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Matrix Guides : FPS / MMORPG / RTS Discussion

Posted: April 20th, 2005, 6:24 pm
 
selmordm

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So those of you who havent tried matrix out yet i recomend it its alot of fun. Iam on Enumenator hostile server(hostile is much like pvp in WoW).

Matrix Story:
The game takes place after the 3 movies, there is a truce between Zion and the Machines so you are able to "jack-in" and "jack-out" of the matrix freely, also when you die into the matrix you are sent back to the loading screen which is similar to the ship you are "jacking-in" from.

Upon completeing the tutorial and entering the game you are given a mission contact for Zion. These first few missions for zion are just introducing you into the gameplay and the mission style that makes up such a large part of the game.

Though it might sound boring the missions are interesting like meeting famous characters from the movies and such. After completing these "initiation" missions you are given a call from an Agent of the machines and Flood of the exiles this is where your role in the matrix comes into play. You choose who to work for weather it is zion exiles or machines (note: working for machines wont protect you against agents), this is where the story starts to affect you. For example recently the story has been advancing by the fact that the machines never handed over Neos body and glitched agents which vary lvls 1-50(note: real agents are 255 and if you see these run!..fast!) these glitched agents are left over from smith and neo and a pretty common drop off of them is a peice of matrix code named "rsi fragment ##.##" and each organization(machines, exiles, and zion) are interested in collecting these fragments before the others do (Machines want it before ecxiles and zion and visaversa) so taking part with the organization you choose and collecting these fragments devolopes a race between the organizations on who can construct neo first. This is an example of the events the matrix team as pu tinto the game making it more hands on and molded by the players then following one path at all times.

Matrix tips:
Access nodes, Agents comunicate to the matrix through access nodes. (note this quoted text was not written by me but just explains things easier)
"Access Nodes allow you to suppress your visibility in the Matrix. Access Nodes are in set locations across the city. They aren’t like Data Nodes; you don’t need special tools to access them, you need keys that are dropped by certain Exiles in the surrounding areas. You won’t find an Access Key for a node in the area where the node is located. Players will need to defeat Exiles of all ranks before they find a key. Exile ranks are indicated by the number of chevrons above their level in the target window. One chevron is a normal Exile gang member, two chevrons mean that the Exile is a Sergeant-type mob, and three chevrons are reserved for the Lieutenants or Sub-Captains. The more chevrons an Exile has, the tougher they are and the more experience they are worth. There are also Captain-level Exiles. These are specially named gang members who sometimes drop rare items. It is believed that Captains drop keys most often. Keys aren’t tradable and can only be used once. Using an Access Node grants the player a large amount of experience."<<(http://mxovault.ign.com)

locations are as follows: (To read thses numbers on map click the cellphone icon next to the compass on the bottom middle of screen and click map then the "..." button for your cordonates)
Node Keys
Akasaka Key (Node: 35, 0, 90)
Baldwin Heights Key (Node: -88, 43, 607)
Bathory Row Key (Node: -528, 0, 476)
Center Park Key (Node: -783, 13, 105)
Chelsea Key (Node: 244, 33, -577)
Creston Heights Key (Node: -1242, 7, 683)
Edgewater (Node: -2045, -6, -1034)
Furihata Key * (Node: -554, 0, -255)
Gracy Heights Key (Node: -772, 9, -1534)
Guinness Lake Key * (Node: -482, 0, -970)
Hampton (Node: 113, 13, -154)
Historic District Key (Node: -973, 33, -655)
Ikebukuro Key (Node: 890, 0, -25)
Industry Square Key (Node: 114, 85, 970)
Jurong Key (Node: -66, 0, -206)
Kaede Key * (Node: 65, 0, -410 )
Kowloon Key (Node: 279, 0, 563)
Lamar (Node: 368, 37, -40)
Lucero Point Key (Node: -540, 0, -395)
Manssen Park Key (Node: -916, 0, 22)
Maribeau (Node: -103, 7, -339)
Morrell (Node: -1275, 13, 239)
Murasaki Key * (Node: -399, 33, 146)
Park East Key (Node: -440, 221, 272)
Pillsen (Node: -301, 19, 596)
Rogers Way Key (Node: -713, 25, -542)
Sai Kung Key (Node: 526, 0, -119)
Shinjuku (Node: 46, 97, 212)
Shirakaba Key * (Node: 340, 0, 115)
Sobra Shores Key * (Node: -364, 0, -1204)
South Vauxton Key (Node: -1967, 25, -761)
Southard Key * (Node: -337, 0, -1521)
Stamos Key (Node: -370, 0, 7)
Stratford Campus Key (Node: -164, 215, 925)
Ueno Key (Node: -234, 0, 72)
Union Hill (Node: 245, 3, 442)
Vauxton (Node: -1136, 13, -324)

Will post more later leave comments or correction/addition please! Hope to see you in the matrix!
-selmo


