taultunleashed logoRelease - HLH 0.68... (new devop) : FPS / MMORPG / RTS Discussion
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Release - HLH 0.68... (new devop) : FPS / MMORPG / RTS Discussion

Posted: March 21st, 2005, 11:51 am
 
tault_anthrax
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Well as pato aka therealP47R1CK allready mentioned in his HLH Final thread - iam going to continue the public HLH development

btw again: GJ & Big thx @ pato

so - well ... here is my first release:

www.deader.de/HLH/HLH_0.68.rar

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Changes/Additions:

- fixed the esp... (espheight changes will now work correctly [only the sprite esp is still fuxed(size) -_- valve fix your code please])
- recoded the winamp system (added playlist etc.)
- some misc bugfixes

New Cvars/Commands:

- hlh_wa_x // X Position of the Winamplist
- hlh_wa_y // Y Position of the Winamplist
- hlh_wa_w // W of the Winamplist (doesnt matters yet)
- hlh_wa_h // H of the Winamplist (doesnt matters yet)
- hlh_wa_trackinfo // Draw the Winamplist
- hlh_wa_plsize // The number of tracks which will be drawn
- hlh_winamp // cmds: play, stop, pause, next, prev, shuffle, repeat and close


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