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[ 5 posts ] |
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 Tracking/spawn watcher? : EverQuest 2 Premium Discussions
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Posted: March 1st, 2005, 12:59 am
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rarespawn01
rarespawn01's Reps:
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I think there was something like this in the megabot script and perhaps a good idea to put into the Map that wyv made, but is it possible to make a track window watcher or spawn watcher? Say like you are camping an area where a named would spawn, you would enter the name of the mob you want to watch for, if it pops up then it plays a sound or somthing. Just an idea =)
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Posted: March 1st, 2005, 1:00 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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something like this will be implemented.
_________________
Use Search first, ask questions later!
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Posted: March 1st, 2005, 3:46 am
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krytical
krytical's Reps:
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one good way to see if a mob is up is when in the same zone just type /ponder <mobs name> thats onle good for named mobs though...
if it says you ponder (then the mobs name) then its up
if it says you ponder . (nothing after ponder) then its not up
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Posted: March 1st, 2005, 8:32 am
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djvj
Total Posts: 272
Joined: May 1st, 2004, 4:00 am
djvj's Reps: 0
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On this subject I think the coolest thing would be a text box on the radar options screen that whatever is typed in there will draw a line on the radar to every available object that matches. Just like the line thats drawn when you have something targeted. Of course spelling would have to be exact and a different colored line (maybe red) to distinguish between what you are tracking and what you have targeted. Even the sound bleep every 5 secs (or variable) to bring attention to it also.
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Posted: March 1st, 2005, 10:38 am
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richyrich
richyrich's Reps:
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Right now, MegaBot will find the mob and Ding, and soon Wyv said I will have an API function that I can indicate ont he map (or a line to it) where the Mob is - so that will make it pretty cool...
As soon as he has those functions available, I"ll code them into MegaBot as an option.
Rich
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