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UBMakePath help : EverQuest 2 Premium Discussions

Posted: December 18th, 2006, 10:22 am
 
tlh4me

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I have the script installed. I launch XUnleashed and once in game, I bring up the inventory UI and then at the bottom menu click on XUnleashed Scripts. I am able to scroll the scripts - I find the UBMakePath, click on the Run In Compatibility Mode (although I have tried leaving this unchecked as well) and click Start. I then receive a yellow text that says 1 Script Running.

How can I actually create the waypoint file, there is no help file with this script or list of commands for it. Any assistance would be appreciated. Many thanks.


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Posted: December 18th, 2006, 11:00 am
 
newbsnacks
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tlh4me (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I have the script installed. I launch XUnleashed and once in game, I bring up the inventory UI and then at the bottom menu click on XUnleashed Scripts. I am able to scroll the scripts - I find the UBMakePath, click on the Run In Compatibility Mode (although I have tried leaving this unchecked as well) and click Start. I then receive a yellow text that says 1 Script Running.

How can I actually create the waypoint file, there is no help file with this script or list of commands for it. Any assistance would be appreciated. Many thanks.


When running successfully there should be more text on the screen to tell you the commands (ie: HOME to make waypoint, DEL to close and save waypoints, etc..). Once you save it, there will be a file with all your waypoints to cut/paste into your bot's ini file.

It sounds like it isn't running, so check your log file for errors.


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Posted: December 18th, 2006, 5:33 pm
 
tlh4me

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Here is the info from the log file. I didnt see anything specific to the UBMakePath script. Should there be? Is there a different log file only for that script that I am overlooking?



12/18/06 12:24:08 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
12/18/06 12:24:08 PM Loading Window Schema. . .
12/18/06 12:24:08 PM FOUND: Direct3DCreate9
12/18/06 12:24:08 PM Attempting to lock onto Client. . .
12/18/06 12:24:08 PM WARNING: Requested DirectX9 Screen Format (15) may not be compatable with XUnleashed.
12/18/06 12:24:08 PM Contact XU to have them add this format!!!
12/18/06 12:24:08 PM FOUND: Direct3D9::CreateDevice()
12/18/06 12:24:08 PM DETECTED: Direct3DDevice9 Reset
12/18/06 12:24:08 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
12/18/06 12:24:08 PM FOUND: Direct3DDevice9::Present
12/18/06 12:24:08 PM Initializing DX9 BackBuffers...
12/18/06 12:24:15 PM DETECTED: Direct3DDevice9 Reset
12/18/06 12:24:15 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
12/18/06 12:24:15 PM FOUND: Direct3DDevice9::Present
12/18/06 12:24:15 PM Initializing DX9 BackBuffers...
12/18/06 05:23:57 PM Attempting to lock onto Client. . .
12/18/06 05:24:01 PM Uninitializing XUnleashed. . .
12/18/06 05:24:01 PM ERROR: Failed to free memory. Memory Leak Detected.
12/18/06 05:24:01 PM ERROR Code: Cannot create a file when that file already exists.


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Posted: December 19th, 2006, 2:17 am
 
un0riginal

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in your scripts directory you should have a file called ubmakepath.log .. post this please


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Posted: January 20th, 2007, 1:33 pm
 
dandersen
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I have the exact same problem.. Its kinda annoying -.-
edit.. I just noticed I have HBMakePath.. whats the diff on UB and HB? typo?


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