taultunleashed logoYet another Harvest Bot question.... : EverQuest 2 Premium Discussions
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Yet another Harvest Bot question.... : EverQuest 2 Premium Discussions

Posted: July 27th, 2005, 6:17 am
 
krystof
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Hello everyone, I have DL'ed all of the appropriate clients and changed the ini file for the script. Once I run the Harvestbot in-game I get the following message in my chat window as well as no action by the bot.
Logging to "logs/Befallen/eq2log_NAME.txt' is now 'ON'
Logging to "logs/Befallen/eq2log_NAME.txt' is now 'OFF
I am attempting to mine in Rivervale, fyi.

Here is my INI file, if anyone can assist I would be grateful:
[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = C:\EQII\EverQuest2.exe
AvoidPlayers = True
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 8
RunToRange = 8
WaitBetween = 300
QuitOnTimeout = False
QuitOnTells = False
Hotbar = 1
HotbarReset = 1
DefaultZone = Rivervale



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest pc, normally F7
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time.
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
Reply = R
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 3, True
STONE = 2, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, True, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, False, 1, True



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;; NumofBuffs The number of buffs you want the bot to maintain
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

[Name]
Server = Server
LogFileOverride = logs\
Numofbuffs = 0
buff1 =


;; Zone sections
;;
;; [zonename] [<zone name>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones

[Antonica]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
Numofpoints = 27
waypoint1 = -1730, 800, 50
waypoint2 = -1730, 750, 50
waypoint3 = -1730, 600, 50
waypoint4 = -1730, 550, 50
waypoint5 = -1730, 500, 50
waypoint6 = -1730, 450, 50
waypoint7 = -1700, 400, 50
waypoint8 = -1700, 350, 50
waypoint9 = -1675, 300, 50
waypoint10 = -1670, 250, 50
waypoint11 = -1630, 200, 50
waypoint12 = -1620, 150, 50
waypoint13 = -1620, 100, 50
waypoint14 = -1610, 50, 50
waypoint15 = -1600, 0, 50
waypoint16 = -1600, -50, 50
waypoint17 = -1620, -100, 50
waypoint18 = -1650, -150, 50
waypoint19 = -1650, -200, 50
waypoint20 = -1620, -250, 50
waypoint21 = -1585, -300, 50
waypoint22 = -1500, -550, 50
waypoint23 = -1490, -650, 50
waypoint24 = -1480, -750, 50
waypoint25 = -1575, -30, 0
waypoint26 = -1737, 380, 0
waypoint27 = -1780, 620, 0
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones

[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
Numofpoints = 0
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones

[The Commonlands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = armadillo den
WOOD = wind felled tree
MISC = withered bones

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones

[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones

[The Feerrott]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = dusty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones

[Rivervale]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = sedimentary ore
STONE = lithic stone
WOOD = corrupted arbor
SHRUB = tainted natural garden
FUNGI = tainted fairy ring
ROOTS = insidious roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones


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Posted: July 27th, 2005, 7:10 am
 
loraik
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You need to type /log one more time, in your .ini file I believe it asks you to direct it to your server log file which would be something like:

c:\sony\everquest2\logs\neriak\char_name.log

There is some bug that is screwy with the log files that require you to /log twice to get to the correct location.

Loraik


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Posted: July 27th, 2005, 7:39 am
 
krystof
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Where would I insert this line of code at?


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Posted: July 27th, 2005, 8:14 am
 
loraik
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I always plug it in the LogFileOverride just to be sure it goes to the correct location however it is suposed to be autodecting but IMO from what your showing me in your script it is turning on the log file then turning it back off. You want that last cmd on the screen to say: Logging to "logs/Befallen/eq2log_NAME.txt' is now 'ON'

I would add your log file location to the LogFileOverride just to be safe:

(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt


you can also just simply type /log one more time to turn the log file back on without having to adjust the script's .ini file.


Also make sure XUnleashed TCP/IP sniffer plugin is disabled and the DeleteMe text is removed as the directions state.


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Posted: July 27th, 2005, 9:56 am
 
krystof
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As of the latest Xunleashed client, isn't the sniffer auto disabled? I don't see it at all in the Plug-ins section.

