taultunleashed logoGOING FOR PREMIUM AGAIN! : FFXI Submissions
newtopic  postreply
 [ 19 posts ]  1, 2  Next
blue large dot

GOING FOR PREMIUM AGAIN! : FFXI Submissions

Posted: June 28th, 2007, 3:11 pm
 
slaxer

Total Posts: 76
Joined: September 7th, 2005, 4:12 am
slaxer's Reps: 0
User avatar
Active User > 50 Posts
ok this isn't much of a hack. but if you are into dat file editing, and you get really tired of changing the dat files back after every update! i can cut your time down to seconds. it just takes alot of work to write it up :)

If you like to have several dat files edited like for me i prefer to have my avatars all big, my icons changed, font changed and windows changed. etc etc. you CAN back up your FFXI info onto a back up harddrive *good idea anyway if you don't wish to download 14000 files when you reinstall*But if you have the Hard drive space.. then copy FFXI folder somewhere else. you can then open up your Notepad

START>>PROGRAMS>>ACCESSORIES>>NOTEPAD.exe

Here is is example of a batchfile which is typed into Notepad. and this line is pretty much the same everytime when you make the batchfile just have to change the locations of where you have the installed FFXI folders.:
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
COPY "E:\FINAL FANTASY XI\ROM\119\58.DAT" "C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM\97\68.dat" /Y
----NEW LINE----
COPY "E:\FINAL FANTASY XI\ROM\14\79.DAT" "C:\Program Files\PlayOnline\SquareEnix\FINAL FANTASY XI\ROM\113\68.dat" /Y
----NEW LINE----
ETC, ETC, Rinse and repeat.


-COPY - Means you are copying one file to the other
-E:\ - In this example is my backup of FFXI
-C:\ - Is where you desire to copy to.
-/Y - this means yes you wish to replace a file w/o a prompt to do so.

Then when you are finished save it as something like "FFXIdatrep.BAT"

.BAT at the end is important

now sometimes, depending on if you change alot. it can take a little time to write... but once you have it done it takes 5 seconds or so to replace everything. very very convenient.

_________________
(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))
Coder name :Rolo:
ヽ(´ー`)ノ
ファイナルファンタジ-XI


Reply with quote
Posted: June 28th, 2007, 3:37 pm
 
kourath

Total Posts: 1979
Location: Pangea
Joined: February 8th, 2006, 8:04 pm
kourath's Reps: 23
User avatar
Active User > 50 Posts
This should probably be in submissions, can someone move it? thanks.

_________________
EX-TU member. For my own reasons, I will no longer play a role as an active member. Goodbye.


RIP kourath. 5/21/08


Reply with quote
Posted: June 28th, 2007, 4:27 pm
 
slaxer

Total Posts: 76
Joined: September 7th, 2005, 4:12 am
slaxer's Reps: 0
User avatar
Active User > 50 Posts
THIS IS A RESPONSE TO THE PERSON 2 POST'S BELOW ME!

Since i can't reply for some reason saying i must be premium...

But you want me to submit a compilation? to show that it works? or submit a compilation of dat files that others can just pick out? well in a sense that's a good idea but that's almost impossible because alot of people have their own edited files. but if you wanted me to make an example compilation and you tested it.. sure i could do that. please specify for me :) My main goal is to updat Mr. Wildrabbit for peeps again, just need the Offsets... i was the one that !@#$%^&* it (by Rolo(me)) to making it smaller and made it transparent. and then lost premium :(

but anyway write back soon :)

_________________
(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))
Coder name :Rolo:
ヽ(´ー`)ノ
ファイナルファンタジ-XI


Last edited by slaxer on June 30th, 2007, 1:30 pm, edited 2 times in total.

Reply with quote
Posted: June 28th, 2007, 5:24 pm
 
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
User avatar
administrator
Mod in Training
moved


Reply with quote
Posted: June 29th, 2007, 7:43 pm
 
waitinginshadow

Total Posts: 1359
Joined: August 3rd, 2006, 8:23 pm
waitinginshadow's Reps: 12
User avatar
Moderator
Yeah, this isn't very commonly known, and as far as I know, its not already on this site... Its not really "premium-worthy" in my opinion, as its not his actual creation, but something he knows how to do. Now if he were to post a folder that has a compilation of a lot of edited .dats and the .batch file to go with them, that would be premium worthy, cuz it would save a lot of time, and it would help a LOT of people, because not everyone knows how to use their computers that well, and it'll be confusing for them even with this as a guide.

