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Problems with harvester... : EverQuest 2 Premium Discussions

Posted: March 26th, 2005, 2:36 pm
 
thedoorman
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As posted in the harvester forum.... i assumed making a new post on it would be a little easier to find..
Hey everyone..
I'm new to the forums.. just bought xunleashed... i used the crafting bot and that is awesome! but i can't get this to work at all.
i edited the resource part of the script from one of the posts made in here so it looks like this

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
'Resources to look for.  Syntax:  HOTKEY, ResourceName
Resources = array( _
   array("1", "alluvium ore"), _
   array("4", "arbor"), _
   array("1", "callous ore"), _
   array("4", "decrepit arbor"), _
   array("1", "dusky ore"), _
   array("3", "fairy ring"), _
   array("4", "felled high plains arbor"), _
   array("4", "fetid arbor"), _
   array("1", "hermetic stone"), _
   array("3", "high plains fungi"), _
   array("3", "high plains shrubbery"), _
   array("3", "mesquite catch weed"), _
   array("3", "musty roots"), _
   array("3", "mystic natural garden"), _
   array("3", "natural garden"), _
   array("3", "natural herb garden"), _
   array("1", "ore"), _
   array("3", "ovegrown fairy ring"), _
   array("3", "overgrown bed of greenslade"), _
   array("3", "piperaceae"), _
   array("3", "plains fungi"), _
   array("3", "plains roots"), _
   array("3", "plains shrubbery"), _
   array("1", "residual ore"), _
   array("1", "rhythmic stone"), _
   array("1", "rigid stone"), _
   array("3", "roots"), _
   array("1", "sandwashed rock"), _
   array("3", "stody roots"), _
   array("1", "stonecrest ore"), _
   array("3", "velvety roots"), _
   array("4", "wind felled tree"), _
   array("1", "wind swept stones"), _
   array("4", "wretched arbor") _
)


Then i jumped in game to run it and my character did nothing. The script didn't stop.. it is running, but it doesn't do anything.. my character just stays in one place. Not sure what i did wrong. Here is my log

(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
03/26/05 09:47:23 AM XUnleashed Client: Launching. . .

03/26/05 09:51:46 AM Found Target Process: EverQuest2.exe

03/26/05 09:51:47 AM Initializing COM Objects. . .

03/26/05 09:51:47 AM Setting up DirectX Hooks. . .

03/26/05 09:51:47 AM Found Target Process: EverQuest2.exe

03/26/05 09:51:47 AM Setting up DirectX Hooks. . .

03/26/05 09:51:50 AM FOUND: Direct3DCreate9

03/26/05 09:51:50 AM Starting Services. . .

03/26/05 09:51:50 AM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service

03/26/05 09:51:50 AM CXUWinInput::Initialize()

03/26/05 09:51:50 AM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer

03/26/05 09:51:50 AM CPacketSniffer::Initialize()

03/26/05 09:51:50 AM Starting the 3rd Party Services...

03/26/05 09:51:50 AM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer

03/26/05 09:51:51 AM Starting Plugins. . .

03/26/05 09:51:51 AM ------->FOUND A 3rd Party Plugin: EQ2Crafter Plugin

03/26/05 09:51:51 AM Loading Window Schema. . .

03/26/05 09:51:51 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers

03/26/05 09:51:51 AM Loading Window Schema. . .

03/26/05 09:51:51 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros

03/26/05 09:51:51 AM Loading Window Schema. . .

03/26/05 09:51:51 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts

03/26/05 09:51:51 AM Loading Window Schema. . .

03/26/05 09:51:51 AM Attempting to lock onto Client. . .

03/26/05 09:51:51 AM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.

03/26/05 09:51:51 AM FOUND: Direct3D9::CreateDevice()

03/26/05 09:51:51 AM DETECTED: Direct3DDevice9 Reset

03/26/05 09:51:51 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

03/26/05 09:51:51 AM FOUND: Direct3DDevice9::Present

03/26/05 09:51:51 AM Releasing XUnleashed DX9 BackBuffers.

03/26/05 09:51:51 AM Released XUnleashed DX9 BackBuffers.

03/26/05 09:51:51 AM Initializing DX9 BackBuffers...

03/26/05 09:52:56 AM DETECTED: Direct3DDevice9 Reset

03/26/05 09:52:56 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.

03/26/05 09:52:56 AM FOUND: Direct3DDevice9::Present

03/26/05 09:52:56 AM Releasing XUnleashed DX9 BackBuffers.

03/26/05 09:52:56 AM Released XUnleashed DX9 BackBuffers.

03/26/05 09:52:56 AM Initializing DX9 BackBuffers...

