONSE Sequence LOAD [ResponseSequenceSTR]
11/05/2005 21:54:19: KeyToTranslate (qb)=<5> Code=<53>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: SOW Request) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(SOW Request))=<1> Code=<49>
11/05/2005 21:54:19: KeyToTranslate (qb)=<1> Code=<49>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Cure Noxious) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Cure Noxious))=<9> Code=<57>
11/05/2005 21:54:19: =================
11/05/2005 21:54:19: Response Strings [ResponseSequenceSTR] - 2 items
11/05/2005 21:54:19: -----------------
11/05/2005 21:54:19: (0) String To Match: [SOW Please] Action Name: [SOW Request] QB: 53 Key: 1 [49] Cast Time: 4 Wait Time: 15 Cast On: MASTER
11/05/2005 21:54:19: (1) String To Match: [i am sick] Action Name: [Cure Noxious] QB: 49 Key: 9 [57] Cast Time: 1 Wait Time: 8 Cast On: MASTER
11/05/2005 21:54:19: =================
11/05/2005 21:54:19:
11/05/2005 21:54:19: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master Strike,3,2s,60s,TARGET]
11/05/2005 21:54:19: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
11/05/2005 21:54:19: KeyToTranslate (qb)=<3> Code=<51>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Orc Master Strike) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Orc Master Strike))=<2> Code=<50>
11/05/2005 21:54:19: KeyToTranslate (qb)=<3> Code=<51>
11/05/2005 21:54:19: StartTimer(Action Recast Timer: Skeleton Master Strike) SET: -1,0 seconds
11/05/2005 21:54:19: KeyToTranslate (ActionClass.Load(Skeleton Master Strike))=<3> Code=<51>
11/05/2005 21:54:19: =================
11/05/2005 21:54:19: Response Strings [CombatResponseSequenceSTR] - 2 items
11/05/2005 21:54:19: -----------------
11/05/2005 21:54:19: (0) String To Match: [hits a Bloodskull] Action Name: [Orc Master Strike] QB: 51 Key: 2 [50] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
11/05/2005 21:54:19: (1) String To Match: [hits a skel] Action Name: [Skeleton Master Strike] QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
11/05/2005 21:54:19: =================
11/05/2005 21:54:19:
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, MouseToggleSTR) = []]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, GetSTR) = [q]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [INSERT]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [DEL]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [NUMLOCK]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
11/05/2005 21:54:19: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [MBUTTON]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, HealPartner) = []
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, FightPartner) = []
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, MaxShots) = [10]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, QuitTimer) = [0]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, PercentHealth) = [100]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, PercentPower) = [75]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, ValidMasters) = [player1,player2,player3,player4]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, RandomRunRange) = [6]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, ConserveMana) = [FALSE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, LootX) = [544]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, LootY) = [544]
11/05/2005 21:54:19: LoadINIVariable(FightingVariables, LookForMonsterTime) = [10]
11/05/2005 21:54:19: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
11/05/2005 21:54:19: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
11/05/2005 21:54:19: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
11/05/2005 21:54:19: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
11/05/2005 21:54:20: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
11/05/2005 21:54:20: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
11/05/2005 21:54:20: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
11/05/2005 21:54:20: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
11/05/2005 21:54:20: LoadINIVariable(Commands, LogOutSTR) = [log out please]
11/05/2005 21:54:20: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
11/05/2005 21:54:20: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
11/05/2005 21:54:20: LoadINIVariable(Commands, HealYourselfSTR) = [Heal yourself]
11/05/2005 21:54:20: LoadINIVariable(Commands, StandDownSTR) = [stand down]
11/05/2005 21:54:20: LoadINIVariable(Commands, FightBackSTR) = [fight back]
11/05/2005 21:54:20: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpType) = [ASSISTME]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpGray) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpGreen) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpBlue) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpWhite) = [TRUE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightYellow) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpYellow) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightOrange) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpOrange) = [TRUE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
11/05/2005 21:54:20: LoadINIVariable(FightMonsters, AskForHelpRed) = [TRUE]
11/05/2005 21:54:20: EXITING LoadCharINI()
11/05/2005 21:54:20: ENTERING LoadEQ2INI()
11/05/2005 21:54:20: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
11/05/2005 21:54:20: LoadEQ2INI() - INIFile <c:\Everquest II\steamfont_rasengan_eq2_uisettings.ini>
11/05/2005 21:54:20: ---------------------------------------------------
11/05/2005 21:54:20: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
11/05/2005 21:54:20: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Health (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Endurance (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Power (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: ***************************************************
11/05/2005 21:54:20: ---------------------------------------------------
11/05/2005 21:54:20: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
11/05/2005 21:54:20: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Health (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Endurance (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Power (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: ***************************************************
11/05/2005 21:54:20: ---------------------------------------------------
11/05/2005 21:54:20: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
11/05/2005 21:54:20: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Health (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Endurance (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
11/05/2005 21:54:20: Power (R,G,B) = (-1,-1,-1)
11/05/2005 21:54:20: ***************************************************
11/05/2005 21:54:20: Entering MainLoop()
11/05/2005 21:54:20: StartTimer(HealYourselfTimer) SET: 5,0 seconds
11/05/2005 21:54:20: StartTimer(ScreenShotTimer) SET: 0,0 seconds
11/05/2005 21:54:20: StartTimer(RequestLocTimer) SET: 0,0 seconds
11/05/2005 21:54:20: StartTimer(MasterTimer) SET: 0,0 seconds
11/05/2005 21:54:20: StartTimer(ScreenShotTimer) SET: 0,0 seconds
11/05/2005 21:54:20: StartTimer(castTimer) SET: -1,0 seconds
11/05/2005 21:54:20: StartTimer(LocTimer) SET: 0,0 seconds
11/05/2005 21:54:20: StartTimer(SearchForNamesTimer) SET: 3,0 seconds
11/05/2005 21:54:20: ForceTimerUp(LocTimer)
11/05/2005 21:54:20: MAIN: Setting random SendKeys() - SetKeyDelay()
11/05/2005 21:54:20: MAIN: TranslateSpecialKeys()
11/05/2005 21:54:20: ENTERING TranslateSpecialKeys()
11/05/2005 21:54:20: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
11/05/2005 21:54:20: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
11/05/2005 21:54:20: KeyToTranslate (AttackSTR)=<`> Code=<192>
11/05/2005 21:54:20: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
11/05/2005 21:54:20: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
11/05/2005 21:54:20: KeyToTranslate (GetSTR)=<q> Code=<81>
11/05/2005 21:54:20: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
11/05/2005 21:54:20: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
11/05/2005 21:54:20: KeyToTranslate (PauseToggleSTR)=<NUMLOCK> Code=<144>
11/05/2005 21:54:20: KeyToTranslate (SprintQB)=<1> Code=<49>
11/05/2005 21:54:20: KeyToTranslate (SprintSTR)=<1> Code=<49>
11/05/2005 21:54:20: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
11/05/2005 21:54:20: MAIN: Clearing Exit/Pause Keys
11/05/2005 21:54:20: RandomNum() - PauseAfterXKills - (20-30) = 24
11/05/2005 21:54:20: MAIN: Adding Pets as Valid Masters
11/05/2005 21:54:20: MAIN: Breaking Apart Comma Strings
11/05/2005 21:54:20: Opening CHAT Logfile for input: <c:\Everquest II\logs\steamfont\eq2log_Rasengan.txt>
11/05/2005 21:54:20: SendKey() '86'
11/05/2005 21:54:20: * Pause(1 second(s))
11/05/2005 21:54:21: StartTimer(VerifyChatLog) SET: 4,0 seconds
11/05/2005 21:54:21: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:22: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:23: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:24: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: LogText1=<>
11/05/2005 21:54:25: SendStr() '/log'
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:26: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:27: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:28: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:29: LogText1=<>
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:30: SendStr() '/log'
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:30: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:31: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:32: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:33: LogText1=<>
11/05/2005 21:54:34: LogText1=<>
11/05/2005 21:54:34: LogText1=<>
11/05/2005 21:54:34: LogText1=<>
11/05/2005 21:54:34: LogText1=<>
11/05/2005 21:54:34: ** Leaving VerifyChatLog()
11/05/2005 21:54:34: EXITING - Could not read Chat Log - Try turning on the Log from within EQ2 and verify the filename - use Tail to test if you have to
11/05/2005 21:54:34: *** Script Complete!





