Please Help!! I cant get megabot to attack anything...something is wrong and I dont know what it is help please! heres my log file.
10/14/2005 8:10:19 PM:
10/14/2005 8:10:19 PM:
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: LOG File Opened: C:\Documents and Settings\Administrator\Desktop\Xunleashed\scripts\EQ2_MEGABOT_LOG2.log
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: StartTimer(locTimer) SET: 1.0 seconds
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *** Script Starting!
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *** Script Version: 2.7
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *************************************
10/14/2005 8:10:19 PM: *** Starting EQ2Service
10/14/2005 8:10:19 PM: EQ2Service Setup Complete!
10/14/2005 8:10:19 PM: ** Debug Level Set to 1 **
10/14/2005 8:10:19 PM: LoadINI() - INIFile <C:\Documents and Settings\Administrator\Desktop\Xunleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini>
10/14/2005 8:10:19 PM: Main INI File Version: 2.7
10/14/2005 8:10:19 PM: LoadCharINI() - INIFile <C:\Documents and Settings\Administrator\Desktop\Xunleashed\scripts\EQ2MegaBot\SampleChar.ini>
10/14/2005 8:10:20 PM: Char INI File Version: 2.7
10/14/2005 8:10:20 PM: LoadINIVariable(Version, TestMode) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE]
10/14/2005 8:10:20 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [C:\Program Files\Sony\EverQuest II\]
10/14/2005 8:10:20 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [Butcherblock]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [BeforeCombatSequence1]
10/14/2005 8:10:20 PM: BeforeCombatSequence1: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [BeforeCombatSequence1] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,Arcane Bindings,6,2s,6s]
10/14/2005 8:10:20 PM: Sequence LOAD [InitialCombatSequence1]
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Arcane Bindings) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Arcane Bindings))=<6> Code=<54>
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM: Sequence [InitialCombatSequence1] - 1 items
10/14/2005 8:10:20 PM: -----------------
10/14/2005 8:10:20 PM: (0) Arcane Bindings QB: 49 Key: 6 [54] Cast Time: 2 Wait Time: 6
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM:
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, UsingRangeToPull) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,Arcane Bindings,6,2s,6s]
10/14/2005 8:10:20 PM: Sequence LOAD [PerMobCombatSequence1]
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Arcane Bindings) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Arcane Bindings))=<6> Code=<54>
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM: Sequence [PerMobCombatSequence1] - 1 items
10/14/2005 8:10:20 PM: -----------------
10/14/2005 8:10:20 PM: (0) Arcane Bindings QB: 49 Key: 6 [54] Cast Time: 2 Wait Time: 6
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM:
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb1,Ice Spike,5,2s,4s,qb1,Blaze,4,2s,6s]
10/14/2005 8:10:20 PM: Sequence LOAD [CombatSequence1]
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Ice Spike) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Ice Spike))=<5> Code=<53>
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Blaze) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Blaze))=<4> Code=<52>
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM: Sequence [CombatSequence1] - 2 items
10/14/2005 8:10:20 PM: -----------------
10/14/2005 8:10:20 PM: (0) Ice Spike QB: 49 Key: 5 [53] Cast Time: 2 Wait Time: 4
10/14/2005 8:10:20 PM: (1) Blaze QB: 49 Key: 4 [52] Cast Time: 2 Wait Time: 6
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM:
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [AfterCombatSequence1]
10/14/2005 8:10:20 PM: AfterCombatSequence1: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [AfterCombatSequence1] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [HealSequence]