03/26/05 09:53:02 AM XUScriptHelper->Creating Script Engine (VBScript). . .

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: XUScriptHost

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: Win32API

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: VirtualKey

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: Memory

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: SystemInfo

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: MemoryBasicInformation

03/26/05 09:53:02 AM XUScriptHelper->AddScriptItem: XUScriptPlugin

03/26/05 09:53:02 AM XUScriptHelper->Executing Script: 'EQ2Harvest Bot. version 1.1

'By WyvernX



' Install Instructions

'1. You MUST install the EQ2Service plugin. Get it from the downloads on the web page.

'2. Configure your data below

'Various Varying Variables

Dim oServiceObject, File, temp, FTarget, TargetID

Dim ResourceIndex, SpawnID, Resources, MobName, ResourceName

Dim HarvestCounter, MaxHarvests, MaxWanderDistance

Dim bQuitOnMaxHarvests, WanderDistance, bIgnoreWanderDistanceIfResourceFound

Dim BadSpawnArray, NumberOfBadSpawns

Dim RX, RY, PX, PY, RH, PH, IX, IY 'Resource, Player, Initial X and Y values





'Notes: If using patrol route, use a tight/small WanderDistance. If using wander method, use a larger one. Just remember you will wander any where in a square - distance away from the origin!!!

bIgnoreWanderDistanceIfResourceFound = true 'If a resource is outside of our wander area, harvest it anyway. (This could cause to you to move FAR away from home point!)

WanderDistance = 100 'How far the char is allowed to wander around

MaxWanderDistance = 300 'How far to stray away from starting point (if bIgnoreWanderDistanceIfResourceFound is true)

MaxHarvests = 60 'Will attempt to harvest MaxHarvests times.

bQuitOnMaxHarvets = false 'Log out after MaxHarvests is reached.





'Resources to look for. Syntax: HOTKEY, ResourceName

Resources = array( _

array("1", "alluvium ore"), _

array("4", "arbor"), _

array("2", "badger den"), _

array("1", "callous ore"), _

array("2", "critter den"), _

array("4", "decrepit arbor"), _

array("2", "deer den"), _

array("2", "dire wolf den"), _

array("1", "dusky ore"), _

array("3", "fairy ring"), _

array("4", "felled high plains arbor"), _

array("4", "fetid arbor"), _

array("1", "hermetic stone"), _

array("3", "high plains fungi"), _

array("3", "high plains shrubbery"), _

array("3", "mesquite catch weed"), _

array("5", "mob of fish"), _

array("2", "molerat den"), _

array("3", "musty roots"), _

array("3", "mystic natural garden"), _

array("3", "natural garden"), _

array("3", "natural herb garden"), _

array("1", "ore"), _

array("3", "ovegrown fairy ring"), _

array("3", "overgrown bed of greenslade"), _

array("3", "piperaceae"), _

array("3", "plains fungi"), _

array("3", "plains roots"), _

array("3", "plains shrubbery"), _

array("1", "residual ore"), _

array("1", "rhythmic stone"), _

array("1", "rigid stone"), _

array("3", "roots"), _

array("1", "sandwashed rock"), _

array("5", "school of fish"), _

array("5", "shoal of fish"), _

array("3", "stody roots"), _

array("1", "stonecrest ore"), _

array("5", "throng of fish"), _

array("3", "velvety roots"), _

array("4", "wind felled tree"), _

array("1", "wind swept stones"), _

array("4", "wretched arbor") _

)





'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

' DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING!!!

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////

'////////////////////////////////////////////////////////////////////////////



'Set the Log file for our output if necessary

logFilename = GetXUnleashedDirectory() + "\Scripts\EQ2Test.txt" 'debug log file



'Simple Log writing function

function writeLogLine (msg)

Const ForReading = 1, ForWriting = 2, ForAppending = 8

Dim FTarget, File, MyDate, MyTime, temp

MyDate = CStr (FormatDateTime (Date, 1))

MyTime = CStr (FormatDateTime (Time, 3))

Set FTarget = CreateObject("Scripting.FileSystemObject")

Set File = FTarget.OpenTextFile(logFilename, ForAppending, True)

temp = "[" & MyDate & " " & MyTime & "] " & msg & vbCrLf

File.Write temp

File.Close

end function



function WithinRoamArea()

'Check Distance

if (bIgnoreWanderDistanceIfResourceFound = true) then

if (distDiff(IX,RX) < MaxWanderDistance AND distDiff(IY,RY) < MaxWanderDistance) then