help me please my server is Storms ! and the sript is for steamfont i don't know do .


Reply with quote
Posted: May 12th, 2005, 10:52 am
 
mally42
mally42's Reps:
User avatar
Open your character's ini file and change the server name to storm.

i.e. EQ2Server=whatever server you play on

Also, make sure you customize the ini file for your character if you haven't already. The sample one that richie provided is not going to work with your character until you plug in your own variables.

What you should do it make an ini file for all the characters you plan on using the bot with. Just use the sample one that richie provides and change all the variables. Make sure you read through the entire ini. Richie did an awesome job of notating exactly each function does and how things should be formated.

Then once you've made your own ini you will need to change the EQ2MEGABot.ini to reflect which character file you will be using.

i.e. CharINIFile=SampleChar.ini

Hope that helps :)


Reply with quote
Posted: May 13th, 2005, 11:22 am
 
philipe_ouvert
philipe_ouvert's Reps:
User avatar
i have change the server name in samplechar.ini but the problem continue . i d'ont know do .


Reply with quote
Posted: May 13th, 2005, 12:10 pm
 
richyrich
richyrich's Reps:
User avatar
Philipe:

Can you find the file:
c:\Everquest II\logs\steamfont\eq2log_Rasengan.txt

on your computer? If not, then you might have EQ2 installed in a different directory and you need to point to it in the INI file.


Reply with quote
Posted: May 14th, 2005, 1:15 am
 
philipe_ouvert
philipe_ouvert's Reps:
User avatar
i can't open c:\Everquest II\logs\steamfont\eq2log_Rasengan.txt
because it's c:\Everquest II\logs\storms\eq2log_Rasengan.txt


Reply with quote
Posted: May 14th, 2005, 5:00 am
 
richyrich
richyrich's Reps:
User avatar
Then you need to set:
EQ2Server=storms
EQ2Dir=c:\Everquest II\

That will let it pull the correct log


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 63 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of EverQuest 2 Premium Discussions RSS Feed 
Sitemap of EverQuest 2 Premium Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?