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America's Army : FPS / MMORPG / RTS Discussion
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America's Army : FPS / MMORPG / RTS Discussion

Posted: September 11th, 2006, 6:17 pm
 
mistuhpoop
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Posted: September 14th, 2006, 4:23 pm
 
samuraispnky

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Posted: September 17th, 2006, 6:31 am
 
samuraispnky

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Posted: September 17th, 2006, 6:58 am
 
mistuhpoop
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I hate how the enemy's vehicle never runs out of ammo.
I was in SF Snakeplain, and I got cornered by the APC. I was there for 13 minutes until the round ended =[


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Posted: September 19th, 2006, 8:02 pm
 
kourath

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EX-TU member. For my own reasons, I will no longer play a role as an active member. Goodbye.


RIP kourath. 5/21/08


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Posted: September 21st, 2006, 4:09 pm
 
samuraispnky

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Posted: October 1st, 2006, 11:25 am
 
stephanmystic
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www.smirl.com for hacks for this game


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Posted: January 17th, 2007, 11:30 am
 
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Posted: January 17th, 2007, 4:54 pm
 
samuraispnky

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A new version of AA came out this December, here's what is new

America's Army: Special Forces 2.8 Coalition

AA Mission Editor
Modify existing levels and/or create new levels using any of the existing art, sound, particle effects and gameplay assets created by the Dev Team.

Mission Depot
Only maps submitted to Mission Depot http://www.aamissiondepot.com will be reviewed and certified for approval to become official America's Army honor maps.

Map Tutorials
These explain the basic UnrealEd Tools and define the America's Army mission creation process.

Bug fixes
Lots of bugs are fixed


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