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The Alchemy Guide : FFXI General Discussions

Posted: February 1st, 2009, 10:32 am
 
jacob40k

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The Alchemy Guide


0-10
• Tsurara (6)-Ice Crystal, Distilled Water x2, Rock Salt--Get the salt at Raimbroy’s, mass-produce the Tsurara until you hit the cap, and either sell them cheaply at Jeuno’s AH (under Ninja Tools), use them with your NIN or NPC them. This will go fast and quick depending on how fast you are.
• Deodorizer (10)-Wind Crystal, Sage, Chamomile, Olive Oil--The sage is at Raimbroy’s and the Chamomile is either at the Jeuno Flowershop in Upper Jeuno or from Vollbow RV. These are really cheap, and, between these and Poison Dust, you want to cap out with Poison Dust.
TEST ITEM: Animal Glue: Fire Crystal, Distilled Water, Rabbit Hide, Bone Chip x2:
11-20
• Poison Dust (12)-Lightning Crystal, Yellow Globe x2--Yellow Globes are fish caught in various areas, especially in the Sandy and Kazham airship waiting areas in Port Jeuno, or in Mhaura. Fishing skill, Mhaura will isolate the Yellow Globes, but Port Jeuno will also catch Cobalt Jellyfish, which are used in Mercury below. You want to make enough Poison Dust for Poison Potions later.
• Mercury (16)-Lightning Crystal, Cobalt Jellyfish x4--Caught in almost any saltwater area, they can be found at the Windy, Bastok and Jeuno AHs, Alchemy and Fishing Guilds. Make as many as you made Poison Dust

Poison Potion (18)-Water Crystal, Mercury, Poison Dust--Use the dust and mercury you made to make a stack or two. These are your TEST ITEM as well. They sell very well at the Jeuno AH because 1 HP/tic Poison generally negates more powerful poison effects and can cancel out Sleepga spells and effects from mobs (Nightmare aside). Use up all your Poison Dust. This is a very profitable use for those fish, but it takes a lot of fishing, especially for Jellyfish.
21-30
• Silent Oil (24)-Water Crystal, Beeswax x2, Slime Oil—



• Blinding Potion (27)-Water Crystal, Sleepshroom, Poison Flour, Crying Mustard--
31-40
• Blind Bolt Heads (31)-Wind Crystal, Animal Glue, Blinding Potion, Bronze Ingot--This
• Artificial Lens (34)-Fire Crystal, Glass Fiber x2—

Firesand (40)-Earth Crystal, Bomb Ash x2, Sulfur-- 41-50
• Bullet (41)-Fire Crystal, Firesand, Brass Ingot--Goldsmithing
• Prism Powder (41)-Light Crystal, Artificial Lens, Glass Fiber x2—
• Vitriol (43)-Water Crystal, Treant Bulb x2—
• Acid Bolt Heads (45)-Wind Crystal, Animal Glue, Vitriol, Bronze Ingot—
• Shrimp Lure (48)-Fire Crystal, Silver Ingot, Crayfish, Glass Fiber—

• Steel Bullets (49)-Fire Crystal, Firesand, Steel Ingot--Sub-craft of Smithing 30. These sell okay and can be profitable, depending on Firesand and Steel Ingot prices. Mostly, I'd use this as a way to level your Smithing if it's between 25 and 30.
TEST ITEM: Fire Sword: Earth Crystal, Iron Sword, Firesand, Slime Oil: These swords are popular because they have better DPS that the Iron Swords, but are often made for GP or the HQ version (best DPS Sword until Centurion's Sword for almost all Sword-using jobs). Buy one or make one depending on the cost of Slime Oil and Iron Swords at the AH. Don't make for skill because the market is too flooded and there aren't enough Iron Swords to support more than 1-2 of these at a time.
51-60
• Holy Water (51)-Light Crystal, Distilled Water—
• Silver Bullet (52)-Fire Crystal, Silver Ingot, Firesand—
• Holy Bolt Heads (53)-Wind Crystal, Bronze Ingot, Holy Water x2—
• Sleeping Potion (56)-Water Crystal, Chamomile, Sleepshroom, Poison Flour—
• Cermet Chunk (59)-Fire Crystal, Golem Shard x2--This was the best way to make Cermet Chunks on Asura. Alternatives include Magic Pot Shard x4 (56) or Doll Shard x2 (60), but the one is more expensive/synth and the other is much more rare on the AH. Save a stack or two for Porcelain Flowerpots, if you just going to 60. Sell these on the AH or to your friends, or use them yourself if you want to try some Gardening.
• Porcelain Flowerpot (61)-Fire Crystal, Cermet Chunk—


• TEST ITEM: Hi-Potion: Water Crystal, Sage x2, Distilled Water, Malboro Vine: Frankly, some guides recommend making these but the competition is incredibly fierce, they don't stack, and the profit-margin is incredibly slim. However, this is a good use for any randomly-dropped Malboro Vines. Just buy one off the AH IF you plan on taking Alchemy past 60 (and to 100).
POST 60 Recepies
This is for going past 60 in Alchemy. Only do this if you want to take Alchemy to 100 (or 75 for Animas). The jump from here to 75 (Animas) is hard on the wallet and I spent a long time selling Shrimp Lures before starting it. Key Item: Anima Synthesis is required.
61-70
• Venom Dust (62)-Lightning Crystal, Ogre Eel x2—
• Sleep Bolt Heads (67)-Wind Crystal, Bronze Ingot, Animal Glue, Sleeping Potion
• Venom Potion (68)-Water Crystal, Mercury, Venom Dust--By now, you should be regularly HQ1-3 on making Mercury, so it will probably be cheaper to make your own. That doesn't mean you shouldn't raid the Fishing Guilds, but it does mean that you don't have to raid the Guilds to break-even. Save these for bolt heads or for Guild Point items.
• Hi-Ether (69)-Water Crystal, Bat Wing x4, Dried Marjoram x2, Dryad Root, Distilled Water
• Remedy (69)-Water Crystal, Chamomile, Sage, Wijnruit, Dried Marjoram, Distilled Water, Boyahda Moss, Mistletoe, Honey