10/14/2005 8:10:20 PM: HealSequence: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [HealSequence] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [75]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [HealSequence2]
10/14/2005 8:10:20 PM: HealSequence2: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [HealSequence2] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [50]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [GroupHealSequence]
10/14/2005 8:10:20 PM: GroupHealSequence: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [GroupHealSequence] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, PowerTriggerSTR) = [90]
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, PowerSequence1STR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [PowerSequence1]
10/14/2005 8:10:20 PM: PowerSequence1: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [PowerSequence1] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [qb1,Magi's Shielding,7,3s,9999s,qb1,Gift of the Magi,8,3s,9999s,qb1,Vivid Seal,9,3s,9999s]
10/14/2005 8:10:20 PM: Sequence LOAD [BuffSequence]
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Magi's Shielding) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Magi's Shielding))=<7> Code=<55>
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Gift of the Magi) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Gift of the Magi))=<8> Code=<56>
10/14/2005 8:10:20 PM: KeyToTranslate (qb)=<1> Code=<49>
10/14/2005 8:10:20 PM: StartTimer(Action Recast Timer: Vivid Seal) SET: -1.0 seconds
10/14/2005 8:10:20 PM: KeyToTranslate (ActionClass.Load(Vivid Seal))=<9> Code=<57>
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM: Sequence [BuffSequence] - 3 items
10/14/2005 8:10:20 PM: -----------------
10/14/2005 8:10:20 PM: (0) Magi's Shielding QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999
10/14/2005 8:10:20 PM: (1) Gift of the Magi QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999
10/14/2005 8:10:20 PM: (2) Vivid Seal QB: 49 Key: 9 [57] Cast Time: 3 Wait Time: 9999
10/14/2005 8:10:20 PM: =================
10/14/2005 8:10:20 PM:
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = []
10/14/2005 8:10:20 PM: Sequence LOAD [GroupBuffSequence]
10/14/2005 8:10:20 PM: GroupBuffSequence: Nothing in sequence to load
10/14/2005 8:10:20 PM: Sequence [GroupBuffSequence] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = []
10/14/2005 8:10:20 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR]
10/14/2005 8:10:20 PM: ResponseSequenceSTR: Nothing in sequence to load
10/14/2005 8:10:20 PM: Response Sequence [ResponseSequenceSTR] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = []
10/14/2005 8:10:20 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR]
10/14/2005 8:10:20 PM: CombatResponseSequenceSTR: Nothing in sequence to load
10/14/2005 8:10:20 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = [v]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [F11]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [q]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [n]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [INSERT]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [1]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [1]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, StrafeLeftSTR) = [z]
10/14/2005 8:10:20 PM: LoadINIVariable(OtherMappedKeys, StrafeRightSTR) = [c]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, FightPartner) = []
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, PercentPower) = [75]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, ValidMasters) = [player1,player2,player3,player4]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [FALSE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [25]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, DoLookAlive) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [40]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, LootX) = [544]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, LootY) = [544]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam]