This is the log from the file I get. I am not sure what I am doing wrong with this.

07/27/05 12:45:41 PM Looking for 3rd Party Service for services\EQ2Service.Service
07/27/05 12:45:42 PM SCRIPT ERROR: Object required: 'oKH'
Src: Microsoft VBScript runtime error
Line:150 Error:0 Scode:800a01a8
07/27/05 12:45:42 PM SCRIPT ERROR: Object required: 'oEQLogFile'
Src: Microsoft VBScript runtime error
Line:283 Error:0 Scode:800a01a8
07/27/05 12:46:02 PM Stopping Plugins. . .
07/27/05 12:46:02 PM Stopping Services. . .
07/27/05 12:46:02 PM CXUWinInput::Terminate()
07/27/05 12:46:02 PM Exiting XUnleashed. . .
07/27/05 12:46:02 PM Unlocking client
07/27/05 12:46:02 PM Releasing XUnleashed DX9 BackBuffers.
07/27/05 12:46:02 PM Released XUnleashed DX9 BackBuffers.


Also where do I go to change the View? I looked in options in the XUnleashed client, yet I see no place to make any changes like View Avatar.


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Posted: July 27th, 2005, 10:35 am
 
loraik
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I am not by any means an expert but just trying to help ya out but your last post kinda looks like maybe you don't have the service installed, it can be downloaded here: http://www.taultunleashed.com/phpBB2/viewtopic.php?t=10454

As far as the avatar view here is the path to get to it, I copied it right out of the directions in the ini file:

(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:
;; Options -> Controls -> View Options -> Free look controls


Loraik


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Posted: July 27th, 2005, 5:14 pm
 
krystof
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I understand Loraik, and I appreciate all of your help. I have put that file into the "Scripts" folder and now its an option in-game on the XUnleashed program, but it doesnt do anything. Here is the latest log file if you have anymore suggestions:

07/27/05 07:53:20 PM Looking for 3rd Party Service for services\EQ2Service.Service
07/27/05 07:53:21 PM SCRIPT ERROR: Object required: 'oKH'
Src: Microsoft VBScript runtime error
Line:150 Error:0 Scode:800a01a8
07/27/05 07:53:21 PM SCRIPT ERROR: Object required: 'oEQLogFile'
Src: Microsoft VBScript runtime error
Line:283 Error:0 Scode:800a01a8
07/27/05 07:53:38 PM DETECTED: Direct3DDevice9 Reset
07/27/05 07:53:38 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
07/27/05 07:53:39 PM DETECTED: Direct3DDevice9 Reset
07/27/05 07:53:39 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
07/27/05 07:53:39 PM DETECTED: Direct3DDevice9 Reset
07/27/05 07:53:39 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
07/27/05 07:53:40 PM FOUND: Direct3DDevice9::Present
07/27/05 07:53:40 PM Releasing XUnleashed DX9 BackBuffers.
07/27/05 07:53:40 PM Released XUnleashed DX9 BackBuffers.
07/27/05 07:53:40 PM Initializing DX9 BackBuffers...
07/27/05 07:54:06 PM DETECTED: Direct3DDevice9 Reset
07/27/05 07:54:06 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
07/27/05 07:54:07 PM FOUND: Direct3DDevice9::Present
07/27/05 07:54:07 PM Releasing XUnleashed DX9 BackBuffers.
07/27/05 07:54:07 PM Released XUnleashed DX9 BackBuffers.
07/27/05 07:54:07 PM Initializing DX9 BackBuffers...
07/27/05 07:54:13 PM Stopping Plugins. . .
07/27/05 07:54:13 PM Stopping Services. . .
07/27/05 07:54:13 PM CXUWinInput::Terminate()
07/27/05 07:54:13 PM Exiting XUnleashed. . .
07/27/05 07:54:13 PM Unlocking client
07/27/05 07:54:13 PM Releasing XUnleashed DX9 BackBuffers.
07/27/05 07:54:13 PM Released XUnleashed DX9 BackBuffers.


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Posted: July 27th, 2005, 7:18 pm
 
loraik
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To me it still looks like the service is not installed which is why it is getting a error right after it goes out to look for the service in the first line. I could be wrong but that is what it looks like to me.

