taultunleashed logopossible to read info from broker window? : EverQuest 2 Premium Discussions
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possible to read info from broker window? : EverQuest 2 Premium Discussions

Posted: December 9th, 2004, 11:27 pm
 
ofthedove
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Was wondering if it would be possible to create a plugin that could read info from the broker menu. I'm think you could get a wholesaler quest, could use a parser to get the item you need. Use the broker, type in the item name, go to the last page and check the lowest price. If it is below X amount then buy 15, return to wholesaler. rinse repeat. this is hypothetical based on getting info (prices) from the broker window and also the fact that you cant always find the items you need for a good price, especially in Qeynos, but it would be handy. Just a thought.


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Posted: December 10th, 2004, 12:23 am
 
wyvernx

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Yes it is very possible.

I'm just about ready to release my crafting plugin.

Phase 1 = Blind Craft (was private never released it)
Phase 2 = Craft with buffs (almost ready to release)
Phase 3 = Routes to vendors (eta ???)
Phase 4 = Add Vendor buy/sell (eta ???)

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Posted: December 10th, 2004, 5:39 am
 
richyrich
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Hey Wyv - keep in mind I want to merge MegaBot to work with EQ2 and was going to focus on the crafting too - so if you can get me a "beta" copy then I can start to hack things together... any word on a screen comparison function?

Rich


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Posted: December 10th, 2004, 9:45 am
 
drakkiss
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wyvernx";p="50240 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Yes it is very possible.

I'm just about ready to release my crafting plugin.

Phase 1 = Blind Craft (was private never released it)
Phase 2 = Craft with buffs (almost ready to release)
Phase 3 = Routes to vendors (eta ???)
Phase 4 = Add Vendor buy/sell (eta ???)


Can we also be expecting a chat plugin? This is really all I am waiting for now that you have implemented the scripting. I can get back to AFK grinding soon.

Another feature that would be great is a plugin to read health and power values. I would think this should be easy once the chat plugin is working.


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Posted: December 10th, 2004, 1:24 pm
 
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Remember, with scripts you can always get the pixel colors for your health bars.

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Posted: December 10th, 2004, 2:38 pm
 
richyrich
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I'm working on converting the MegaBot base functions to EQ2. In it you will have health bar functions pre-built, so expect it coming in the next few days.

Wyv - as soon as you can get a chat logger going and open up the back-end API for targets, my life will be sweet :-)

Rich


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Posted: December 10th, 2004, 8:32 pm
 
drakkiss
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Admin";p="50305 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Remember, with scripts you can always get the pixel colors for your health bars.


Yes, and I will do that if necessary. What I am really waiting on is the chat log plugin.

Now that scripting is functional I am going to try reading from the EQ2 chat log itself but I do not expect that to work.

As far as the health bars go, yes, it's possible to use RGB checks but it SO much easier if I know I am getting the precise values right from the client. It also makes it much easier to write scripts that are easily distributable. I am figuring once the decoding is completed for the chat, providing the HAM is just a matter of offsets.

Actually, I would bet the HAM is already accessible in the client memory as there is no reason to decode it. I will look into it . . .


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Posted: December 11th, 2004, 6:57 am
 
eggg84
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There is an easy RGB way to get an EXACT % of your health/mana/action, using simple rgb checks.

endpx = 420 - end pixel of health bar x axis
startpx = 300 - first px of health bar x axis
curPX = 300 - current pixel scanned until it finds red. // starts at startPX
curHP = 0
stopscan = 0
(i'm going to use basic code cus i dont do VBScript much.)

While 1 = 1
If curPX = red
curpx = curpx + 1
End
if curpx <> red
stopscan = 1
end
if stopscan = 1
temp = endpx - startpx (120 in this case)
curpx = curpx - startpx
curhp = curpx / temp
end
End

pop that into a "gethp" function

scans the hp box for red.. when it stops finding red it stops scanning, triggers a compute which basically turns it into a simple "percent".

aka
the hp bar is
120px wide
45px are red

it subtracts startpx fmro endpx giving u 120
subtracts startpx from curpx to give an actual "red" pixel count

devides the pixel count by the Hp bar length = the actual % of your hp, to an exact amount.

no need for a plugin that goes memory diving or parses a huge log file to get an exact hit point amount :P

-eggg


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Posted: December 12th, 2004, 4:15 pm
 
wyvernx

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eggg84, exactly right. Most scripts start out this way until a direct memory grab grabs the exact number later on.

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Posted: December 18th, 2004, 12:09 am
 
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yikes... use a binary search if you want know what your current health value is


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