taultunleashed logoHow are the Rangers and Ninjas after update Doing? : FFXI General Discussions
newtopic  postreply
 [ 15 posts ] 
blue large dot

How are the Rangers and Ninjas after update Doing? : FFXI General Discussions

Posted: July 21st, 2005, 12:52 am
 
alex2001
alex2001's Reps:
User avatar
So for all the Rangers and Ninjas out thier how are the differences.

It might be to early but I am interested. How did the update affect the jobs.

The Good and the bad. Also i saw a change in fishing which problaly affected the fishing bots.


Reply with quote
Posted: July 21st, 2005, 7:08 am
 
moonvball

Total Posts: 181
Joined: January 20th, 2005, 1:23 pm
moonvball's Reps: 0
User avatar
Lifetime Member (Scripting)
premium
I can tell ya that the Ranger nerf is quite the suck! It won't be bad after finding the sweetspot but it is VERY touchy. One step too far back and complete whiff, too close and your damage is cut in half and that's just for normal shots, weaponskills are a whole other monster.... an example from last night:

Sidewinder (at optimal range, w/e that is) - 868
Sidewinder (at melee range, same mob) - 556

That's a pretty damn big difference in damage >.< Granted it is still higher than most other's WS but losing 312 damage because being litteraly 5-6 steps closer to a mob may be a bit too much.

With all that said, it's not going to make a bit of difference to !@#$%^&* about it. Just need to adapt to the new play style and press on to 75.

I've heard the Shadow = -enmity isn't nearly as bad for the Ninjas as everyone expected.

That's all I got for now...

_________________
"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

How to Ask Questions the Smart Way (brought to you by asl18fs)


Reply with quote
Posted: July 21st, 2005, 1:58 pm
 
tault_pohyu

Total Posts: 977
Location: St. Louis, MO
Joined: June 28th, 2005, 8:34 pm
tault_pohyu's Reps: 0
User avatar
Moderator
any word on if the shadow emnity works with WHM blink?


Reply with quote
Posted: July 22nd, 2005, 7:09 am
 
moonvball

Total Posts: 181
Joined: January 20th, 2005, 1:23 pm
moonvball's Reps: 0
User avatar
Lifetime Member (Scripting)
premium
No confirmation on the Whm Blink but there is a great description of the Ranger "SWEET SPOT" here:

http://ffxi.allakhazam.com/forum.html?f ... 8669355229

_________________
"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."

How to Ask Questions the Smart Way (brought to you by asl18fs)


Reply with quote
Posted: July 25th, 2005, 7:37 am
 
neonmech
neonmech's Reps:
User avatar
WHM blink was not affected, only Ninja Utsusemi. The NIN "nerf" wasnt as bad. You lose more hate when you actually get hit by the mob. If you are a good ninja, it really isnt even noticable.


Reply with quote
Posted: July 25th, 2005, 8:38 am
 
tault_pohyu

Total Posts: 977
Location: St. Louis, MO
Joined: June 28th, 2005, 8:34 pm
tault_pohyu's Reps: 0
User avatar
Moderator
so the only thing that got nerfed really was RNG i guess


Reply with quote
Posted: July 25th, 2005, 9:00 am
 
inguma
inguma's Reps:
User avatar
moonvball (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I can tell ya that the Ranger nerf is quite the suck! It won't be bad after finding the sweetspot but it is VERY touchy. One step too far back and complete whiff, too close and your damage is cut in half and that's just for normal shots, weaponskills are a whole other monster.... an example from last night:

Sidewinder (at optimal range, w/e that is) - 868
Sidewinder (at melee range, same mob) - 556

That's a pretty damn big difference in damage >.< Granted it is still higher than most other's WS but losing 312 damage because being litteraly 5-6 steps closer to a mob may be a bit too much.

With all that said, it's not going to make a bit of difference to !@#$%^&* about it. Just need to adapt to the new play style and press on to 75.

I've heard the Shadow = -enmity isn't nearly as bad for the Ninjas as everyone expected.

That's all I got for now...


I'm quite reluctant to call SE's adjustments "nerfs"... I'm an "old school" RPG player, and I'm used to having this issues with rangers and archers.

But... now that SE has shown the stick to those who play classes with non magical ranged attacks they should also show the carrot.

There's a feat present in quite a few RPGs called "Point Blank Shot". If you want a good description on how that feat works I refer you to the 3rd edition rules of D&D.

Basically after obtaining that feat and under certain circumstancies you can overcome the huge impact in your damage output that attacking the mob from close range has.

I think that a feat like that would be fantastic to be implemented as a hi-level job hability for ranger only.

I also forecast this update is going to have a severe "weeding" impact in those RNGs that have become such by having IGE directly linked to their bank accounts.

