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 Wyv- Memory variables wrong now in EQ2Service... : EverQuest 2 Premium Discussions - Page 2
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Posted: April 4th, 2005, 10:56 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Oops, fixed.
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Posted: April 5th, 2005, 10:27 pm
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motley
motley's Reps:
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I think it was searching for mob names using a regular expression.
Like .findMob(".*black.*") would find all mobs with "black" in it.
I'd also like to see the PC/NPC flag exposed as well if possible.
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Posted: April 6th, 2005, 10:52 am
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psouza4
psouza4's Reps:
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Map/radar stopped working after today's patch. Worked before it (was harvesting in Feerrott just fine) and for the past several days without a problem... but after today's patchit won't work at all. Either thinks I'm zoning or puts up a blank radar with rotating angle-of-vision cone/arc. Assume they screwed the memory locations again... please update the servicer and/or verify?
Thanks in advance.
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Posted: April 6th, 2005, 11:51 am
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ijscoman
ijscoman's Reps:
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Confirming findings........
Live update 6 screwed the radar, haven't tested anything else yet, but can't imagine harvest bot working now
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Posted: April 6th, 2005, 6:34 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Checking it now...
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Posted: April 8th, 2005, 8:19 am
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richyrich
richyrich's Reps:
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Wyv - thanks for fixing the memory variables - working like a champ.
Ignore my request from some other thread asking to find the memory var for the group healh - I solved it by going through the Function keys and storing the SpawnID and I can easily check it that way - works like a champ! The new bot will watch and heal all players in the group and the pets too!
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Posted: April 8th, 2005, 10:59 am
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stirocks
stirocks's Reps:
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Cool so now thats its watching everyone's health will it heal them if they get to a certian percent? Where do we set it up to do a heal if you drop below say 60percent?
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Posted: April 8th, 2005, 11:32 am
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lyric76
lyric76's Reps:
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does the bot auto follow the group members and auto lotto the loot? If this can be added on then you got a Grouping Bot.
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Posted: April 8th, 2005, 4:39 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Does the partial name searching work? I didnt test it, but it was a simple logic change.
Ie Brown should match Brown Bear, Brownie, etc.
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Posted: April 8th, 2005, 8:28 pm
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tazman076
Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
tazman076's Reps: 1
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when you update the mem var do we have to download a new version of service? or does it auto update with the XU patcher?
Cause i'm still having trouble with harvester last i checked
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Posted: April 8th, 2005, 10:00 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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This one auto-updates.
If you are having trouble, try removing the plugin and reinstlling it.
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Posted: April 9th, 2005, 5:34 am
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richyrich
richyrich's Reps:
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stirocks";p="61051 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Cool so now thats its watching everyone's health will it heal them if they get to a certian percent? Where do we set it up to do a heal if you drop below say 60percent?
Yes it does, in v2.3 being release today 
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Posted: April 9th, 2005, 5:41 am
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richyrich
richyrich's Reps:
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lyric76";p="61054 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): does the bot auto follow the group members and auto lotto the loot? If this can be added on then you got a Grouping Bot.
Currently the bot does follow the person you have setup in the FightPartner variable, though if you manually break the follow, you either have to manually start the follow, or use the FollowMe command to get it to follow again.
As far as the looting, since this is a second bot, I never found the need to loot, just set loot to Free for all. Reading of the screen location is very buggy in EQ2, I took out any place that was doing it. I can put a manual button location for loot if needed, might need to do this to finish the Hunterbot anyway.
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