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Deployment 16.4: 02/09/2009 : FPS / MMORPG / RTS Discussion

Posted: February 10th, 2009, 5:30 pm
 
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE'))) Deployment 16.4: 02/09/2009
Deployment 16 is on Live and includes the following features:
Responding to unspecified intelligence, AFS Construction personnel have expanded the CELLAR Arena in preparation for imminent Bane hostilities. Recruits will find that these areas currently have restricted access.
Added various mechs: AFS Mech, Orson, Angel, Vulcan, and Grendel.
Edmund Range Training Grounds has been enlarged, and newly available combat technology has been made available to recruits there.
New items added to drop packages.

Author: NCsoft Content Writer
Category: Patch Notes
Publish Date: 2009-02-09T16:18:31Z

Maps and Missions

    -Responding to unspecified intelligence, AFS Construction personnel have expanded the CELLAR Arena in preparation for imminent Bane hostilities. Recruits will find that these areas currently have restricted access.

    -Edmund Range Training Grounds has been enlarged, and newly available combat technology has been made available to recruits there.

    -Two depots were added... one in front of each team. They do not contribute to scoring but supply the owning team with Giant Robots.

    -All AFS buildings and structures have updated new looks

Game Mechanics

    -Added various mechs: AFS Mech, Orson, Angel, Vulcan, and Grendel.

    -AFS Mech

      -Ranger Themed - 1 weapon 3 abilities

    -Orson

      -Sapper Themed - 1 weapon 4 abilities

    -Angel

      -Biotech Themed - 1 weapon 4 abilities

    -Vulcan

      -Command Themed - 1 weapon 4 abilities

    -Grendel

      -Slow but deadly up close

    -Any class can drive any Mech but must have Logos to use abilities

    -Accessible only on Edmund and limited to use on Edmund

    -Entry to a Mech only occurs on Mech Pads

    -The hologram above the Mech pad matchs the Mech it spawns

    -Holograms turn off when Mech is in use, then reappear when a mech becomes available again

    -All have a time limit on use

    -Right click game effect icon to exit

    -New items added to drop packages

      -3 New Armor sets with level 50 stats that can be equipped by any level

      -40 unique weapons named after players

      -New pet and emote items

      -Hyper-EXP tokens

Known Issues

    -If you die in a PAU while your armor is at 0%, repairing all will result in strange displays until you exit and re-enter map.

    -Using the mechs in walk mode may cause the mechs to stand still.

D16.3

    -Characters who last logged off while in the D15 Edmund Range map will no longer be blackholed logging in to the new version

    -Fixed typos in some of the new weapon names

    -Added a few more named weapons.

D16.4

    -Fixed a bug that caused Mechs to be unavailable to players below level 50. Please note that the Angel and Vulcan will be fixed through a later patch.


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