not sure where to post this just spent a while installing and configuring megabot on the Debug at the bottom you will notice it is unable to locate and open the chat log, but if you look at the location given in the Debug it is missing the '\' to seperate any help or where the code is for this so I can fix would be greatly apreciated thnx
6/24/2005 11:13:00 PM:
6/24/2005 11:13:00 PM:
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: LOG File Opened: C:\XUNL\scripts\EQ2_MEGABOT_LOG19.log
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: StartTimer(locTimer) SET: 1.0 seconds
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *** Script Starting!
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *** Script Version: 2.5
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *************************************
6/24/2005 11:13:00 PM: *** Starting EQ2Service
6/24/2005 11:13:01 PM: EQ2Service Setup Complete!
6/24/2005 11:13:01 PM: ** Debug Level Set to 1 **
6/24/2005 11:13:01 PM: LoadINI() - INIFile <C:\XUNL\scripts\EQ2MegaBot\EQ2MEGABot.ini>
6/24/2005 11:13:01 PM: Main INI File Version: 2.5
6/24/2005 11:13:01 PM: LoadCharINI() - INIFile <C:\XUNL\scripts\EQ2MegaBot\SampleChar.ini>
6/24/2005 11:13:01 PM: Char INI File Version: 2.5
6/24/2005 11:13:01 PM: LoadINIVariable(Version, TestMode) = [0]
6/24/2005 11:13:01 PM: LoadINIVariable(BasicCharSetup, CharRole) = [BUFFBOT]
6/24/2005 11:13:01 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [C:\Program Files\Sony\EverQuest II]
6/24/2005 11:13:01 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [Grobb]
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
6/24/2005 11:13:01 PM: Sequence LOAD [BeforeCombatSequence1]
6/24/2005 11:13:01 PM: BeforeCombatSequence1: Nothing in sequence to load
6/24/2005 11:13:01 PM: Sequence [BeforeCombatSequence1] is not active yet
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb2,Intercession,0,5s,15s]
6/24/2005 11:13:01 PM: Sequence LOAD [InitialCombatSequence1]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<2> Code=<50>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Intercession) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Intercession))=<0> Code=<48>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [InitialCombatSequence1] - 1 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Intercession QB: 50 Key: 0 [48] Cast Time: 5 Wait Time: 15
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb2,Sign of Weakness,2,4s,20s]
6/24/2005 11:13:01 PM: Sequence LOAD [PerMobCombatSequence1]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<2> Code=<50>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Sign of Weakness) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Sign of Weakness))=<2> Code=<50>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [PerMobCombatSequence1] - 1 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Sign of Weakness QB: 50 Key: 2 [50] Cast Time: 4 Wait Time: 20
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb4,Divine Providence,1,0s,10s,Jahnda's Lambent Pulse,2,2s,6s,Admonishing Smite,3,2s,3s]
6/24/2005 11:13:01 PM: Sequence LOAD [CombatSequence1]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<4> Code=<52>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Divine Providence) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Divine Providence))=<1> Code=<49>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Jahnda's Lambent Pulse) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Jahnda's Lambent Pulse))=<2> Code=<50>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Admonishing Smite) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Admonishing Smite))=<3> Code=<51>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [CombatSequence1] - 3 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Divine Providence QB: 52 Key: 1 [49] Cast Time: 0 Wait Time: 10
6/24/2005 11:13:01 PM: (1) Jahnda's Lambent Pulse QB: 52 Key: 2 [50] Cast Time: 2 Wait Time: 6
6/24/2005 11:13:01 PM: (2) Admonishing Smite QB: 52 Key: 3 [51] Cast Time: 2 Wait Time: 3
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
6/24/2005 11:13:01 PM: Sequence LOAD [AfterCombatSequence1]
6/24/2005 11:13:01 PM: AfterCombatSequence1: Nothing in sequence to load
6/24/2005 11:13:01 PM: Sequence [AfterCombatSequence1] is not active yet
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [qb2,Arch Healing,9,3s,9s,Combat Healing, -,2s,4s]
6/24/2005 11:13:01 PM: Sequence LOAD [HealSequence]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<2> Code=<50>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Arch Healing) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Arch Healing))=<9> Code=<57>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Combat Healing) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Combat Healing))=<-> Code=<189>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [HealSequence] - 2 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Arch Healing QB: 50 Key: 9 [57] Cast Time: 3 Wait Time: 9
6/24/2005 11:13:01 PM: (1) Combat Healing QB: 50 Key: - [189] Cast Time: 2 Wait Time: 4
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
6/24/2005 11:13:01 PM: Sequence LOAD [HealSequence2]
6/24/2005 11:13:01 PM: HealSequence2: Nothing in sequence to load