10/14/2005 8:10:20 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [5]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, BuffMeSTR) = [hit me up]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, SitDownSTR) = [drop it down]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, StandUpSTR) = [stand on up]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, FollowMeSTR) = [tag along with me]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, HealYourselfSTR) = [Give yourself some lovin]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back]
10/14/2005 8:10:20 PM: LoadINIVariable(Commands, HealMeSTR) = [Heal me please]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightGray) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [3]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [2]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightYellow) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightOrange) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [0]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightRed) = [TRUE]
10/14/2005 8:10:20 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [0]
10/14/2005 8:10:20 PM: EXITING LoadCharINI()
10/14/2005 8:10:20 PM: ENTERING LoadEQ2INI()
10/14/2005 8:10:20 PM: EXITING LoadEQ2INI() - Not needed anymore with the EQ2 API back-end
10/14/2005 8:10:20 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Health Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Endurance Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:20 PM: Power Coords (X1,Y1) - (X2,Y2) = (-1,-1) - (-1,-1)
10/14/2005 8:10:22 PM: Entering MainLoop()
10/14/2005 8:10:22 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
10/14/2005 8:10:22 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
10/14/2005 8:10:22 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
10/14/2005 8:10:22 PM: StartTimer(MasterTimer) SET: 0.0 seconds
10/14/2005 8:10:22 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
10/14/2005 8:10:22 PM: StartTimer(castTimer) SET: -1.0 seconds
10/14/2005 8:10:22 PM: StartTimer(LocTimer) SET: 0.0 seconds
10/14/2005 8:10:22 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
10/14/2005 8:10:22 PM: MAIN: Setting random SendKeys() - SetKeyDelay()
10/14/2005 8:10:22 PM: MAIN: TranslateSpecialKeys()
10/14/2005 8:10:22 PM: ENTERING TranslateSpecialKeys()
10/14/2005 8:10:22 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
10/14/2005 8:10:22 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
10/14/2005 8:10:22 PM: KeyToTranslate (AttackSTR)=<v> Code=<86>
10/14/2005 8:10:22 PM: KeyToTranslate (ConsiderSTR)=<F11> Code=<122>
10/14/2005 8:10:22 PM: KeyToTranslate (GetSTR)=<q> Code=<81>
10/14/2005 8:10:22 PM: KeyToTranslate (RunLockSTR)=<n> Code=<78>
10/14/2005 8:10:22 PM: KeyToTranslate (ExitScriptSTR)=<MBUTTON> Code=<4>
10/14/2005 8:10:22 PM: KeyToTranslate (PauseToggleSTR)=<INSERT> Code=<45>
10/14/2005 8:10:22 PM: KeyToTranslate (SprintQB)=<1> Code=<49>
10/14/2005 8:10:22 PM: KeyToTranslate (SprintSTR)=<1> Code=<49>
10/14/2005 8:10:22 PM: KeyToTranslate (GetAllMastersSTR)=<DEL> Code=<46>
10/14/2005 8:10:22 PM: KeyToTranslate (TurnLeftSTR)=<a> Code=<65>
10/14/2005 8:10:22 PM: KeyToTranslate (TurnRightSTR)=<d> Code=<68>
10/14/2005 8:10:22 PM: KeyToTranslate (StrafeLeftSTR)=<z> Code=<90>
10/14/2005 8:10:22 PM: KeyToTranslate (StrafeRightSTR)=<c> Code=<67>
10/14/2005 8:10:22 PM: MAIN: Clearing Exit/Pause Keys
10/14/2005 8:10:22 PM: RandomNum() - PauseAfterXKills - (20-30) = 26
10/14/2005 8:10:22 PM: MAIN: Adding Pets as Valid Masters
10/14/2005 8:10:22 PM: MAIN: Breaking Apart Comma Strings
10/14/2005 8:10:22 PM: ValidMasters [player1,player2,player3,player4]
10/14/2005 8:10:22 PM: Breaking SearchForNames apart
10/14/2005 8:10:22 PM: SearchForNames [Salvador Smith,Mary Cuttingham]
10/14/2005 8:10:22 PM: NonAttackableObjects [a Bit of Flotsam]
10/14/2005 8:10:22 PM: SetCharLevelRange(13)
10/14/2005 8:10:22 PM: --> MinGreen=4
10/14/2005 8:10:22 PM: --> MinBlue=2
10/14/2005 8:10:22 PM: --> MaxYellow=1