WithinRoamArea = true

else

WithinRoamArea = false

end if

else

if (distDiff(IX,RX) < WanderDistance AND distDiff(IY,RY) < WanderDistance) then

WithinRoamArea = true

else

WithinRoamArea = false

end if

end if

end function



sub HandleNoResourcesNearby

writeLogLine("No Resources in this area. Taking a nap!")

for s = 1 to 30

XUScriptPlugin.staStatus.Text = "No Resources nearby. Sleeping " & 30 - s

sleep 1000 'Sleep for 30 seconds.

next

XUScriptPlugin.staStatus.Text = "Going to random spot near origin"

NavigateXY oServiceObject, IX - WanderDistance + Random(0,WanderDistance * 2), IY - WanderDistance + Random(0,WanderDistance * 2)

end sub



sub HandleBadResource()

'This will take us back to "near" our starting point.

writeLogLine("HandleBadResource Called. Avoid that resource node.")

XUScriptPlugin.staStatus.Text = "Bad Resource/Target! Avoiding it for now. . ."

'NavigateXY oServiceObject, IX - WanderDistance + Random(0,WanderDistance * 2), IY - WanderDistance + Random(0,WanderDistance * 2)

BadSpawnArray(NumberOfBadSpawns) = SpawnID

NumberOfBadSpawns = NumberOfBadSpawns + 1

end sub



'How to find Resources.

'Note, it looks for preference items (lower index in the array) first.

'Might customize this later to look for nearest resources first.

sub FindResource()

writeLogLine("Finding Resource...")

XUScriptPlugin.staStatus.Text = "Looking. . ."

for i = LBound(Resources) to UBound(Resources)

SpawnID = findNearestMob(oServiceObject,Resources(i)(1))

for b = LBound(BadSpawnArray) to UBound(BadSpawnArray)

if (BadSpawnArray(b) = SpawnID) then

writeLogLine("Avoiding this resource, we couldnt get it last time!")

SpawnID = findNextNearestMob(oServiceObject)

if (SpawnID < 0) then 'No more of that type of resource!

exit for

end if

end if

next

if (SpawnID > -1) then

ResourceIndex = i

writeLogLine("Found Something...")

RX = getMobX(oServiceObject,SpawnID)

RY = getMobY(oServiceObject,SpawnID)

PX = getPlayerX(oServiceObject)

PY = getPlayerY(oServiceObject)

if (WithinRoamArea) then

writeLogLine("Woot! Found a " & Resources(i)(1))

XUScriptPlugin.staStatus.Text = "Found " & Resources(i)(1)

exit sub

else

writeLogLine("Nope, too far away!")

SpawnID = -1

end if

end if

next



if (SpawnID < 0) then

HandleNoResourcesNearby

end if

end sub



sub GotoResource()

writeLogLine("Moving to it...")

If (Index > -1) then

if (RX = 0 and RY = 0) then

writeLogLine("Bad location?")

XUScriptPlugin.staStatus.Text = "Skipping, bad location?"

Sleep 2000

else

NavigateXY oServiceObject, RX, RY

end if

end if

end sub



sub HarvestResource()

if (SpawnID > 0) then 'Make sure we still got a target

writeLogLine("Harvesting...")

XUScriptPlugin.staStatus.Text = "Harvesting. . .Only " & MaxHarvests - HarvestCounter & " more!!!"

SendKeys(Resources(ResourceIndex)(0))

HarvestCounter = HarvestCounter + 1 'One down!

sleep 5000 + Random(500,1500) 'Wait 5 seconds to harvest + a random delay of .5 to 1.5 seconds

end if

end sub







'Load in the helper functions

writeLogLine("Loading in Library: Navigator")

XUScriptPlugin.staStatus.Text = "Loading libraries... (EQ2Harvest-Navigator)"

XUScriptHost.ImportScript("EQ2Harvest\navigator.vbs")



writeLogLine("Loading in Library: EQ2Service")

XUScriptPlugin.staStatus.Text = "Loading libraries... (EQ2Harvest-EQ2Service)"

XUScriptHost.ImportScript("EQ2Harvest\EQ2Service.vbs")



writeLogLine("Creating EQ2Service Object")

XUScriptPlugin.staStatus.Text = "Loading EQ2Service..."

set oServiceObject = XUScriptPlugin.GetService("EQ2Service.Service")

if Err.Number <> 0 then

XUScriptPlugin.staStatus.Text = "EQ2Service Failed to load!"

Sleep 5000

else





writeLogLine("Doing 1 time init.")

'Any and All initialization

HarvestCounter = 0

IX = getPlayerX(oServiceObject)

IY = getPlayerY(oServiceObject)

NumberOfBadSpawns = 0

redim BadSpawnArray(MaxHarvests)





writeLogLine("Lets do this.")

'Heart of the Script.