6/24/2005 11:13:01 PM: Sequence [HealSequence2] is not active yet
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [40]
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [qb4,Breath of Spirits,5,4s,7s]
6/24/2005 11:13:01 PM: Sequence LOAD [GroupHealSequence]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<4> Code=<52>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Breath of Spirits) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Breath of Spirits))=<5> Code=<53>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [GroupHealSequence] - 1 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Breath of Spirits QB: 52 Key: 5 [53] Cast Time: 4 Wait Time: 7
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb5,Reboubt,9,3s,43200s,Symbol of Transal,8,3s,9999999s,Daring,7,3s,999999s,Protectorate,6,3s,4s,Protective Faith,5,3s,999999s]
6/24/2005 11:13:01 PM: Sequence LOAD [BuffSequence]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<5> Code=<53>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Reboubt) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Reboubt))=<9> Code=<57>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Symbol of Transal) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Symbol of Transal))=<8> Code=<56>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Daring) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Daring))=<7> Code=<55>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Protectorate) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Protectorate))=<6> Code=<54>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Protective Faith) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Protective Faith))=<5> Code=<53>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Sequence [BuffSequence] - 5 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) Reboubt QB: 53 Key: 9 [57] Cast Time: 3 Wait Time: 43200
6/24/2005 11:13:01 PM: (1) Symbol of Transal QB: 53 Key: 8 [56] Cast Time: 3 Wait Time: 9999999
6/24/2005 11:13:01 PM: (2) Daring QB: 53 Key: 7 [55] Cast Time: 3 Wait Time: 999999
6/24/2005 11:13:01 PM: (3) Protectorate QB: 53 Key: 6 [54] Cast Time: 3 Wait Time: 4
6/24/2005 11:13:01 PM: (4) Protective Faith QB: 53 Key: 5 [53] Cast Time: 3 Wait Time: 999999
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
6/24/2005 11:13:01 PM: Sequence LOAD [GroupBuffSequence]
6/24/2005 11:13:01 PM: GroupBuffSequence: Nothing in sequence to load
6/24/2005 11:13:01 PM: Sequence [GroupBuffSequence] is not active yet
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [SOW Please,qb5,SOW Request,1,4s,15s,MASTER,i am sick,qb1,Cure Noxious,9,1s,8s,MASTER]
6/24/2005 11:13:01 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<5> Code=<53>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: SOW Request) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(SOW Request))=<1> Code=<49>
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<1> Code=<49>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Cure Noxious) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Cure Noxious))=<9> Code=<57>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Response Strings [ResponseSequenceSTR] - 2 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) String To Match: [SOW Please] Action Name: [SOW Request] QB: 53 Key: 1 [49] Cast Time: 4 Wait Time: 15 Cast On: MASTER
6/24/2005 11:13:01 PM: (1) String To Match: [i am sick] Action Name: [Cure Noxious] QB: 49 Key: 9 [57] Cast Time: 1 Wait Time: 8 Cast On: MASTER
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [hits a Bloodskull,qb3,Orc Master Strike,2,2s,60s,TARGET,hits a skel,qb3,Skeleton Master Strike,3,2s,60s,TARGET]
6/24/2005 11:13:01 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<3> Code=<51>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Orc Master Strike) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Orc Master Strike))=<2> Code=<50>
6/24/2005 11:13:01 PM: KeyToTranslate (qb)=<3> Code=<51>
6/24/2005 11:13:01 PM: StartTimer(Action Recast Timer: Skeleton Master Strike) SET: -1.0 seconds
6/24/2005 11:13:01 PM: KeyToTranslate (ActionClass.Load(Skeleton Master Strike))=<3> Code=<51>
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM: Response Strings [CombatResponseSequenceSTR] - 2 items
6/24/2005 11:13:01 PM: -----------------
6/24/2005 11:13:01 PM: (0) String To Match: [hits a Bloodskull] Action Name: [Orc Master Strike] QB: 51 Key: 2 [50] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
6/24/2005 11:13:01 PM: (1) String To Match: [hits a skel] Action Name: [Skeleton Master Strike] QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 60 Cast On: CURTARGET
6/24/2005 11:13:01 PM: =================
6/24/2005 11:13:01 PM:
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = [']
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [f]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [NUMLOCK]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [DEL]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
6/24/2005 11:13:01 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [MBUTTON]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, HealPartner) = []
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, FightPartner) = []