10/14/2005 8:10:22 PM: --> MaxOrange=3
10/14/2005 8:10:22 PM: Opening CHAT Logfile for input: <C:\Program Files\Sony\EverQuest II\logs\Butcherblock\eq2log_Character Name Here.txt>
10/14/2005 8:10:22 PM: SendKey() '122'
10/14/2005 8:10:22 PM: * Pause(1 second(s))
10/14/2005 8:10:23 PM: StartTimer(VerifyChatLog) SET: 4.0 seconds
10/14/2005 8:10:23 PM: LogText1=<>
10/14/2005 8:10:23 PM: LogText1=<>
10/14/2005 8:10:23 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:24 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
10/14/2005 8:10:25 PM: LogText1=<>
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10/14/2005 8:10:27 PM: SendStr() '/log'
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10/14/2005 8:10:31 PM: LogText1=<>
10/14/2005 8:10:31 PM: LogText1=<>
10/14/2005 8:10:31 PM: SendStr() '/log'
10/14/2005 8:10:31 PM: LogText1=<>
10/14/2005 8:10:32 PM: LogText1=<(1129335032)[Fri Oct 14 20:10:32 2005] Logging to 'logs/Butcherblock/eq2log_Character Name Here.txt' is now *ON*>
10/14/2005 8:10:32 PM: ** Leaving VerifyChatLog()
10/14/2005 8:10:32 PM: GetLocation(-40,39) Mob: [NO TARGET](0,0) Lvl: 0 Dist: -1.0
10/14/2005 8:10:32 PM: SetMasterFunctionKeys()
10/14/2005 8:10:33 PM: Checking for MASTER on Function Key 1
10/14/2005 8:10:33 PM: SendKey() '112'
10/14/2005 8:10:33 PM: *** FOUND Character Name Here on Function Key 1
10/14/2005 8:10:33 PM: Checking for MASTER PET on Function Key 1
10/14/2005 8:10:33 PM: SendShiftKey() '112'
10/14/2005 8:10:34 PM: Checking for MASTER on Function Key 2
10/14/2005 8:10:34 PM: SendKey() '113'
10/14/2005 8:10:34 PM: *** NO ONE FOUND on Function Key 2
10/14/2005 8:10:34 PM: Checking for MASTER on Function Key 3
10/14/2005 8:10:34 PM: SendKey() '114'
10/14/2005 8:10:34 PM: *** NO ONE FOUND on Function Key 3
10/14/2005 8:10:34 PM: Checking for MASTER on Function Key 4
10/14/2005 8:10:34 PM: SendKey() '115'
10/14/2005 8:10:35 PM: *** NO ONE FOUND on Function Key 4
10/14/2005 8:10:35 PM: Checking for MASTER on Function Key 5
10/14/2005 8:10:35 PM: SendKey() '116'
10/14/2005 8:10:35 PM: *** NO ONE FOUND on Function Key 5
10/14/2005 8:10:35 PM: Checking for MASTER on Function Key 6
10/14/2005 8:10:35 PM: SendKey() '117'
10/14/2005 8:10:35 PM: *** NO ONE FOUND on Function Key 6
10/14/2005 8:10:35 PM: ** Group Member on FKey #1 - Character Name Here
10/14/2005 8:10:35 PM: ** Group Member on FKey #2 -
10/14/2005 8:10:35 PM: ** Group Member on FKey #3 -
10/14/2005 8:10:35 PM: ** Group Member on FKey #4 -
10/14/2005 8:10:35 PM: ** Group Member on FKey #5 -
10/14/2005 8:10:35 PM: ** Group Member on FKey #6 -
10/14/2005 8:10:35 PM: *** Max Level of Group is now set to: 13 - need to reset CharLevelRange to properly adjust for con solors of the max level
10/14/2005 8:10:35 PM: SetCharLevelRange(13)
10/14/2005 8:10:35 PM: --> MinGreen=4
10/14/2005 8:10:35 PM: --> MinBlue=2
10/14/2005 8:10:35 PM: --> MaxYellow=1
10/14/2005 8:10:35 PM: --> MaxOrange=3
10/14/2005 8:10:35 PM: EXITING - SetMasterFunctionKeys()
10/14/2005 8:10:35 PM: ** Here we go! **
10/14/2005 8:10:35 PM: ===================================================================
10/14/2005 8:10:35 PM: Name: Character Name Here **
10/14/2005 8:10:35 PM: You are playing in the: OFFENSIVE MODE (We are will pull and fight)
10/14/2005 8:10:35 PM: You are currently level 13
10/14/2005 8:10:35 PM: Screen - 1680x1050
10/14/2005 8:10:35 PM: -- Master List --
10/14/2005 8:10:35 PM: Valid Master: player1
10/14/2005 8:10:35 PM: Valid Master: player2
10/14/2005 8:10:35 PM: Valid Master: player3
10/14/2005 8:10:35 PM: Valid Master: player4
10/14/2005 8:10:35 PM: ===================================================================
10/14/2005 8:10:35 PM: LocPointClass[StartingLocPoint] (x,y,z,Dir,LocPerSec) = (-40,39,-18,158,6)
10/14/2005 8:10:35 PM: ** Entering SetClosestsMonsterLocPoints
10/14/2005 8:10:35 PM: ClearLocPoints()
10/14/2005 8:10:36 PM: GetLocation(-40,39) Mob: [NO TARGET](0,0) Lvl: 0 Dist: -1.0
10/14/2005 8:10:36 PM: ** LoadMobList()