Yay for points

BUT, if he posts a folder with a bunch of edited .dats and a file to go with it, then I'll give a "yay" for premium as well.... I suggest you do that... Good luck :)

_________________
CLICK HERE TO BUY A PREMIUM ACCOUNT!!!


Reply with quote
Posted: June 30th, 2007, 5:34 pm
 
waitinginshadow

Total Posts: 1359
Joined: August 3rd, 2006, 8:23 pm
waitinginshadow's Reps: 12
User avatar
Moderator
(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))):
====== Final Fantasy Areas ======
ROM/26/37.dat -- West Ronfaure
ROM/26/38.dat -- East Ronfaure
ROM/26/39.dat -- La Theine Plateau
ROM/26/40.dat -- Valkurm Dunes
ROM/26/41.dat -- Jugner Forest
ROM/26/42.dat -- Batallia Downs
ROM/26/43.dat -- North Gustaberg
ROM/26/44.dat -- South Gustaberg
ROM/26/45.dat -- Konschtat Highlands
ROM/26/46.dat -- Pashhow Marshlands
ROM/26/47.dat -- Rolanberry Fields
ROM/26/48.dat -- Beaucedine Glacier
ROM/26/49.dat -- Xarcabard
ROM/26/52.dat -- West Sarutabaruta
ROM/26/53.dat -- East Sarutabaruta
ROM/26/54.dat -- Tahrongi Canyon
ROM/26/55.dat -- Buburimu Peninsula
ROM/26/56.dat -- Meriphataud Mountains
ROM/26/57.dat -- Sauromugue Champaign
ROM/26/63.dat -- Qufim Island
ROM/26/64.dat -- Behemoth's Dominion
ROM/26/76.dat -- Horlais Peak
ROM/26/77.dat -- Ghelsba Outpost
ROM/26/78.dat -- Fort Ghelsba
ROM/26/79.dat -- Yughott Grotto
ROM/26/80.dat -- Palborough Mines
ROM/26/81.dat -- Waughroon Shrine
ROM/26/82.dat -- Giddeus
ROM/26/83.dat -- Balga's Dais
ROM/26/84.dat -- Beadeaux
ROM/26/85.dat -- Qulun Dome
ROM/26/86.dat -- Davoi
ROM/26/87.dat -- Monastic Cavern
ROM/26/88.dat -- Castle Oztroja
ROM/26/89.dat -- Altar Room
ROM/26/94.dat -- Middle Delkfutt's Tower
ROM/26/95.dat -- Upper Delkfutt's Tower
ROM/26/98.dat -- Castle Zvahl Baileys
ROM/26/99.dat -- Castle Zvahl Keep
ROM/26/102.dat -- Throne Room
ROM/26/103.dat -- Ranguemont Pass
ROM/26/104.dat -- Bostaunieux Oubliette
ROM/26/106.dat -- Toraimarai Canal
ROM/26/109.dat -- Zeruhn Mines
ROM/26/121.dat -- Lower Delkfutt's Tower
ROM/26/127.dat -- King Ranperre's Tomb
ROM/27/0.dat -- Dangruf Wadi
ROM/27/1.dat -- Inner Horutoto Ruins
ROM/27/2.dat -- Ordelle's Caves
ROM/27/3.dat -- Outer Horutoto Ruins
ROM/27/4.dat -- The Eldieme Necropolis
ROM/27/5.dat -- Gusgen Mines
ROM/27/6.dat -- Crawlers' Nest
ROM/27/7.dat -- Maze of Shakhrami
ROM/27/9.dat -- Garlaige Citadel
ROM/27/13.dat -- Fei'Yin
ROM/27/15.dat -- Qu'Bia Arena
ROM/27/29.dat -- Ship bound for Selbina
ROM/27/30.dat -- Ship bound for Mhaura
ROM/27/32.dat -- San d'Oria-Jeuno Airship
ROM/27/33.dat -- Bastok-Jeuno Airship
ROM/27/34.dat -- Windurst-Jeuno Airship
ROM/27/36.dat -- Ship bound for Selbina
ROM/27/37.dat -- Ship bound for Mhaura
ROM/27/39.dat -- Southern San d'Oria
ROM/27/40.dat -- Northern San d'Oria
ROM/27/41.dat -- Port San d'Oria
ROM/27/42.dat -- Chateau d'Oraguille
ROM/27/43.dat -- Bastok Mines
ROM/27/44.dat -- Bastok Markets
ROM/27/45.dat -- Port Bastok
ROM/27/46.dat -- Metalworks
ROM/27/47.dat -- Windurst Waters
ROM/27/48.dat -- Windurst Walls
ROM/27/49.dat -- Port Windurst
ROM/27/50.dat -- Windurst Woods
ROM/27/51.dat -- Heavens Tower
ROM/27/52.dat -- Ru'Lude Gardens
ROM/27/53.dat -- Upper Jeuno
ROM/27/54.dat -- Lower Jeuno
ROM/27/55.dat -- Port Jeuno
ROM/27/57.dat -- Selbina
ROM/27/58.dat -- Mhaura