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, PercentPower) = [90]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, ValidMasters) = [Chrome]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [5]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, LootX) = [544]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, LootY) = [544]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam]
6/24/2005 11:13:01 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [10]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Heal yourself]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
6/24/2005 11:13:01 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpType) = [ASSISTME]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpGray) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpGreen) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpBlue) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpWhite) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightYellow) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpYellow) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightOrange) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpOrange) = [TRUE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE]
6/24/2005 11:13:01 PM: LoadINIVariable(FightMonsters, AskForHelpRed) = [TRUE]
6/24/2005 11:13:01 PM: EXITING LoadCharINI()
6/24/2005 11:13:01 PM: ENTERING LoadEQ2INI()
6/24/2005 11:13:01 PM: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
6/24/2005 11:13:01 PM: ---------------------------------------------------
6/24/2005 11:13:01 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
6/24/2005 11:13:01 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Health (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Endurance (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Power (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: ***************************************************
6/24/2005 11:13:01 PM: ---------------------------------------------------
6/24/2005 11:13:01 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
6/24/2005 11:13:01 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Health (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Endurance (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Power (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: ***************************************************
6/24/2005 11:13:01 PM: ---------------------------------------------------
6/24/2005 11:13:01 PM: <<No Name Set>> - Window Setup (X,Y) = (-1,-1)
6/24/2005 11:13:01 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Health (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Endurance (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
6/24/2005 11:13:01 PM: Power (R,G,B) = (-1,-1,-1)
6/24/2005 11:13:01 PM: ***************************************************
6/24/2005 11:13:02 PM: Entering MainLoop()
6/24/2005 11:13:02 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
6/24/2005 11:13:02 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
6/24/2005 11:13:02 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
6/24/2005 11:13:02 PM: StartTimer(MasterTimer) SET: 0.0 seconds
6/24/2005 11:13:02 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
6/24/2005 11:13:02 PM: StartTimer(castTimer) SET: -1.0 seconds
6/24/2005 11:13:02 PM: StartTimer(LocTimer) SET: 0.0 seconds
6/24/2005 11:13:02 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
6/24/2005 11:13:02 PM: ForceTimerUp(LocTimer)
6/24/2005 11:13:02 PM: MAIN: Setting random SendKeys() - SetKeyDelay()
6/24/2005 11:13:02 PM: MAIN: TranslateSpecialKeys()
6/24/2005 11:13:02 PM: ENTERING TranslateSpecialKeys()
6/24/2005 11:13:02 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
6/24/2005 11:13:02 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
6/24/2005 11:13:02 PM: KeyToTranslate (AttackSTR)=<'> Code=<222>
6/24/2005 11:13:02 PM: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
6/24/2005 11:13:02 PM: KeyToTranslate (GetSTR)=<f> Code=<70>
6/24/2005 11:13:02 PM: KeyToTranslate (RunLockSTR)=<NUMLOCK> Code=<144>
6/24/2005 11:13:02 PM: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
6/24/2005 11:13:02 PM: KeyToTranslate (PauseToggleSTR)=<INSERT> Code=<45>
6/24/2005 11:13:02 PM: KeyToTranslate (SprintQB)=<1> Code=<49>
6/24/2005 11:13:02 PM: KeyToTranslate (SprintSTR)=<1> Code=<49>
6/24/2005 11:13:02 PM: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
6/24/2005 11:13:02 PM: MAIN: Clearing Exit/Pause Keys
6/24/2005 11:13:02 PM: RandomNum() - PauseAfterXKills - (20-30) = 20
6/24/2005 11:13:02 PM: MAIN: Adding Pets as Valid Masters
6/24/2005 11:13:02 PM: MAIN: Breaking Apart Comma Strings
6/24/2005 11:13:02 PM: ValidMasters [Chrome]
6/24/2005 11:13:02 PM: Breaking SearchForNames apart
6/24/2005 11:13:02 PM: SearchForNames [Salvador Smith,Mary Cuttingham]
6/24/2005 11:13:02 PM: NonAttackableObjects [a Bit of Flotsam]
6/24/2005 11:13:02 PM: Opening CHAT Logfile for input: <C:\Program Files\Sony\EverQuest IIlogs\Grobb\eq2log_NONAME.txt> 6/24/2005 11:13:02 PM: ** ERROR: Can't Open Chat Log - please verify that you have turned on logging in game at least once to create file with /log command6/24/2005 11:13:02 PM: *** Script Complete!
|