taultunleashed logoUpdate Notes: Test Center-November 11, 2004 : FFXI General Discussions
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Update Notes: Test Center-November 11, 2004 : FFXI General Discussions

Posted: November 12th, 2004, 11:40 am
 
tault_Broden

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Stability

* Improved client stability and performance.
* Multiple crash fixes

Player City

City Voting Rules Update

* The system for electing a new mayor has changed. Voting is now held every 3 weeks. City maintenance still occurs every week. A citizen who registers to run may now unregister from the vote terminal. The mayor may unregister as well. Changes to the voting roster are only allowed during the first two weeks of each election cycle. The citizen with the most votes wins the election.
* You MUST explicitly cast a vote in order to be counted. Abstentions no longer count as votes for the incumbent.
* Experience point grants for winning votes have been tripled. The incumbent mayor also receives a weekly 750 point experience bonus.

Voting System Fixes / Changes


* Voting will change to take place every 3 weeks. City maintenance will be unaffected.
* Candidates, including the incumbent, will be able to opt out of the election at the city voting terminal. Everyone gets an email when this happens.
* You may register to run in the race during the first 2 weeks of the election. Everyone gets an email when someone registers. In order to block email spam abuse, players will only be able to register/unregister once in a 24 hour period.
* Votes that are not actively cast for a candidate will no longer be counted.
* The mayor will be elected by the majority of voters who participate.
* Politician XP for receiving votes will be tripled.
* The sitting mayor will receive a weekly Politician XP bonus of 750 points. This will allow mayors to advance if their citizens are apathetic about voting.
* A method for sending a city version update email to all city citizens will be added. This way each citizen will receive an in-game email detailing the new changes.

Bug Fixes

* Players that are banned will no longer be able to take a shuttle to the city they are banned from.
* Commands that allowed banned players to buy tickets and travel in cities they were banned from are now fixed.
* Structures will no longer be transferable to players who are banned from the city.
* Public structures containing vendors will be transferable without requiring the vendors be removed

Chat

* Spatial chat persists from ground to space -- and back again


Profession: Shipwright

* Ship Components don't display yaw, pitch, or roll acceleration values, since these are determined by the chassis, not the engine
* Existing equipment factories that would not take shipwright schematics should now accept them
* Moved missile and countermeasure launchers to separate categories in the crafting tool

Avatar

* Fixed bug where not all species were visible on the avatar creation screen

Profession: Pilot

* Lowered space PVP damage 25%
* Destroying a target solely with a bomberstrike should now give you credit for the target.
* Fixed a bug where controls could be left locked when hyperspacing to a point you were already at.
* Removed autopilot engaged/disengaged system message spam that occurred when ship was trying to autolevel
* Increased firing range for capital ships
* Added starship repair kit to new player starting equipment
*
Extreme and Moderate rear shield reinforcement droid program triggering and functionality fixed.
*
Weapon tuning 3 and 4 droid program triggering fixed.
*
Fixed incorrect experimentable mass on the Spacebomb launchers

Pets

* Fixed pet duping exploit

UI

* The Toolbar is always visible.

Space Loot

* Increased level of loot drops for space
* Increased odds of dropping tier-appropriate loot for space
*
Chassis Broker will now buy looted space components from any player

Space UI

* The targeting status page now displays the distance to the object before the name of the object to help players see the distance to a targeted item if the name is too long.
* Space HUD deadzone is limited to >= 101 regardless of your mouse dead zone settings (improves virtual joystick)

Space Missions

* Certain types of deliver missions will now properly spawn enemies to intercept you

GCW

* Reenabled setting overt players to covert when cloning.
* There is now a black-out period per-server during which factional base vulnerability cannot be reset.
* Stopping a factional base overload now requires a friendly player to start the base shutdown, remain at the terminal for 60 seconds, and then confirm their desire to shut the base down to avoid overload.

FRS Tweaks / Fixes

* Increased the amount of FRS experience received from killing rival Enclave members as well as bounty hunters.
* Added a no-confidence voting challenge terminal to the Light Jedi Enclave. This enables Jedi to petition for the removal of higher ranked members.
* Reduced the FRS experience maintenance costs.
* PvP kill lists which are used to track FRS experience now persist from session to session.

ShipComponent UI

* Prevent case where clicking the ammo item would unload the launcher

Travel

* The star ship travel terminal will now display your current planet as the default screen
* Fixed a bug in star ship terminals where travel points were not being displayed when choosing to travel by ship from world to world.

Grouping

* The directional arrow now changes to a circle when the group member is on screen


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