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[ 11 posts ] |
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 Yay! So we have the EQ2Service../ : EverQuest 2 Premium Discussions
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Posted: February 9th, 2005, 7:17 am
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relaxingatuf
relaxingatuf's Reps:
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Well im fairly new to scripting, however it seems in my lab i understand all the code for programming we write. I'm interested in picking around a bit with this, however i dont know where to begin. Wyv, where do we begin to start scripting / using the eq2service?
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Posted: February 9th, 2005, 10:24 am
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djvj
Total Posts: 272
Joined: May 1st, 2004, 4:00 am
djvj's Reps: 0
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Well after eq2 service we can start making scripts to run paths so we can get from a to b w/o having to be at the keyboard. Also a mapping service can be added so we can have an onscreen GUI map (very handy for those dungeons). Just check out some of the FFXI scripts for ideas.
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Posted: February 9th, 2005, 11:06 am
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relaxingatuf
relaxingatuf's Reps:
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OOOH! Soneone make a script for the journeyboots path!!! OMG that would ROCK!.
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Posted: February 9th, 2005, 4:22 pm
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sheepshagger
sheepshagger's Reps:
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relaxingatuf";p="54675 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): OOOH! Soneone make a script for the journeyboots path!!! OMG that would ROCK!.
How about you?
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Posted: February 9th, 2005, 8:18 pm
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relaxingatuf
relaxingatuf's Reps:
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Perhaps so. I haven't done the runs, and i may as well record em for us. Someone put up a faq on how to use it and i will.
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Posted: February 10th, 2005, 4:32 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I'm adding a spawn list, target index, and zone name in the next udpate.
_________________
Use Search first, ask questions later!
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Posted: February 10th, 2005, 10:33 am
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macaw2000
macaw2000's Reps:
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Cool. That should make combat macros a possibility.
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Posted: February 10th, 2005, 3:36 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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And a harvest script.. 
_________________
Use Search first, ask questions later!
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Posted: February 10th, 2005, 3:57 pm
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bukholt
bukholt's Reps:
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wyvernx are you just the coolest guy around or what 
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Posted: February 10th, 2005, 7:27 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Here is some of the progress on the spawn lists:
02/10/05 09:12:21 PM Spawn 37: tradeskill_entrance_craftsman
02/10/05 09:12:21 PM Spawn 38: door_widget76
02/10/05 09:12:21 PM Spawn 39: door_widget64
02/10/05 09:12:21 PM Spawn 40: qey_tradeskill_wholesaler
02/10/05 09:12:21 PM Spawn 41: door_widget74
02/10/05 09:12:21 PM Spawn 42: door_widget66
02/10/05 09:12:21 PM Spawn 43: door_widget80
02/10/05 09:12:21 PM Spawn 44: fprt_manhole_hood_to_sewer01
02/10/05 09:12:21 PM Spawn 45: door_widget86
02/10/05 09:12:21 PM Spawn 46: tradeskill_entrance_scholar
and
02/10/05 09:03:19 PM Spawn 32: a Bloodskull pawn
02/10/05 09:03:19 PM Spawn 33: a Bloodskull pawn
02/10/05 09:03:19 PM Spawn 34: wind felled tree
02/10/05 09:03:19 PM Spawn 35: a Bloodskull scout
02/10/05 09:03:19 PM Spawn 36: oasis fungi
02/10/05 09:03:19 PM Spawn 37: a Bloodskull warrior
02/10/05 09:03:19 PM Spawn 38: oasis shrubbery
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Use Search first, ask questions later!
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Posted: February 10th, 2005, 9:57 pm
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