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Sheep in Antlion Clothing .dat swap? : FFXI General Discussions

Posted: January 1st, 2009, 2:11 am
 
missyuna

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Hello, after spending an hour looking around here and there, I'd like to ask if it is possible to replace the Boss antlion (Tuchulcha) in the ENM "Sheep in antlion's clothing" with a huge model (such as vrtra/ bahamut) to make his head stick out of the floor.
Running around with fillmode lately, I've only been able to see him underground a maximum of once a run Please forgive me if this has been posted before.

If this DOES work or any other (non-third party) method works, could anyone please point me in the right direction. With regards to .dat swapping, I sorta know how to do it, but I do not know how to locate Tuchulcha's .dat file. (tried searching in model viewer, but nothing specific comes up, the best was black antlion)

Thx in advance.


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Posted: January 4th, 2009, 9:10 pm
 
vaxthemonk

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ROM3/3/87 is Tuchulcha's .dat.

Try changing it with ROM3/8/27.... that's Bahamut lol.

You can also replace the other antlions (3/3/86) with different color mobs to show u where they are so you dont run over them... maybe one of the HNM Wyrms.


And yeah, the black antlion in Altana Viewer under CoP is the right one.



Just use APradar though. It's so easy and undetectable.


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Posted: January 7th, 2009, 1:26 am
 
missyuna

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did an enm run today , had replaced the 3/3/87 with bahamut 3/8/27. It still showed up as a black antlion though =/ . Maybe my procedure was wrong? I just copied the 3/8/27 file and named it 87 and then put it into rom 3 /3. (renamed the original 87 to something else).


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Posted: January 9th, 2009, 7:58 am
 
vaxthemonk

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hmm.. really your best bet is apradar...

i'll have to double check the file extention


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