10/14/2005 8:10:36 PM: StartTimer(Load Mob List Timer) SET: 0.0 seconds
10/14/2005 8:10:36 PM: Max Mobs: 25
10/14/2005 8:10:37 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/14/2005 8:10:37 PM: IsInDoNotAttackList(a moat rat) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(a moat rat) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(a moat rat) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(a moat rat) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(a rat nest) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(Farmer Walcott) = False
10/14/2005 8:10:38 PM: IsInDoNotAttackList(Kivic) = False
10/14/2005 8:10:39 PM: IsInDoNotAttackList(Zonarn <<Squirtie's tellurian scarab>>) = False
10/14/2005 8:10:39 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/14/2005 8:10:40 PM: IsInDoNotAttackList(Squirtie) = False
10/14/2005 8:10:40 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/14/2005 8:10:41 PM: IsInDoNotAttackList(a conspiracy theorist) = False
10/14/2005 8:10:42 PM: IsInDoNotAttackList(Character Name Here) = False
10/14/2005 8:10:43 PM: IsInDoNotAttackList(a klicnik mite) = False
10/14/2005 8:10:43 PM: IsInDoNotAttackList(Ismashu) = False
10/14/2005 8:10:44 PM: IsInDoNotAttackList(a klicnik mite) = False
10/14/2005 8:10:44 PM: IsInDoNotAttackList(Jifa) = False
10/14/2005 8:10:45 PM: IsInDoNotAttackList(a witherstraw scarecrow) = False
10/14/2005 8:10:45 PM: IsInDoNotAttackList(a klicnik mite) = False
10/14/2005 8:10:45 PM: GetTimer(Load Mob List Timer) Timer: 0.0 CurTimer: 8.9
10/14/2005 8:10:45 PM: ** Sorting Mob List by Closests **
10/14/2005 8:10:45 PM: StartTimer(Sort Mob List Timer) SET: 0.0 seconds
10/14/2005 8:10:45 PM: MobClass[1] (1985648) 'Character Name Here' (NAMED) (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-39.66, 38.55, (Z), 13, 0.564, 0.1, 1, WHITE, False)
10/14/2005 8:10:45 PM: MobClass[2] (1956814) 'a klicnik mite' (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-42.13, 56.39, (Z), 9, 17.52, 2.9, 18, GREEN, True)
10/14/2005 8:10:45 PM: MobClass[3] (1984870) 'a witherstraw scarecrow' (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-62.45, 53.63, (Z), 11, 26.7963, 4.5, 27, BLUE, True)
10/14/2005 8:10:45 PM: MobClass[4] (1817770) 'Jifa' (NAMED) (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-48.24, 7.55, (Z), 44, 32.5115, 5.4, 33, RED, False)
10/14/2005 8:10:45 PM: MobClass[5] (1953744) 'a moat rat' (x,y,z,lvl,disFromYou,disFromYouSecs,DistFromStart,Con,doWeFight?) = (-46.08, 5.19, (Z), 9, 34.3523, 5.7, 34, GREEN, True)
10/14/2005 8:10:45 PM: GetTimer(Sort Mob List Timer) Timer: 0.0 CurTimer: 0.0
10/14/2005 8:10:45 PM: ** CLOSEST MOB **
10/14/2005 8:10:45 PM: LocPointClass[a klicnik mite Lvl: 9 Dist: 18 locs] (x,y,z,Dir,LocPerSec) = (-42.13,56.39,0,-1,0)
10/14/2005 8:10:45 PM: ENTERING BuffUp(False)
10/14/2005 8:10:45 PM: Buffing up!
10/14/2005 8:10:45 PM: TimerCheck(castTimer) Timer: -1.0 CurTimer: 23.4 TimerUp=True
10/14/2005 8:10:45 PM: TimerCheck(Action Recast Timer: Magi's Shielding) Timer: -1.0 CurTimer: 25.8 TimerUp=True
10/14/2005 8:10:45 PM: SendEscape()
10/14/2005 8:10:46 PM: SendKey() '112'
10/14/2005 8:10:46 PM: Casting [Magi's Shielding] - QB: 49 Key: 7 [55] Cast Time: 3 Wait Time: 9999 Target Type: YOURSELF
10/14/2005 8:10:46 PM: QuickBar(49)
10/14/2005 8:10:46 PM: SendKey() '55'
10/14/2005 8:10:46 PM: StartTimer(Action Recast Timer: Magi's Shielding) SET: 10,002.0 seconds
10/14/2005 8:10:46 PM: StartTimer(Cast Timer) SET: 3.0 seconds
10/14/2005 8:10:46 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:46 PM: StartTimer(PauseWithCheckForAdd) SET: 0.3 seconds
10/14/2005 8:10:47 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:47 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 1.0 TimerUp=False
10/14/2005 8:10:47 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:47 PM: LOG TXT=< ** (1129335046)[Fri Oct 14 20:10:46 2005] Your magical shield begins to fade.>
10/14/2005 8:10:48 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:48 PM: ** Checking to see if we are being attacked...
