taultunleashed logoIs it true : EverQuest 2 Premium Discussions
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Is it true : EverQuest 2 Premium Discussions

Posted: August 19th, 2005, 7:58 pm
ooladarkfire's Reps:
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Someone told me last night that they were really mad because there is a macro or exploit out there that highlights rare nodes so the macro user can just go and mine that single node and get the rare.

is there such a thing? It seems quite unlikely to me

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Posted: August 20th, 2005, 9:49 am
tault_discoduck's Reps:
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no. not even close. theres a thread around here somwhere where we discussed in length why this is not possible.

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Posted: August 20th, 2005, 1:44 pm
ooladarkfire's Reps:
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I didn't think it would be.

Thats data mining, and you would have to be able to somehow pull the serverside info i think, which i am sure is not easy and second would probably be detectable fairly easily

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Posted: August 21st, 2005, 8:55 am

Total Posts: 100
Joined: March 3rd, 2005, 12:29 pm
tault_eq_muse's Reps: 0
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Well, it's not data mining; that's (basically) discovering something new and useful from data sets to which you already had access. :)

But, yes, since the rewards from an object (mobile or non-mobile) are generated and retained server-side, you'd need to access data on the server.

In EQ1, it was possible to know in some very specific cases, what a MOB was going to drop (or not): a greater lightstone illuminated the area aroung the MOB while a burned-out one did not; if the named mob was doing slashing damage, it had the rare-drop slashing weapon (or if crushing, it didn't). There might be some exposure of loot information by these means, but I can't imagine a way to see rare harvests, for example.

One related 'slip' like this is in ToN, seeing the option to Disarm a pot, even as a non-Scout; clearly, it's trapped! :)

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