This is no D&D or Warhammer... there's no squares (but in square enix :P) or metric tape to calculate your position in relation with the mob. Therefore getting consistently those "sweets spots" you mention is going to demand much more dexterity and skill from the player.

Just having peacok charm, sniper's +1, optical hat, e-bow..., consuming s.sushi+1 like water and tossing the most expensive arrows/bullets as they were falling from the sky like the mana is not going to make a RNG the great DD it can be anymore.

It will also (sigh) open a whole new world of possibilities to scripts like "Ranger Helper" though...

Anyway, as I am no Nostradamus, take my forecast with a grain of salt. Time is the only thing you need to prove a theory being wrong.


Reply with quote
Posted: July 25th, 2005, 9:16 am
 
cloud1489

Total Posts: 105
Joined: May 1st, 2004, 4:00 am
cloud1489's Reps: 1
User avatar
Active User > 50 Posts
um... there is a weapon skill that rangeres get thats like the point blank shot. in order to do the weaponskill you have to be within melee range of it, or the weaponskill dosnt go off and you lose your tp. i think its blast arrow/ blast shot.


Reply with quote
Posted: July 26th, 2005, 12:50 am
 
asl18fs

Total Posts: 2707
Joined: May 1st, 2004, 4:00 am
asl18fs's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
By watching the radar it's pretty easy to see if you're at the sweet spot.

_________________
How To Ask Questions The Smart Way
Translation: Read the documentation and don't PM me about your problems. I AM NOT AN ADMIN!!!


Reply with quote
Posted: July 26th, 2005, 5:11 am
 
tault_elemex
tault_elemex's Reps:
User avatar
oh well.. i still like the pre-patch rng. XD


Reply with quote
Posted: July 28th, 2005, 12:25 pm
 
justmjc
justmjc's Reps:
User avatar
Watched a rng do less than 100 dmg on Genbu with eagle eye and slugshot (60'ish and 80'ish to be exact).

Not too bad when a blm's fire 1 should do about the same.


Reply with quote
Posted: July 28th, 2005, 3:07 pm
 
blakmarket

Total Posts: 257
Joined: March 5th, 2005, 8:39 am
blakmarket's Reps: 0
User avatar
Million Dollar Member
premium
Its sucks, i was a great ninja, used great gear, enmity + gear and all my ni's inlcluding, slow, poision, paralyze and blind... keep hate wasnt an issue for me but since the patch ive spent HOURS lfg, tried to made 2 partys, in failure.

SO I QUIT NINJA

Got back to my trusty whm, amaizing how much money had invested on the ninja, lol all gear neted 8 million gils.


Reply with quote
Posted: July 29th, 2005, 2:47 am
 
asl18fs

Total Posts: 2707
Joined: May 1st, 2004, 4:00 am
asl18fs's Reps: 1
User avatar
Lifetime Member (Scripting)
premium
The reason ninja is slow now is because people are still waiting for the bad ninjas to weed out. The bad ninjas were tolerable before the patch, now they make a group really bad.

_________________
How To Ask Questions The Smart Way
Translation: Read the documentation and don't PM me about your problems. I AM NOT AN ADMIN!!!


Reply with quote
Posted: July 30th, 2005, 10:35 am
 
neosum

Total Posts: 131
Joined: May 1st, 2004, 4:00 am
neosum's Reps: 0
User avatar
Active User > 50 Posts
I'm a 75blm, 75rng and 65nin. The nerf definitely affected rngs. In exp parties, rngs can still dish out the same DD as they did before the update if they learn to play the job the new way. Finding the "sweet spot" isn't very hard to do. As for hnm, I've heard that rngs do very poorly on them depending on the situation. Someone in my ls said 200 sidewinder to an hnm I think. But then again, I wasn't there to test myself. Whether the sweet spot was found or not is still in question. I still believe in rngs and as long as u remember that optimal range differs from weapon to weapon and from mob to mob, then you'll be ok.

Nin on the other hand I think is even better. Provoking over time and ninjutsu spells seem to be much better hate pullers than pre-update.

Most new gen blms tend to chaincast right from the start, so I can see some nins having problems. Pre update, it was harder to pull hate back from a chaincaster. Now I get it easily with a simple ninjutsu spell or provoke. I do just fine even with -3enmity in merrits.


Reply with quote
Posted: August 2nd, 2005, 8:00 am
 
rangerofsylph
rangerofsylph's Reps:
User avatar
Yeah i really hate this last update.. i woulda rather had all other jobs be made stronger than ranger b made weaker. My only solo solution is when i have 100% tp is to de-lock on to a mob, run back and as the mob starts moving lock on and spam sidewinder. You aren't able to get into that "sweet spot" but its definitely a lot better. Also, i love shadowbind more now than i ever did


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 166 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of FFXI General Discussions RSS Feed 
Sitemap of FFXI General Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?