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[ 4 posts ] |
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 Farming Fabled in The Disturbance instances : EverQuest 2 Submissions
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Posted: September 11th, 2005, 1:47 am
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fafafa
fafafa's Reps:
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In the final instances for disturbance, at all levels, there are 3 guaranteed master chests....If however you only kill 2 of the 3 mobs needed to complete the quest, and then exit, you will have a 6 hour lockout timer, and you will be able to come back again, but you've still gotten 2 master chests. By doing this over and over again, you can farm fabled loot =)
Edit: the 3 chests are only for the zek instance, icy digs has many more, but the system is the same...get alll but the last one, get locked out, and do it again and agin and again and......
Edit2: To fjimmy: the lockout timer was ym mistake, it is indeed 18 hours, but the fact still remains that you can get back in, after guaranteed masters....
Last edited by Guest on September 12th, 2005, 12:03 am, edited 3 times in total.
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Posted: September 11th, 2005, 4:23 am
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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Posted: September 11th, 2005, 5:22 pm
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fjimmy123
fjimmy123's Reps:
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this is incorrect, you get a 18 hour lock ot no matter what, even by zoning in...
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Posted: September 14th, 2005, 12:30 am
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Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
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This isn't an exploit then fafafa, it works exactly how the dev want it to. Sorry, no cigar.
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