10/14/2005 8:10:48 PM: ** Checking to see if any MASTERs or Pets are being attacked...
10/14/2005 8:10:48 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 1.9 TimerUp=False
10/14/2005 8:10:48 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:49 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:49 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 2.9 TimerUp=False
10/14/2005 8:10:49 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:50 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:50 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 3.9 TimerUp=True
10/14/2005 8:10:50 PM: TimerCheck(Action Recast Timer: Gift of the Magi) Timer: -1.0 CurTimer: 30.3 TimerUp=True
10/14/2005 8:10:50 PM: SendEscape()
10/14/2005 8:10:50 PM: SendKey() '112'
10/14/2005 8:10:50 PM: Casting [Gift of the Magi] - QB: 49 Key: 8 [56] Cast Time: 3 Wait Time: 9999 Target Type: YOURSELF
10/14/2005 8:10:50 PM: QuickBar(49)
10/14/2005 8:10:50 PM: SendKey() '56'
10/14/2005 8:10:51 PM: StartTimer(Action Recast Timer: Gift of the Magi) SET: 10,002.0 seconds
10/14/2005 8:10:51 PM: StartTimer(Cast Timer) SET: 3.0 seconds
10/14/2005 8:10:51 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:51 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:52 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 1.0 TimerUp=False
10/14/2005 8:10:52 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:52 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:53 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 2.0 TimerUp=False
10/14/2005 8:10:53 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:53 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:54 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 3.0 TimerUp=True
10/14/2005 8:10:54 PM: TimerCheck(Action Recast Timer: Vivid Seal) Timer: -1.0 CurTimer: 34.0 TimerUp=True
10/14/2005 8:10:54 PM: SendEscape()
10/14/2005 8:10:54 PM: SendKey() '112'
10/14/2005 8:10:54 PM: Casting [Vivid Seal] - QB: 49 Key: 9 [57] Cast Time: 3 Wait Time: 9999 Target Type: YOURSELF
10/14/2005 8:10:54 PM: QuickBar(49)
10/14/2005 8:10:54 PM: SendKey() '57'
10/14/2005 8:10:54 PM: StartTimer(Action Recast Timer: Vivid Seal) SET: 10,002.0 seconds
10/14/2005 8:10:54 PM: StartTimer(Cast Timer) SET: 3.0 seconds
10/14/2005 8:10:54 PM: PauseWithCheckForAdd(0.25 seconds)
10/14/2005 8:10:54 PM: LOG TXT=< ** (1129335054)[Fri Oct 14 20:10:54 2005] You bestow the gift of the magi on your party! ** (1129335054)[Fri Oct 14 20:10:54 2005] The mystical gift fades. ** (1129335054)[Fri Oct 14 20:10:54 2005] You feel a surge of power!>
10/14/2005 8:10:55 PM: ** Your Health/Power= 100% / 100% - Monster Health = 100% - Pet Health - 100%
10/14/2005 8:10:55 PM: ** Checking to see if we are being attacked...
10/14/2005 8:10:55 PM: ** Checking to see if any MASTERs or Pets are being attacked...
10/14/2005 8:10:55 PM: Sequence [BuffSequence] - Type set to REPEAT
10/14/2005 8:10:55 PM: ** Entering Recover()
10/14/2005 8:10:55 PM: SendEscape()
10/14/2005 8:10:56 PM: SendEscape()
10/14/2005 8:10:56 PM: **** All Healed ****
10/14/2005 8:10:56 PM: Loot()
10/14/2005 8:10:56 PM: MouseRangeX: 643.125-1036.875 XMove: 52.5
10/14/2005 8:10:56 PM: MouseRangeY 560.888671875-781.34765625 YMove: 41.015625
10/14/2005 8:10:56 PM: ** LoadLootList()
10/14/2005 8:10:56 PM: StartTimer(Load Loot List Timer) SET: 0.0 seconds
10/14/2005 8:10:56 PM: Max Mobs: 27
10/14/2005 8:10:57 PM: [a klicnik mite] Health=0 (x,y,d)=(-72.41,33.42,32.8868)
10/14/2005 8:10:57 PM: Dist too far to loot (max=10) Name: a klicnik mite dist: 32.8868
10/14/2005 8:10:58 PM: [a treasure chest] Health=100 (x,y,d)=(-72.4,33.43,32.8753)
10/14/2005 8:10:58 PM: Dist too far to loot (max=10) Name: a treasure chest dist: 32.8753
10/14/2005 8:10:58 PM: GetTimer(Load Loot List Timer) Timer: 0.0 CurTimer: 1.8
10/14/2005 8:10:58 PM: 0 things to loot...
