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[ 7 posts ] |
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 Possible Recast Timer Solution? : FFXI General Discussions
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Posted: April 4th, 2006, 3:36 pm
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akhan789
akhan789's Reps:
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Hey guys, i don't post much on these forums, i'm very interested in packet editing/injection. As i was reading through some tutorials on WPE Pro, i came to thinking. What if, you could initiate a different job ability from another job ability, for example; you wanted to cast Utsusemi Ni, so that everytime you hit your cast Utsusemi Ichi macro, instead it would cast Utsusemi Ni, If you understand what i'm saying.
This would be great for example with 2 hour abilities, you could like replace utsusemi ichi with like mighty strikes, so everytime you use utsusemi ichi, instead it done mighty strikes.
Well anyway that's just a thought, i've been trying to work on it for about 2 hours now with WPE Pro, and i'm finding it completely impossible due to the encryption on the packets, no packet is ever the same in any way. I tried looking for similar Hex numbers, but whichever numbers were similar were always the same in every packet, and if i tried to look for a different and the if i done utsusemi ni, one time, and did it again, the packet was always different, there wasn't one similarity in the 2 packets apart from the similarities which every packet shared.
Heh
anyway that's my experience, maybe someone here with a bit more experience on packets and packet editing, maybe even memory editing (maybe this can be done through memory addresses?! who knows?!) can figure this out, so i thought i'd post it here.
Any feedback would be much appreciated thanks. Please don't flame if you don't understand what i mean lol.
Edit: Maybe this should be in "ffxi exploit discussion"
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Posted: April 4th, 2006, 4:33 pm
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Atti
Total Posts: 520
Location: Virginia
Joined: March 26th, 2005, 11:20 am
Atti's Reps: 1
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You would have to have the job ability useable before being able to do that. Otherwise you'd get some kind of rejection error. And even if you have the ability active, you would merely cast it instead of the other one, so... alot of work for nothing special.
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Posted: April 5th, 2006, 4:38 am
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akhan789
akhan789's Reps:
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Yeah that's what i was trying to get around; being able to use the job ability when it's not useable so like effectively it would skip out the recast timer making the game thinking you were doing one thing, when in actual fact you're doing something else, you know what i mean?
kinda like the fleetool, except that just does it without doing flee.
And that's another thing, if the movement of flee can be immitated like that and kept on forever, then why can't, let's say "meditate" be kept on and you just keep getting tp forever? surely it's possible?
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Posted: April 7th, 2006, 12:35 pm
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pyrolol
Total Posts: 795
Joined: January 11th, 2006, 2:28 pm
pyrolol's Reps: 1
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Fleetool works by affecting the rate at which your position changes in memory. It doesn't have anything at all to do with the job ability Flee.
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Posted: April 7th, 2006, 12:39 pm
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lilfisher
Total Posts: 6810
Location: Corona, California
Joined: March 1st, 2005, 12:13 pm
lilfisher's Reps: 63
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yeah basicly your normal run speed is if i remember 4.0 so flee/choco is 8.0 and so on. its not that hard of a loc to find 
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Posted: April 10th, 2006, 2:07 pm
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akhan789
akhan789's Reps:
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i can't ever find memory locations for things like flee, but i can find locations for things like hp/mp
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Posted: April 10th, 2006, 2:28 pm
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lilfisher
Total Posts: 6810
Location: Corona, California
Joined: March 1st, 2005, 12:13 pm
lilfisher's Reps: 63
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i gave you an easy way to find it. all you need to know is the normal speed, choco speed, flee speed. not that hard to find once you have the running speed
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