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[ 13 posts ] |
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 Crafting best choice? : FFXI General Discussions
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Posted: January 4th, 2006, 3:42 pm
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ineeni
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Whats the best choice for crafting I dont care how much farming its gonna take which one makes the most profit without deficit.
Been researching and all of them seem even at the high lvls to not make much money. Only when a HG happens which how often do those happen anyways?
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Posted: January 4th, 2006, 5:16 pm
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lilfisher
Total Posts: 6810
Location: Corona, California
Joined: March 1st, 2005, 12:13 pm
lilfisher's Reps: 63
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eh it depends really. GS makes a nice profit but you have to put in hundreds of millions of gil to level it up and there are still a lot of other people to do it. bonecraft has a huge amount of gil to be made and is a bit cheaper but still a nice chunk to go in. it is all your personal preference on what type of craft you want to do. all will make good gil at high levels except cooking
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Posted: January 4th, 2006, 5:23 pm
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ineeni
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So no cooking. So you recomend GS, and bone crafting? I don't see how I can make a profit though all of them look like deficit. I mean the sh needs a horn that is more expensive then the harness.
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Posted: January 4th, 2006, 5:31 pm
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lilfisher
Total Posts: 6810
Location: Corona, California
Joined: March 1st, 2005, 12:13 pm
lilfisher's Reps: 63
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yeah like every craft you will sink in tons of gil and your only priofit is from HQ's. that is basicly all crafts minus cooking and fishing. those are little startup little profit
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Posted: January 4th, 2006, 5:57 pm
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kadeschs
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I agree with lilfisher. Very few items produce high returns from normal synths. HQ is where the money is and that usually means high level in the craft among other things. I find very good profits in Alchemy personally from so many people using potions and the like. I mean who here hasn't ever used sneak and/or invis right? It's all a matter of finding a preference and marketing what people use and then HQ them. There's no one solution. 
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Posted: February 9th, 2006, 4:20 am
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rreite2233
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Cloth and wood is pretty cheap (except for a few lvls during skill up) compared to a few other high profit crafts. Well, they all have a few expensive stages in comparision to other levels of the same craft skill up. HQ elemental staffs sell really good. farm the cutting/sapplings/ores yourself for even greater profits.
HQ and HQ+1 jewelry is crazy profit for my server. The lower level jewelry doesn't require that high of GS to make and only about 60-80 to HQ a good amount of them. I have 60 cloth, 60 leather and working on getting bone to 60 next. Even with those, I can HQ a lot of seer's equips and lizard gears. Low lvl gil buyers or just rich people leveling new jobs pay crazy amounts for that +1.
If you plan on doing goldsmithing, the best way to do that on items that dont sell or are worth nothing, is to skill off breaks. Usually around 5-7 levels above your cap. Example, would be the different types of chains and other almost totally useless skill up items. It would be better to break, get skill ups, and not make a useless item so you can at least re use some of the ingredients. Escpecially when you make crap that has expensive parts 
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Posted: February 9th, 2006, 11:06 am
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pyrolol
Total Posts: 795
Joined: January 11th, 2006, 2:28 pm
pyrolol's Reps: 1
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HQ Rates (approximates only, but pretty damn near)
The key thing to increase is the difference between your skill, and the items skill cap. Most of the other stuff isn't really controllable.
Difference < 1: HQ Rate negligible.
Difference < 11: HQ Rate about 1%
Difference < 31: HQ Rate about 10%
Difference < 51: HQ Rate about 30%
Difference > 50: HQ Rate about 50%
This is for all crafts. Remember to face the right direction for HQ's. Quick recap:
Earth -> SE
Wind -> E
Fire -> W
Water -> NW
Lightning -> S
Ice -> SW
Light -> N
Dark -> NE
Facing in this direction will maximise the amount of skillups, and HQ's you get, but at the cost of a slightly higher break rate.
Now to what craft to choose. You get back what you put in basically. I presume you will get the craft to a decent level (80+), rather than just dabbling (if you plan on dabbling, GSmithing is best ironically)
Cooking is the cheapest to level, but also gives the worst profit.
Goldsmithing is the most expensive to level, and gives the best gil.
Bonecraft is a very nice one, if your patient. It can be leveled high for a little amount of gil (nothing, if you take the time), many ingredients can be farmed easily, and at high (93+) skills, can make excellent profits.
Note for any prospective bonecrafters - Musshusu in Crawlers Nest drop loads of scorpion parts, garunteed.
If you want to check how profitable Bonecraft is on your server, look up the prices of
Hermits Ring (HR)
Sheep Tooth (ST)
Earth Crystal (EC)
Eremite's Ring (ER)
Eremite's Ring +1 (HQ)
Profit per synth = (HQ+10ER-10HR-10ST-10EC)/10
On my server, that's a big number (68K in fact, which doesn't seem like much, but it really adds up fast. (Come on - you can probably do a synth per minute - thats over 4mil an hour (well - I find stock runs out after about 30, and takes a few days to be replenished)))
Buy the Hermits Rings in Bastok, or San D'Oria - they will have more, and be much cheaper.
Bonecraft ftw!
N.B. - You don't make gil off NQ's normally (unless you have a very cheap source of ingredients)
GS can make more, but like lilfisher said, costs loads to level (I really mean loads. Only very rich people can afford to level it)
gl.
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Posted: February 10th, 2006, 1:42 am
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rreite2233
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GS -- yeah, a friend is around lvl 90 on that its nothing for her to drop 10mil for a skill up session, and most of it be lost. But then she turns around and makes a bunch of lower items for profits until she gets her gil back. Then starts the process again. It all depends on how much patience you have to farm / wait for gil to come in.
You can make good profit over time off cooking -- just takes time.
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Posted: February 10th, 2006, 3:51 pm
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ineeni
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I heard Fishing -> Cooking is extremly profitiable.
Or is just Fishing better.
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Posted: February 11th, 2006, 11:04 pm
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m3rcuryd3ath
Total Posts: 285
Joined: April 15th, 2005, 6:32 pm
m3rcuryd3ath's Reps: 0
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it is guarenteed that a lv100GS will make major bank. but...breaking even will take him a while, even when hes making a lot of money. Hundreds of millions of gil go into making a lv100GS...
id suggest clothcraft or bonecraft. Both have good possibilities for gil, and are not AS high as GS to level. Dont get me wrong, its gna take a lot out of u.
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Posted: February 12th, 2006, 3:07 am
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inguma
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As of now, if you have fishing 85+ and Cooking 100+3 you can make a nice steady profit.
Problem is, taking fishing that high is going to take you a good amount of time with all the restriction that SE placed in that "trade".
I have both bone 100+3 (with the relevant subs) and cooking 100+3 with 92 fishing (working to 100 and in Ebisu prerequisites atm), and atm I make more from cooking than from bonecraft.
This has been even more true since christmas. And since the RMT issues. Prices on Black Sole have skyrocketed (an we all know why) making the sushi much more profitable if you can catch your own fish.
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Posted: February 12th, 2006, 9:44 pm
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m3rcuryd3ath
Total Posts: 285
Joined: April 15th, 2005, 6:32 pm
m3rcuryd3ath's Reps: 0
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i used to have lu shangs, my fishing is 73...an I catch decent amount of blacksole without lu shangs, or do I need to get another? and what doyou mean by decent cash flow...numbers please
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Posted: February 12th, 2006, 10:19 pm
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lilfisher
Total Posts: 6810
Location: Corona, California
Joined: March 1st, 2005, 12:13 pm
lilfisher's Reps: 63
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