10/14/2005 8:10:58 PM: ** No Loot **
10/14/2005 8:10:59 PM: ** Leaving Recover()
10/14/2005 8:10:59 PM: WaitForPartnerToBeReady()
10/14/2005 8:10:59 PM: StartTimer(WaitTimer) SET: 20.0 seconds
10/14/2005 8:10:59 PM: StartTimer(SitTimer) SET: 6.0 seconds
10/14/2005 8:10:59 PM: StartTimer(IdleTimer) SET: 1,800.0 seconds
10/14/2005 8:10:59 PM: StartTimer(LeftBehindTimer) SET: 1.0 seconds
10/14/2005 8:10:59 PM: StartTimer(PrintTimer) SET: 1.0 seconds
10/14/2005 8:10:59 PM:
10/14/2005 8:10:59 PM: ** START MAIN LOOP **
10/14/2005 8:10:59 PM: ** Entering WaitIfPeopleAreAround()
10/14/2005 8:10:59 PM: Sequence [BeforeCombatSequence1] - Restart()
10/14/2005 8:10:59 PM: DoNextSequence[BeforeCombatSequence1] is not active yet
10/14/2005 8:10:59 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 4.7 TimerUp=True
10/14/2005 8:10:59 PM: ** Entering TargetMonster()
10/14/2005 8:10:59 PM: StartTimer(TotalTime) SET: 0.0 seconds
10/14/2005 8:10:59 PM: StartTimer(KillReportTimer) SET: 30.0 seconds
10/14/2005 8:10:59 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 5.0 TimerUp=True
10/14/2005 8:10:59 PM: TimerCheck(Action Recast Timer: Magi's Shielding) Timer: 10,002.0 CurTimer: 13.2 TimerUp=False
10/14/2005 8:10:59 PM: RandomMSeconds() - TargetMonster() TargetSeconds - (2.5-7.5) = 6648
10/14/2005 8:10:59 PM: StartTimer(TargetViaMouseTimer) SET: 6.6 seconds
10/14/2005 8:10:59 PM: SendEscape()
10/14/2005 8:10:59 PM: CheckForGroupNeedingHeals()
10/14/2005 8:10:59 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 5.2 TimerUp=True
10/14/2005 8:11:00 PM: Health: 100 - Character Name Here
10/14/2005 8:11:00 PM: TimerCheck(Cast Timer) Timer: 3.0 CurTimer: 5.5 TimerUp=True
10/14/2005 8:11:00 PM: Exiting CheckForGroupNeedingHeals()
10/14/2005 8:11:00 PM: LOG TXT=< ** (1129335058)[Fri Oct 14 20:10:58 2005] You surround Character Name Here with an arcane seal! ** (1129335058)[Fri Oct 14 20:10:58 2005] Your seal begins to fade. ** (1129335058)[Fri Oct 14 20:10:58 2005] A vivid seal surrounds you!>
10/14/2005 8:11:01 PM: ** Your Health/Power= 100% / 100% - Monster Health = 0% - Pet Health - 100%
10/14/2005 8:11:01 PM: ** Checking to see if we are being attacked...
10/14/2005 8:11:01 PM: ** Checking to see if any MASTERs or Pets are being attacked...
10/14/2005 8:11:01 PM: ** Targetting Closests Monster ** (1.421875 -> 6.648)
10/14/2005 8:11:01 PM: SendKey() '9'
10/14/2005 8:11:02 PM: GetLocation(-40,39) Mob: [a klicnik mite](-33.81627,64.45342) Lvl: 9 Dist: 26.2
10/14/2005 8:11:02 PM: ** Entering GetCon()
|