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Posted: April 22nd, 2005, 7:15 pm
 
selmordm

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Thank you moderators for deleting my 2 mess-ups,
Im not sure if i am the only person who plays matrix on this forum given the fact only 10 people have read this post but i will keep posting more information to see if more people flock in after a while.
Hardline time!!!
Richland
Hardlines Coordinates
Achan Central (678, 0, -99)
Achan North (550, 1, 148)
Appolyon North West (156, 1, -1424)
Appolyon South East (557, 1, -1667)
Camon Heights Central (1112, 1, -598)
Camon Heights North (1106, 1, -409)
Danna Heights East (403, 1, -1169)
Danna Heights West (104, 1, -1105)
Eshean Projects Central (1080, -4, -1489)
Eshean Projects East (1325, -4, -1497)
Eshean Projects West (792, -4, -1487)
Kedemoth Central (633, 1, -919)
Kedemoth West (394, 1, -802)
Magog East (518, -4, -429)
Magog South (256, -4, 359)
Magog West (-4, 1, -315)
Mansdale Central (155, 5, -699)
Mara Central (170, 5, 23)
Mara North East (78, 1, 138)
Mara South (392, 1, -213)
Mara West (-64, 1, -71)
Midian Park East (1350, 1, -1035)
Midian Park West (1115, -4, -991)
Moriah Projects Central (858, 1, -144)
Moriah Projects East (1155, 7, 48)
Moriah Projects North (1003, 1, 120)
Tabor Park Central (703, 1, 445)
Tabor Park East (943, 1, 268)
Tabor Park West (531, 5, 420)
Uriah Industrial North East (242, -6, 580)
Uriah Industrial South West (-26, -6, 318)
Zia North (773, 7, -440)
Zia South (828, 7, -667)
Westview
Hardlines Coordinates
Bathory Row North East (-933, -6, 404)
Bathory Row South East (-301, -6, 201)
Gracy Heights Central (-705, 1, -1400)
Gracy Heights North West (-953, 1, -1277)
Guinness Lake East (-183, 1, -899)
Guinness Lake North West (-863, 1, -776)
Lucero Point South Central (-300, 1, -483)
Lucero Point West (-734, 1, -298)
Manssen Park North West (-845, 1, 80)
Manssen Park South East (-749, 1, -78)
Rogers Way Central (-644, -10, -579)
Rogers Way West (-939, -4, -342)
Sobra Shores North West (-551, 1, -1102)
Southard South West (-497, 1, -1593)
Stamos Central (-387, 1, -10)
Stamos South Central (-364, 1, -239)
Downtown
Hardlines Coordinates
Baldwin Heights Central (-104, 19, 585)
Baldwin Heights North (-77, 19, 845)
Center Park East (-776, 13, -33)
Center Park North (-892, 13, -291)
Center Park South (-914, 13, -137)
Center Park West (-1157, 13, 122)
Chelsea North Central (139, 1, -627)
Chelsea North East (306, 1, -503)
Chelsea North West (-389, 1, -588)
Chelsea South Central (139, 1, -877)
Creston Heights North (-840, 13, 784)
Creston Heights North East (-446, 7, 962)
Creston Heights North West (-1409, 7, 697)
Creston Heights South Central (-1273, 7, 427)
Creston Heights South West (-1426, 7, 422)
Edgewater Central (-1512, -6, -1048)
Edgewater East (-1021, -6, -1039)
Edgewater West (-1978, -6, -1061)
Hampton Green East (99, 13, 15)
Hampton Green North Central (-74, 19, 178)
Hampton Green South West (-203, 19, -193)
Historic District North (-921, 3, -526)
Historic District South (-841, 1, -698)
Industry Square North (-154, 7, 952)
Industry Square South (-190, 7, 755)
Lamar North (350, 1, 97)
Lamar North West (243, 7, 35)
Lamar South (134, 1, -376)
Maribeau East (-23, 13, -325)
Maribeau West (-512, 1, -260)
Morrell Central (-1368, 7, -70)
Park East Central (-624, 13, 159)
Park East North (-706, 13, 402)
Park East North Central (-572, 13, 338)
Park East South (-677, 7, -133)
Pillsen North Central (-331, 19, 416)
Pillsen South Central (-315, 19, 320)
South Vauxton East (-1275, 1, -780)
South Vauxton West (-2135, 1, -834)
Stratford Campus (40, 13, 966)
Union Hill Central (226, 7, 427)
Union Hill North (148, 19, 726)
Union Hill South (230, 7, 275)
Vauxton East (-1016, 13, -378)
Vauxton West (-1484, 7, -495)
International
Hardlines Coordinates
Akasaka South East (197, -4, -112)
Akasaka West (-141, 1, 95)
Furihata Central (-485, 1, -319)
Furihata South (-336, 1, -711)
Ikebukuro North East (797, -10, 28)
Ikebukuro South West (470, -10, -536)
Jurong Central (-162, 1, -196)
Jurong North East (-95, 1, -87)
Kaede Central (154, 1, -319)
Kaede South West (-17, 1, -410)
Kowloon North East (421, 0, 579)
Kowloon South West (251, -4, 333)
Murasaki North West (-653, 1, 322)
Murasaki South West (-429, 1, 94)
Sai Kung Central (393, -10, -157)
Sai Kung South West (365, -10, -250)
Shinjuku East Central (110, 1, 359)
Shirakaba Central (314, -4, 158)
Shirakaba West (182, -4, 152)
Ueno North West (-313, 1, 81)


