|
|
|
Page 1 of 1 |
[ 6 posts ] |
|
 RecipeReader Source Code : EverQuest 2 Premium Discussions
|
|
Posted: June 10th, 2005, 11:36 am
|
|
|
|
tault_akanon
tault_akanon's Reps:
|
By request, here is the RecipeReader source code. It doesn't do much. It is a project for VS.NET, but the .cpp file should compile under pretty much anything with only minor modifications.
|
|
|
|
|
Posted: June 10th, 2005, 4:08 pm
|
|
|
|
tault_discoduck
tault_discoduck's Reps:
|
I had assumed it parsed a players recipie.dat file from thier cache- i see however that it includes what appears to be a complete master recipie file- 2 questions: how did you compile this master recipie file, and, when new recipies are added will users have to get a new build, or can they import thier own recipe.dat? just currious mostly.
|
|
|
|
|
Posted: June 10th, 2005, 7:30 pm
|
|
Posted: June 10th, 2005, 9:18 pm
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
akanon your present is on its way yay haha.
|
|
|
|
|
Posted: June 11th, 2005, 5:48 am
|
|
Posted: July 11th, 2005, 12:21 pm
|
|
|
|
tault_bugger
tault_bugger's Reps:
|
Can't remember who wanted the additional book parsing in the recipereader, please pm me and I'll shoot you the updated exe.
Bugger
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 67 guests |
|
|
|