====== Rise of the Zilart Areas ======
ROM2/13/95.dat -- Cape Teriggan
ROM2/13/96.dat -- Eastern Altepa Desert
ROM2/13/97.dat -- The Sanctuary of Zi'Tah
ROM2/13/98.dat -- Ro'Maeve
ROM2/13/99.dat -- Yuhtunga Jungle
ROM2/13/100.dat -- Yhoator Jungle
ROM2/13/101.dat -- Western Altepa Desert
ROM2/13/102.dat -- Valley of Sorrows
ROM2/13/103.dat -- Ru'Aun Gardens
ROM2/13/104.dat -- Dynamis - Beaucedine
ROM2/13/105.dat -- Dynamis - Xarcabard
ROM2/13/106.dat -- The Boyahda Tree
ROM2/13/107.dat -- Dragon's Aery
ROM2/13/108.dat -- Temple of Uggalepih
ROM2/13/109.dat -- Den of Rancor
ROM2/13/110.dat -- Sacrificial Chamber
ROM2/13/111.dat -- Chamber of Oracles
ROM2/13/112.dat -- Full Moon Fountain
ROM2/13/113.dat -- Korroloka Tunnel
ROM2/13/114.dat -- Kuftal Tunnel
ROM2/13/115.dat -- Sea Serpent Grotto
ROM2/13/116.dat -- Ve'Lugannon Palace
ROM2/13/117.dat -- The Shrine of Ru'Avitau
ROM2/13/118.dat -- Stellar Fulcrum
ROM2/13/119.dat -- La'Loff Amphitheater
ROM2/13/120.dat -- The Celestial Nexus
ROM2/13/121.dat -- Dynamis - San d'Oria
ROM2/13/122.dat -- Dynamis - Bastok
ROM2/13/123.dat -- Dynamis - Windurst
ROM2/13/124.dat -- Dynamis - Jeuno
ROM2/13/125.dat -- Cloister of Gales
ROM2/13/126.dat -- Cloister of Storms
ROM2/13/127.dat -- Cloister of Frost
ROM2/14/0.dat -- Ifrit's Cauldron
ROM2/14/1.dat -- Cloister of Flames
ROM2/14/2.dat -- Quicksand Caves
ROM2/14/3.dat -- Cloister of Tremors
ROM2/14/4.dat -- Cloister of Tides
ROM2/14/5.dat -- Gustav Tunnel
ROM2/14/6.dat -- Labyrinth of Onzozo
ROM2/14/7.dat -- Kazham-Jeuno Airship
ROM2/14/8.dat -- Rabao
ROM2/14/9.dat -- Kazham
ROM2/14/10.dat -- Hall of the Gods
ROM2/14/11.dat -- Norg

====== Chain of Promathia Areas ======
ROM3/2/111.dat -- Phanauet Channel
ROM3/2/112.dat -- Carpenters' Landing
ROM3/2/113.dat -- Manaclipper
ROM3/2/114.dat -- Bibiki Bay
ROM3/2/115.dat -- Uleguerand Range
ROM3/2/116.dat -- Bearclaw Pinnacle
ROM3/2/117.dat -- Attohwa Chasm
ROM3/2/118.dat -- Boneyard Gully
ROM3/2/119.dat -- Pso'Xja
ROM3/2/120.dat -- The Shrouded Maw
ROM3/2/121.dat -- Oldton Movalpolos
ROM3/2/122.dat -- Newton Movalpolos
ROM3/2/123.dat -- Mine Shaft #2716
ROM3/2/124.dat -- Hall of Transference
ROM3/2/126.dat -- Promyvion-Holla
ROM3/2/127.dat -- Spire of Holla
ROM3/3/0.dat -- Promyvion-Dem
ROM3/3/1.dat -- Spire of Dem
ROM3/3/2.dat -- Promyvion-Mea
ROM3/3/3.dat -- Spire of Mea
ROM3/3/4.dat -- Promyvion-Vahzl
ROM3/3/5.dat -- Spire of Vahzl
ROM3/3/6.dat -- Lufiase Meadows
ROM3/3/7.dat -- Misareaux Coast
ROM3/3/8.dat -- Tavnazian Safehold
ROM3/3/9.dat -- Phomiuna Aqueducts
ROM3/3/10.dat -- Sacrarium
ROM3/3/11.dat -- Riverne - Site #B01
ROM3/3/12.dat -- Riverne - Site #A01
ROM3/3/13.dat -- Monarch Linn
ROM3/3/14.dat -- Sealion's Den
ROM3/3/15.dat -- Al'Taieu
ROM3/3/16.dat -- Grand Palace of Hu'Xzoi
ROM3/3/17.dat -- The Garden of Ru'Hmet
ROM3/3/18.dat -- Empyreal Paradox
ROM3/3/19.dat -- Temenos
ROM3/3/20.dat -- Apollyon
ROM3/3/21.dat -- Dynamis - Valkurm
ROM3/3/22.dat -- Dynamis - Buburimu
ROM3/3/23.dat -- Dynamis - Qufim
ROM3/3/24.dat -- Dynamis - Tavnazia
ROM3/3/25.dat -- Diorama Abdhaljs-Ghelsba
ROM3/3/26.dat -- Abdhaljs Isle-Purgonorgo


