taultunleashed logoInfinite Recover Time on Faroth Mal : EverQuest 2 Submissions
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Infinite Recover Time on Faroth Mal : EverQuest 2 Submissions

Posted: August 24th, 2005, 12:57 pm
 
tastytreats
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Now this isn't the strategy of choice... but it will save your raid if have a problem with the encounter, or would like to attempt it with less then a full or optimum raid force. Also... can be used to recover if someone blows up half the raid from not moving when they are targeted for death (bomber) and similarly if not all the armor inducers are killed and you are having trouble taking Faroth down.

The best way to beat him is to have at least 2 tanks taunting non stop of course. This way when he feigns death and the MT loses aggro he automatically switches to the other tank and doesn't start beating up all your healings and casters.

When this plan fails for any reason... you can use the following to give you all the time in the world to get your group back up. Its essentially a pathing exploit. Anyone in the raid force can pull this off, but its going to have to be done by whoever has Faroth's Aggro at that moment. Preferaly this might be one of the tanks... or at least someone that can buff/create hate while moving. I play a mage, however, and have done this for a good 2-3 minutes myself while group got back up and didn't lose aggro.

The "crude" map below shows the basic lay out of the main room. The dotted lines denote the outside... and the +'s denote the edge of the two cliffs inside. One cliff you come in on at the zone in... the other is where the throne and breakable walls are.

..../----------------------\
../.........throne............\
./.................................|
/+b++++++++++...a..|
|..................................|
|..................................|
|..................................|
|..................................|
|..................................|
|..................................|
.\...c..+++++++++d++/
...\............................../
.....
\----------------|....../___
..........................|zone in..\

The exploit works as follows. Faroth won't walk down the cliffs (+ marks)... if you jump off of one he will walk the long way back across and down the "ramp" and then path to you. Doing the following will keep him chasing whoever has aggro indefinently and you won't ever get hit.

This can be started at "ramp" a or c... we'll use a for the sake of simplicity.

1. Walk up on the "throne cliff" at point a
2. Move over to point b and wait for faroth to get about halfway across this cliff to you
3. As he nears you jump down from point b and run to point c.
4. Walk to point d and wait for him to get up cliff at c and get about half way across this cliff to you.
5. As he nears you jump down from point d and run to point a.
6. Repeat as necessary while rest of raid rez's, recovers, and buffs.



If you would like a full strategy on Faroth I can include that also.

Thanks...

TastyTreats


Editted to work on that map


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Posted: August 25th, 2005, 2:24 pm
 
pacosmith
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Faroth himself is trivial, it is the adds/inducers that can pose a problem. Once you learn that Faroth does MENTAL damage rather then melee damage, and buff your 2 tanks with that, it is an easy encounter.
So while this trick will help recover from a tank dying on Faroth, it in no way makes the encounter easier as the adds will still be charging you.
And if you die after you kill the 3 inducers and there are no more adds, You just suck..


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