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Posted: April 22nd, 2005, 7:27 pm
 
selmordm

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Contacts time!!
Richland

Name Area Coordinates

Beryl Midian Park (1410, 33, -1088)
Digger Dannah Heights (332, -2, -1008)
Mercury Uriah Industrial Park (-52, -14, 270)
Molly Moriah Projects (745, 6, -259)
Raini Apollyon (637, 9, -1684)
Ruth Eshean Projects (1007, -4, -1411)
Silver Camon Heights (1005, -16, -523)
The Bag Lady Moriah Projects (1097, 7, -19)

Not sure if there are more contacts but i will edit it if there is.

I found this peaice of info online it might be wierd to read but useful if you are looking into the access node post.

Node Keys:
Instead of pasting it here i will put a link
http://mxo.coldfront.net/index.php/content/view/102/54/


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Posted: April 22nd, 2005, 9:39 pm
 
lilfisher

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ty for posting up the info. its prety usefull expecialy the hardline locations

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Last edited by lilfisher on June 15th, 2005, 11:41 pm, edited 1 time in total.

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Posted: April 23rd, 2005, 10:31 pm
 
selmordm

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No problem if you have a request for information id be glad to try and find it im jstu glad its geting used.


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Posted: April 24th, 2005, 2:43 pm
 
ox66

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I haven't played in a week or two, ffxi is still my fav. I think I might play tonight though... good info, thanks

"Oximus" on method


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Posted: April 24th, 2005, 3:29 pm
 
wyvernx

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I'm working on a radar plugin.

Not too sure about the game yet, havnt played it that much...

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Posted: April 25th, 2005, 1:19 pm
 
selmordm

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Yeah i will be interested in seeing what plugins/scripts you can comeup with but any scripts would be extremly complicated i think but radar would be nice or just a simple farm bot if possible. But the things in the matrix are to complex i think to really use scripts with excpet maybe crafting if you had alot of codes or somthing, But missions and leveling the script would be gigantic if you wanted to bot that. A radar plugin would be cool or maybe somthign like cosmos does that puts more hotbars on your game so you arnt limited to 10 abilities within easy reach im lvl 11 and thats not enough for me
lvl 11 enumenator (exile)


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Posted: April 25th, 2005, 2:25 pm
 
wyvernx

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In any pvp game, a radar is a must.

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Posted: April 28th, 2005, 8:47 am
 
selmordm

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Hmm interesting if possible you should make the radar flash red if a hostile player is near you i dont know the capabilities of the scripting language XU uses but maybe if it flashes faster its much higherlvl so the slower it flashes the safer you are. or would that get insane at places like mara central.


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Posted: April 30th, 2005, 9:50 pm
 
selmordm

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Btw if anyone has any requested information i can try to find it but what i have posted i think covers the majority of the tedious stuff. Mission walkthroughs is near impossible since they are each randomly generated and no 2 missions are the same. But any information you want i will try to find it


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Posted: May 6th, 2005, 2:15 am
 
mnsb
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patch matrix


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Posted: May 6th, 2005, 2:17 am
 
Guest
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Manssen Park Key (Node: -916, 0, 22)
Maribeau (Node: -103, 7, -339)
Morrell (Node: -1275, 13, 239)
Murasaki Key * (Node: -399, 33, 146)
Park East Key (Node: -440, 221, 272)
Pillsen (Node: -301, 19, 596)
Rogers Way Key (Node: -713, 25, -542)
Sai Kung Key (Node: 526, 0, -119)
Shinjuku (Node: 46, 97, 212)
Shirakaba Key * (Node: 340, 0, 115)
Sobra Shores Key * (Node: -364, 0, -1204)
South Vauxton Key (Node: -1967, 25, -761)
Southard Key * (Node: -337, 0, -1521)
Stamos Key (Node: -370, 0, 7)
Stratford Campus Key (Node: -164, 215, 925)
Ueno Key (Node: -234, 0, 72)
Union Hill (Node: 245, 3, 442)
Vauxton (Node: -1136, 13, -324)


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Posted: November 27th, 2005, 1:17 pm
 
overst0ck
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The game is one of the most competetive PvP game.


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