This was made by Snake_Eater or found by him, not sure which. But you can use this to make your compilation...

I think you should take like 10 commonly camped zones, and then edit the .dats for those zones, but I guess CAPITALIZING the name of the NM so that it stands out in the crown and makes things easier for everyone, without personalized names.

Suggested NM's:
Hoo Mjuu The Torrent
Mee Deggi The Punisher
Quu Domi The Gallant
Stray Mary (Both)
Leaping Lizzy (Both)
Serket (Cuz I hate it)
Fafnir
Zipacna (All of them)
Despot
Jagged Eared Jack
Spini Spipi (Spelling?)

Those are just some common, everyday NM's that people camp. I'm not going to tell you where they are, you can do that yourself with the list I gave you (Made/found? by Snake_Eater) and then I suggest you compile them into the same list that you use with yours.

But another suggestion, make the backup folder in the "Play Online" folder, that way the majority of the people can easily access it and can easily use this.

Example:
1. Make a folder that has all the .dat's from the NM's I listed.
2. Make the Batch File fore all those .dat's.
3. Put the Batch File into the .dat's folder and put the folder in the "Play Online" folder. (Use the C:/My Computer/Program Files/Play Online/" file route as the default so that no one gets confused, since not everyone will be able ot change it themselves).
4. Tell people how to use a Batch File, because not everyone knows how to do that :)

~Good luck

_________________
CLICK HERE TO BUY A PREMIUM ACCOUNT!!!


Reply with quote
Posted: June 30th, 2007, 7:34 pm
 
vaxthemonk

Total Posts: 379
Joined: September 14th, 2005, 12:02 pm
vaxthemonk's Reps: 1
User avatar
Active User > 50 Posts
waitinginshadow (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
I think you should take like 10 commonly camped zones, and then edit the .dats for those zones, but I guess CAPITALIZING the name of the NM so that it stands out in the crown and makes things easier for everyone, without personalized names.

Suggested NM's:
Hoo Mjuu The Torrent
Mee Deggi The Punisher
Quu Domi The Gallant
Stray Mary (Both)
Leaping Lizzy (Both)
Serket (Cuz I hate it)
Fafnir
Zipacna (All of them)
Despot
Jagged Eared Jack
Spini Spipi (Spelling?)

Those are just some common, everyday NM's that people camp. I'm not going to tell you where they are, you can do that yourself with the list I gave you (Made/found? by Snake_Eater) and then I suggest you compile them into the same list that you use with yours.

But another suggestion, make the backup folder in the "Play Online" folder, that way the majority of the people can easily access it and can easily use this.

Example:
1. Make a folder that has all the .dat's from the NM's I listed.
2. Make the Batch File fore all those .dat's.
3. Put the Batch File into the .dat's folder and put the folder in the "Play Online" folder. (Use the C:/My Computer/Program Files/Play Online/" file route as the default so that no one gets confused, since not everyone will be able ot change it themselves).
4. Tell people how to use a Batch File, because not everyone knows how to do that :)

~Good luck


Don't do that. GM's easily notice things like NM's or PH's with name changes.. you'll get banned in an instant.


Reply with quote
Posted: June 30th, 2007, 8:30 pm
 
kourath

Total Posts: 1979
Location: Pangea
Joined: February 8th, 2006, 8:04 pm
kourath's Reps: 23
User avatar
Active User > 50 Posts
vaxthemonk (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Don't do that. GM's easily notice things like NM's or PH's with name changes.. you'll get banned in an instant.


If im not mistaken, that is all client sided, and therefore GMs are unable to detect if the name is changed. Who knows though, maybe im just a damn noob that has no idea what hes talking about.

