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[ 7 posts ] |
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 Unattended combat and exp, fully legal with last LU : EverQuest 2 Premium Discussions
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Posted: March 27th, 2006, 11:54 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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Hi,
ok since last LU you go in auto attack by casting any spells, so if you have any buff or item that do damage to mob when they hit you you can park your char in an area with aggro mob and when they gonna hit you you will auto attack and bingo. Make sure you select green or blue mob and make sure you can kill them with only auto attack. So if you dont want to use a script and still want to get exp unattended this is the way to do it, its not as fast but its better then nothing. Dont know if they gonna remove the auto attack, wish they do because now its a major pain to pull mob with a tank.
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Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: March 27th, 2006, 4:06 pm
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tault_discoduck
tault_discoduck's Reps:
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I'm not experiencing the alleged feature your refering to. I know they said they put it in, but as recently as today, I was fighting and still had to manualy turn on auto-attack (main is a mystic). I remember because more than once I pulled with a spell, and about the time the mob should have died, he was still very much alive. Confused, I realized I forgot to attack- happens to me all the time. Heres the thing, though: Im not running the most current exe. Im running the exe from the last forced patch (from early last week). So its obviously clientside, and if you can get your hands on the version Im running, you can circumvent the issue (if, as the OP mentioned, it bothers you).
For the record, if I had to guess, there will be enough complaints like yours, but enough counter complaints if they take it out, that they'll likely make it an toggle you can select from options. Makes the most sense.
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Posted: March 27th, 2006, 4:22 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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- Fighter and scout classes will now turn on auto-attack when casting damage spells (in the same way this occurs when casting damage arts).
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Posted: March 27th, 2006, 10:53 pm
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apoc69
apoc69's Reps:
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Almost impossible to do this as a priest class. The mobs would have to nearly 8-10 levels below and vvv. But i'll try it later just to see if it's working.
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Posted: March 28th, 2006, 10:39 am
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apoc69
apoc69's Reps:
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Does today's LU nerf it?
- Fighters and Scouts will no longer begin to automatically attack if they proc damage.
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Posted: March 28th, 2006, 11:14 am
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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apoc69 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Does today's LU nerf it?
- Fighters and Scouts will no longer begin to automatically attack if they proc damage.
Didnt log in yet today but I guess this would nerf it.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: April 12th, 2006, 3:54 pm
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juspeachy
juspeachy's Reps:
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This may be completely noobish, but would something as simple as a held down number key that had auto attck in it work the same? I mean you auto target a mob when it hits you if you have nothing targeted. I can't test this right now. I will check in a little while when I can get in game.
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