Do while HarvestCounter < MaxHarvests

FindResource

if (SpawnID > 0) then

Sleep 2000

GotoResource

writeLogLine("Targeting Resource")

SendKeys("{TAB}") 'To Target the Resource

TargetID = getTargetID(oServiceObject)

if (TargetID > 0) then

MobName = getMobName(oServiceObject, TargetID)

writeLogLine("Targeted Resource: " & MobName)

end if

ResourceName = Resources(ResourceIndex)(1)

if (TargetID <> SpawnID) then

'Try backing up a little and try again:

writeLogLine("Wrong Target! Trying to back up a little...")

RunBackward

StopRunningBackward

SendKeys("{ESCAPE}")

SendKeys("{TAB}") 'To Target the Resource

TargetID = getTargetId(oServiceObject)

if (TargetID > 0) then

MobName = getMobName(oServiceObject, TargetIndex)

writeLogLine("Targeted Resource: " & MobName)

end if

ResourceName = Resources(ResourceIndex)(1)

if (TargetID <> SpawnID) then

HandleBadResource

writeLogLine("ARG!!! Could not target the resource!!!")

end if

end if

TargetID = getTargetID(oServiceObject)

if (TargetID = SpawnID) then HarvestResource

TargetID = getTargetID(oServiceObject)

if (TargetID = SpawnID) then HarvestResource

TargetID = getTargetID(oServiceObject)

if (TargetID = SpawnID) then HarvestResource

end if

sleep 200

loop



if (bQuitOnMaxHarvets = true) then

SendKeys("/quit{ENTER}")

end if





set File = Nothing

set FTarget = Nothing

set oServiceObject = Nothing

end if











03/26/05 09:54:10 AM Stopping Plugins. . .

03/26/05 09:54:10 AM Stopping Services. . .

03/26/05 09:54:10 AM CPacketSniffer::Terminate()

03/26/05 09:54:10 AM CXUWinInput::Terminate()

03/26/05 09:54:10 AM Releasing XUnleashed DX9 BackBuffers.

03/26/05 09:54:10 AM Released XUnleashed DX9 BackBuffers.

03/26/05 10:06:14 AM XUnleashed Client: Updating 3rd Party Plugins and Services...

03/26/05 10:06:14 AM XUnleashed Client: Patching EQ2Crafter Plugin

03/26/05 10:06:14 AM XUnleashed Client: Retrieving the file: update

03/26/05 10:06:15 AM XUnleashed Client: Patching Wyvern's EQ2 Servicer

03/26/05 10:06:15 AM XUnleashed Client: Retrieving the file: update

03/26/05 10:06:15 AM XUnleashed Client: Redirecting to alternate patch server. . .

03/26/05 10:06:15 AM XUnleashed Client: Retrieving the file: EQ2ServiceNews.txt

03/26/05 10:06:15 AM XUnleashed Client: Redirecting to alternate patch server. . .

03/26/05 10:06:16 AM XUnleashed Client: Patching complete. . .

03/26/05 10:06:17 AM XUnleashed Client: Updating 3rd Party Plugins and Services...

03/26/05 10:06:17 AM XUnleashed Client: Patching EQ2Crafter Plugin

03/26/05 10:06:17 AM XUnleashed Client: Retrieving the file: update

03/26/05 10:06:17 AM XUnleashed Client: Patching Wyvern's EQ2 Servicer

03/26/05 10:06:17 AM XUnleashed Client: Retrieving the file: update

03/26/05 10:06:17 AM XUnleashed Client: Redirecting to alternate patch server. . .


03/26/05 10:06:18 AM XUnleashed Client: Retrieving the file: EQ2ServiceNews.txt

03/26/05 10:06:18 AM XUnleashed Client: Redirecting to alternate patch server. . .

03/26/05 10:06:18 AM XUnleashed Client: Patching complete. . .

03/26/05 10:06:31 AM Uninitializing XUnleashed. . .





any help would be appreciated!!
Awesome program so far though!


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Posted: March 31st, 2005, 3:44 pm
 
racerxxxxxxx

Total Posts: 3
Joined: January 18th, 2005, 12:06 pm
racerxxxxxxx's Reps: 0
User avatar
I got the same problem as of today (hadn't ran or updated for a few months) When I can get the scipt to run, the toon just stands there.

When I stop it I got a 90% chance that EQ2 crashes out.

I heard possibly that the mem ranges that eq2service reads might have moved, just gotta wait on an update I guess.

I'll check back in a few days or so.


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Posted: April 1st, 2005, 1:16 pm
 
redman
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Yea, I'd not worry too much about borkendness until a service update. That said, all the variables required for the map work fine atm.

RedMan


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