Loraik


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Posted: July 28th, 2005, 7:40 am
 
krystof
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Well Loraik, you alone have been my sole support lol. I have uninstalled and deleted the entire Xunleased product, redownloaded, changed the .ini file and I still seem to have a problem.

The program comes up in the game just fine, when I run the harvestbot, the avatar just sits there and does not move. I went to the EQ2Service area and downloaded it, forced the Xunleased program to update it, then hit Play. The program seems to want to start, it just doesn't. Here is the log file from the latest attempt:

07/28/05 10:13:05 AM Looking for 3rd Party Service for services\EQ2Service.Service
07/28/05 10:13:05 AM SCRIPT ERROR: Object required: 'oKH'
Src: Microsoft VBScript runtime error
Line:150 Error:0 Scode:800a01a8
07/28/05 10:13:06 AM SCRIPT ERROR: Object required: 'oEQLogFile'
Src: Microsoft VBScript runtime error
Line:283 Error:0 Scode:800a01a8
07/28/05 10:13:21 AM Stopping Plugins. . .
07/28/05 10:13:21 AM Stopping Services. . .
07/28/05 10:13:21 AM CXUWinInput::Terminate()
07/28/05 10:13:21 AM Exiting XUnleashed. . .
07/28/05 10:13:21 AM Unlocking client
07/28/05 10:13:21 AM Releasing XUnleashed DX9 BackBuffers.
07/28/05 10:13:21 AM Released XUnleashed DX9 BackBuffers.

Is this a known issue? If the author is working on an update because this is a known issue, I would appreciate some feedback. Does the Harvestbot work at this point or are we waiting on an update? Thanks in advance for any response.


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Posted: July 28th, 2005, 8:55 am
 
slinks
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There are a few things i would try. Are you running any kind of virus scan while trying to run xunleshed? also make sure the packet sniffer is disabled in the xunleashed client. have you tried running the script in compatability mode? do the basic scripts work like the mouse demo and the get pixle color. make sure you get thoes working first if thoes arnt working you wont have any chance of getting the harvest bot to run.


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Posted: July 28th, 2005, 5:52 pm
 
krystof
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No, I have no virus scan running. Packet sniffer is disabled by default because it is not listed in the Plugin section. I am running it in compatability mode. The basic script I tried running was get pixle color and here is what the log shows:

'Show the window
XUScriptPlugin.ActivateWindow Window

bRunning = true
Dim x,y,color,r,g,b
do while bRunning
XUScriptHost.GetCursorPos x,y
color = XUScriptHost.GetPixelColor(x,y)
r = XUScriptHost.ExtractRGB_Red(color)
g = XUScriptHost.ExtractRGB_Green(color)
b = XUScriptHost.ExtractRGB_Blue(color)
staMouse.Text = "X:" & x & " Y:" & y
staColor.Text = "R:" & r & " G:" & g & " B:" & b & " =>" & color
XUScriptHost.Sleep 100
loop

XUScriptPlugin.RemoveButtonHandler Window, "btnOK"
XUScriptPlugin.UnloadControl aButton
XUScriptPlugin.UnloadControl staMouse
XUScriptPlugin.UnloadControl staColor
XUScriptPlugin.DeActivateWindow Window
XUScriptPlugin.UnloadWindow Window
XUScriptHost.Sleep 200 'Let the system catch up


07/28/05 08:29:59 PM Loading Window Schema. . .


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Posted: July 29th, 2005, 9:55 am
 
krystof
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Can I get some assistance from the author or those that know this program well?


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Posted: July 30th, 2005, 4:19 am
 
krystof
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If I am posting in the wrong place, someone please direct me to the appropriate forums for assistance on the New Harvestbot script.

Thanks in advance.


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Posted: August 2nd, 2005, 5:33 am
 
psouza4
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It's not a line of code, you literally need to type /log while in game to turn ON the log. The script sends /log twice to correct a path problem, but if the log's not on to begin with, the script won't work as intended.

As for the other errors, they don't appear to be related. I'm going to guess that you don't have the EQ2 servicer installed. Check that!


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