GameInformer now has up their review of Tabula Rasa. Here is an excerpt:
Tabula Rasa’s other great achievement is in making the gameworld feel alive. With few exceptions, enemies never stand around waiting to be killed – hostile troops land in squads from dropships to assault human positions, and creatures attack players who come too close to their nest. Control points will fall to the malefic Bane if players don’t help to defend them against the assault, leaving that area’s quests and NPCs unavailable until the point is retaken. It’s rare to feel like you’re “grinding” or otherwise fighting enemies just for loot and XP. The vast majority of my playtime was spent exploring, defending, assaulting, or rescuing – battles were just an enjoyable diversion along the way.
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http://gameinformer.com/NR/exeres/8F70C ... 251005.htm