_________________
EX-TU member. For my own reasons, I will no longer play a role as an active member. Goodbye.


RIP kourath. 5/21/08


Reply with quote
Posted: July 1st, 2007, 9:46 am
 
waitinginshadow

Total Posts: 1359
Joined: August 3rd, 2006, 8:23 pm
waitinginshadow's Reps: 12
User avatar
Moderator
LOL Vax....... I've been doing that for the last year and a half.... And so far no ban... I'm 99.99999% sure its Client Sided, so in all honesty, the only way I think they could figure you changed your .dat's, is if they scanned your computer, and manually checked the NM's names and things. And I'm also 99.999999% sure that they can't do that, and if they did, I'm sure you could take them to court since its not in the EULA. Am I right Kourath?

Vax, you may be able to get banned though if you start shouting or tell the GM that you edited the .dat's or if you shouted/told the EdITeDNaMe and someone noticed it.... Lolz

_________________
CLICK HERE TO BUY A PREMIUM ACCOUNT!!!


Reply with quote
Posted: July 1st, 2007, 10:17 am
 
kourath

Total Posts: 1979
Location: Pangea
Joined: February 8th, 2006, 8:04 pm
kourath's Reps: 23
User avatar
Active User > 50 Posts
waitinginshadow (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Am I right Kourath?


Yes.

Ok, look, its really quite simple how graphics work in this game. The server only sends the command for what to display, the client handles everything else. NO sever/client interaction whatsoever with the actual representation of the 3d model.

EX: you have 3 triangles in front of you. I'm in another room and I tell you to move the first triangle forward. You move it forward. Now, i have no way of knowing if you even moved it, or if you moved the right one, or if it is being correctly displayed, ect. Moreover, I cannot find out. This is how graphics work.

Long story short: its client sided. Trust me.

my, I'm starting to sound like a broken record. Ive probably explained this 4+ times.

_________________
EX-TU member. For my own reasons, I will no longer play a role as an active member. Goodbye.


RIP kourath. 5/21/08


Reply with quote
Posted: July 1st, 2007, 5:30 pm
 
vaxthemonk

Total Posts: 379
Joined: September 14th, 2005, 12:02 pm
vaxthemonk's Reps: 1
User avatar
Active User > 50 Posts
Nah nah, if you change the NM's name it will show up that way in the chat log, and if a GM looks over the chat log for that zone they will see yours with capitol letters.

edit: If they run a check on (your) chat logs.. which they will if you start claiming it every time and someone reports you for botting or whatnot..


Reply with quote
Posted: July 1st, 2007, 5:49 pm
 
kourath

Total Posts: 1979
Location: Pangea
Joined: February 8th, 2006, 8:04 pm
kourath's Reps: 23
User avatar
Active User > 50 Posts
vaxthemonk (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
If they run a check on (your) chat logs..


Does SE have access to your chat logs? I thought they did not. Perhaps im wrong.

_________________
EX-TU member. For my own reasons, I will no longer play a role as an active member. Goodbye.


RIP kourath. 5/21/08


Reply with quote
Posted: July 1st, 2007, 5:55 pm
 
waitinginshadow

Total Posts: 1359
Joined: August 3rd, 2006, 8:23 pm
waitinginshadow's Reps: 12
User avatar
Moderator
LOL Again.... What part of "They can not read ANYTHING on your computer because its against the law" do you not get here?! Go read the EULA, it gives them absolutely no permission to access any information on your computer. If they did, you could theoretically sue them...

_________________
CLICK HERE TO BUY A PREMIUM ACCOUNT!!!


Reply with quote
Posted: July 1st, 2007, 6:47 pm
 
vaxthemonk

Total Posts: 379
Joined: September 14th, 2005, 12:02 pm
vaxthemonk's Reps: 1
User avatar
Active User > 50 Posts
Alright, well I'm just not too sure then as to how they can look back in chat logs and see what was traded/etc. They must have a MASSIVE amount of storage to keep all the zones chatlogged for 2 weeks. (2 weeks is the cutoff probably because thats the most they can retrieve a lost item from).

I'm not too sure, but the guy I was on ventrilo with allot said that the GM told him he got banned for namechanging. Oh well. Maybe he used <t> in /say and it was noted? Eh. I give up. If it doesn't get you banned then go for it, I'll stay safe with my behemoth .dat swaps >:D


Reply with quote
Posted: July 1st, 2007, 11:16 pm
 
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
User avatar
administrator
Mod in Training
Yays and nays please


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 48 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of FFXI Submissions RSS Feed 
Sitemap of FFXI Submissions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?