• TEST ITEM: Acid Kukri: Water Crystal, Vitriol, Animal Glue, Mythril Kukri: By now, the recipe should be so familiar you only need to know what the base weapon to be modified is. Buy on the AH, most likely, because Corrosive Kukri, the HQ version, is a THF favorite.
71-80
• Paralysis Dust (72)-Lightning Crystal, Puffball x2 or Three-eyed Fish
o Halcyon Fishing Rod (72 & 76)-Light Crystal, Broken Halcyon Rod or Fire Crystal, Cermet Chunk, Glass Fiber x2, Carbon Fiber x4
o
o Suggestion: Make 12, then break and repair until you run out of rods or you hit 72 and sell the rest, plus however many it takes to hit 76, slowly at the AH.
• Anima Synthesis (75)-Elemental Crystal, Memory x4, Rock Salt, Sulfur, Mercury--These are a bulkwark in Alchemy crafting because the Animas are used to craft certain Enchanted items in other crafts, most notably Reraise Earrings and Warp Cudgels. There are a few more miscellaneous items that can be crafted from them. If you decide to make these, either decide in advance what Enchanted items you will be making or line up buyers for the animas. Remember, you need a key item bought with guild points to make animas and another key item to craft with them.
o Advice: For profitable animas, other crafters will be making them and selling them for profit, so cut a deal. For unprofitable animas, people may not be making them, so offer to work at cost instead. Final reminder: work with cheaper stuff until you start getting closer to 75...
• Venom Bolt Heads (76)-Wind Crystal, Venom Potion, Bronze Ingot, Animal Glue

• Paralyze Potion (78)-Water Crystal, Mercury, Paralysis Dust--
TEST ITEM: X-Potion: Water Crystal, Sage x2, Distilled Water, Hecteyes Eye, Reishi Mushroom: Buy on the AH.
81-90
• Bloody Bolt Heads (81)-Wind Crystal, Bronze Ingot, Beastman Blood, Revival Tree Root
• Polyflan (83)-Lightning Crystal, Flan Meat, Chimera Blood--A bridge, not profitable, for those not making Photoanimas. Considering the drop in Photoanima, I would seriously considering capping on these.
• Photoanima (85)-Fire Crystal
• Holy Leather (87)-Light Crystal, Holy Water, Ram Leather
• Gold Nugget (88)-Fire Crystal, Gold Leaf, Panacea--Pretty good profit if you can get the ingredients. Vital if you are taking your Goldsmithing from 51 to 54.
• Super Ether (89)-Water Crystal, Ahriman Wing, Treant Bulb, Distilled Water, Dried Marjoram x3—
• TEST ITEM: Bloody Sword: Dark Crystal, Bastard Sword, Revival Tree Root, Beastman Blood: You might be able to make this cheaper, but there's a few floating around because HP Drain on a Great Sword helps reduce a DRK's need on healing...
91-100
o Urushi (91)-Fire Crystal, Lacquer Tree Sap x4, Iron Ore, Honey
o
• Mamushito (91)-Water Crystal, Paralyze Potion, Animal Glue, Shinobi-gatana
• Icarus Wing (93)-Wind Crystal, Giant Bird Feather x6, Beeswax x2
• Platinum Nugget (96)-Fire Crystal, Platinum Leaf, Panacea—
• Panacea (98)-Light Crystal, Philosopher's Stone, Mercury, Sulfur, Rock Salt--Great tandem synth with Platinum Nuggest after you finish off Icarus Wings. Only 2 more levels after this. Getting the stones will be hard, as others snatch them up quickly from the AH (either really really fast as singles, or at a ridiculous premium in stacks; there are evil people who buy singles to sell in stacks). I would say that, at this point, your ability to farm is essentially nil; only jobs capable of farming level 60+ Ahrimans AND level 72+ Wyverns have a shot at farming by this point.
• Cantarella (99)-Dark Crystal, Venom Dust, Mercury, Distilled Water, Paralysis Dust, Fresh Orc Liver
• Pro-Ether (100)-Water Crystal, Ahriman Wing x2, Treant Bulb, Dried Marjoram x3, Distilled Water, Wyvern Wing--Only level 100 item that sells well. But the Wings are the expensive part. Farm the Ahriman Wings if you lack a life or have the time and/or friends to save around 10k each synth. As is, expect a slight loss due to competition from other crafters trying to get this last level.


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Posted: February 2nd, 2009, 8:11 pm
 
jacob40k

Total Posts: 115
Joined: January 19th, 2009, 8:08 am
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If this is hard to read use a nother program that opens up doc.

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Posted: February 6th, 2009, 7:23 pm
 
jacob40k

Total Posts: 115
Joined: January 19th, 2009, 8:08 am
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comment so iget get this comfired

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